Pitching this idea and got some "yea that sounds interesting" comments, spent hours making a PR because I can't code for shit, only to realize that coderbus expresses feedback in Thumbs Up/Down and low-quality shitposts.
I figured I'd come here to get some high quality shitposts.
Summary:
- Lowpop sucks. Really sucks. It's a server killer that makes it harder for the server to reach higher populations because every lowpop rounds is guaranteed to hemorrhage players. Lowpop lacks the critical mass of players that can report, track, and rely on numbers to fight back against low-effort murdering. When Johnny Holoshit comes stomping into your dept. there's usually jackshit you can feasibly do to stop them on lowpop. Security isn't coming, no AI or borg to help you. Hell you probably didn't even know there's a murderboner because of the lack of witnesses.
- These weapons would be a deterrent that could help you alive at a minumum, and with focus fire from multiple crew or just a traitor being careless, you could be the David that stops Goliath
- These weapons suck far too much to be useful to most traitors. They require two hands to fire reliably, do 20 damage, have a 3 second delay between shots, low mag size, and I'm capable of tweaking the strength based on feedback.
- At the very least, given how lowpop problems have plagued us for YEARS without any attempt at a solution, this deserves a test merge. Unlike the other test merges this won't dramatically influence balance, fuck up rounds, or annihilate fundamental game mechanics.
- I'm not pretending I have all the answers or that this is a perfect solutions, it's just that I'm willing to TRY and it's still better than any alternative I've heard pitched. Either way I'm all ears, just try to give me something more than