I'm not suggesting you get turned into some sort of slaughter demon underling or a slaughter demon themselves, but a non-lethal punishment for getting dragged into blood would be preferable to an instagib. Far more interesting too.
They've been nerfed to be slow, but they hit pretty hard so it only takes one blow for them to be moving at the same speed as you.
Some sort of (randomised, if possible) hellscape on the Centcom z-level that the player has to escape from might be an idea. Or something more fun and interesting that's consistent with their demonic theme. They drag you into a pool of blood, taking you God knows where. That's an opportunity for a scary adventure away from the station, that might leave you changed permanently when you return.
Slaughter demons' instakill isn't very fun
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Slaughter demons' instakill isn't very fun
Last edited by Amnestik on Tue Jan 26, 2016 12:46 pm, edited 1 time in total.
- Shaps-cloud
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Re: Slaughter demons' instakill isn't very fun
I thought this was gonna be IDPN, but getting literally dragged to hell and having to fight your way back would actually pretty freaking cool
I dunno if it's actually plausible to make or not though
I dunno if it's actually plausible to make or not though
- DrPillzRedux
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Re: Slaughter demons' instakill isn't very fun
All you'd have to do is make a walled off section on the centcom z-level and have blood dragged people teleported there to a random spot, possibly with hostile mobs and a randomly generated door out. The demon could choose to come hunt you in his realm or ignore you.
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a correct post by pillz
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Re: Slaughter demons' instakill isn't very fun
It is IDPN. It's balance feedback.Shaps wrote:I thought this was gonna be IDPN, but getting literally dragged to hell and having to fight your way back would actually pretty freaking cool
I dunno if it's actually plausible to make or not though
- duncathan
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Re: Slaughter demons' instakill isn't very fun
IDPN is when you call to remove their kill entirely
Good feedback is going "hey, why don't we do this instead? it sounds more fun to me"
Good feedback is going "hey, why don't we do this instead? it sounds more fun to me"
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