NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION

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Oldman Robustin
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NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION

Post by Oldman Robustin » #155348

1) MAKE CULT BASE FOR SUMMONING OF NAR SIE IN SOME HIDDEN SECTION OF MAINT

2) PUT A STUN RUNE IN FRONT OF EVERY CONCEIVABLE ENTRANCE TO YOUR BASE

3) CAST THE CONCEAL RUNE

4) ENJOY YOUR INFINITE 30 SECOND AUTOSTUN INVISIBLE LANDMINE OF HORSESHIT

5) SIT BACK, RELAX, AND SUMMON NAR SIE BECAUSE HOLY SHIT NOBODY CAN ACTUALLY COME IN AND STOP YOU. IF ANYONE DOES THEY WALK OVER THE RUNE AND ARE STUNNED FOR THE REST OF THE ROUND OR SOME SHIT JESUS CHRIST I READ WAR AND PEACE WHILE WAITING FOR THE STUN TO WEAR OFF

6) SAC THOSE IDIOTS WHO TRIED TO STOP YOU BECAUSE THIS IS A FUN AND ENJOYABLE GAME MODE THAT ONLY 90% OF THE SERVER WANTS GONE.

YES I DED, YES I MAD. WHO THE FUCK THOUGHT AN INVISIBLE AUTOMATIC STUN THAT LASTS LONGER THAN ANY OTHER STUN IN THE GAME WITH UNLIMITED USES WAS A GOOD FUCKING IDEA. MOREOVER, WHICH FUCKHEAD AUTHORIZES THAT DIPSHIT TO CUT A PERFECTLY PLAYABLE AND ENJOYABLE GAMETYPE AND REPLACE IT WITH THIS SHIT.
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Saegrimr
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Re: NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION

Post by Saegrimr » #155350

I'd like to declare that I watched this salt generation in progress and knew this thread would be coming.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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Steelpoint
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Re: NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION

Post by Steelpoint » #155356

This is a very accurate description of how most cult rounds go.

I've also witnessed Oldman as both the cultist and victim.
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Re: NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION

Post by lumipharon » #155358

Balanced~
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Oldman Robustin
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Re: NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION

Post by Oldman Robustin » #155359

Yes I've done this as a cultist too because its how the round goes.

No invisible stun mine field? Enjoy getting your ass pushed in as half the crew shows up to kick your ass and you cant even stun

Invisible stun mine field? Easy sunday drive to greentextville nobody knows where the fucking runes are and the stun lasts for an eternity, that and 100% HP solo-sacrifices and you've got the perfect recipe for complete and utter shit.
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PKPenguin321
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Re: NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION

Post by PKPenguin321 » #155374

GIVE OLDCULT
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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Anonmare
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Re: NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION

Post by Anonmare » #155375

Oldcult or riot
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Luke Cox
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Re: NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION

Post by Luke Cox » #155387

I think the poll I made pretty much sums up how people feel about newcult. I have a few suggestions that may fix some of the issues oldcult had, and I'll make a thread when I get the chance. For the time being, I'd rather just have oldcult back even if it's not perfect. It's still pretty fun.
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Steelpoint
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Re: NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION

Post by Steelpoint » #155388

I wasn't accusing Oldman of hypocrisy I was simply vouching for his cult experience and how it is a shitshow.
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Drynwyn
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Re: NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION

Post by Drynwyn » #155393

As the person who laid down the invisible stunmine field that provoked this thread, I 100% support a return to Oldcult.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.
newfren
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Re: NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION

Post by newfren » #155427

give oldcult ignore zilenan
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Jazaen
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Re: NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION

Post by Jazaen » #155438

Yeah, oldcult wasn't so cheesy. Newcult has pretty much one strategy that works, and all others that require crew to be shit. Besides, we already have NukeOps filling this niche.
I play:
SMAI-Reactivation (SybilAI)
SMAI-Revolutions (BagilAI)
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Shannah Rader (Sybil geneticist)
Janette Hall (Bagil geneticist)
Also, I'm a Game Admin or something right now. You can tell me how I'm doing here
I seriously hope you don't make the same mistakes I have
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Oldman Robustin
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Re: NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION

Post by Oldman Robustin » #155530

I'd appreciate if someone would at least pop in on one of these threads and let us know how we can get oldcult back.

Is there a simple variable somewhere to re-enable oldcult's code? Is oldcult code still even in the code somewhere?
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onleavedontatme
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Re: NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION

Post by onleavedontatme » #155531

Scott
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Re: NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION

Post by Scott » #155532

Oldman Robustin wrote:I'd appreciate if someone would at least pop in on one of these threads and let us know how we can get oldcult back.

Is there a simple variable somewhere to re-enable oldcult's code? Is oldcult code still even in the code somewhere?
Well now that we have a """""design""""" lead, the first thing to do is talk with Kor and then someone can rewrite oldcult if it's approved.

Rewrite is probably better than re-enabling it.
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Oldman Robustin
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Re: NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION

Post by Oldman Robustin » #155889

If its just a matter of cutting and pasting code and changing that minor issues that oldcult had fuck ill do it at work tomorrow.

God I can't believe someone got the green light to shit on cult this hard though.
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PKPenguin321
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Re: NEWCULT REMOVE THREAD #8932, STUN RUNE EDITION

Post by PKPenguin321 » #155904

Oldman Robustin wrote:If its just a matter of cutting and pasting code and changing that minor issues that oldcult had fuck ill do it at work tomorrow.

God I can't believe someone got the green light to shit on cult this hard though.
>22 files changed
>over 1000 lines added/removed
you are a more patient man than i
godspeed
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
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