Internal Jetpacks

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.
Post Reply
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Internal Jetpacks

Post by Steelpoint » #181187

For a code base that strongly rejects balance PR's that are seen as power creep, I am gobsmacked of the hypocrisy of dislike towards the prevalence of jetpacks, yet allowing a PR that essentially gave most Hardsuits in game a INBUILT Jetpack, to be merged. Engineering, Atmospherics and the CE's Elite Hardsuit all have inbuilt, unremovable, jetpacks that draw the fuel from one's oxygen supply.

I find it insane that we're perfectly ok with proliferating jetpacks into the most common hardsuits in the game, yet we get absolutely disgusted about a PR (by someone that is not me) that allows the security hardsuits to simply hold a jetpack in the suit storage slot, not even giving security one.

Jetpacks are already cancer to deal with as security, now that any wannabe traitor can get easy access to it, let alone the fact that security has NO access to jetpacks and must break into EVA or beg the Captain for one.

This is also with the massive advantage of a internal jetpack letting you continue to have your backpack on your back slot. Which further serves to fuck over anyone trying to stop Mr Antag.

I much preferd the old balance of Jetpacks where only three (3) existed on the station. Two in EVA and one in the Captain's quarters. This was not only balanced, but also made it very hard for a station bound antagonist to dominate space with a jetpack as they had to risk breaking into EVA to get one.

This also made it somewhat possible to figure out and catch the traitor. In the long distant past, for example, I was able to deduce the identity of a traitor in space by doing a forensics examination of EVA to find out their identity.

------------------

For a code base that despises power creep I am appalled this change got through and remains as such, while in the same breath any PR meant to level the player field in a small way is busted on its ass and closed.

My proposal is simple, gut all Internal Jetpacks for station bound hardsuits, The only Jetpacks on the station at round start should be the Captain's and the two in EVA. If the CE really needs a jetpack he already has EVA access.

What are your thoughts on this?

(PS: Stop fucking moving anything security related to the fucking dustbin known as the cuck shed)
Last edited by lzimann on Sat May 28, 2016 2:02 pm, edited 1 time in total.
Reason: editing title because it was bothering me
Image
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Interal Jetpacks

Post by Saegrimr » #181189

I don't really give a fuck about security hardsuits but built in jetpack thing is pretty dumb.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
User avatar
Not-Dorsidarf
Joined: Fri Apr 18, 2014 4:14 pm
Byond Username: Dorsidwarf
Location: We're all going on an, admin holiday

Re: Interal Jetpacks

Post by Not-Dorsidarf » #181193

I agree that built-in-jetpacks need to go
Image
Image
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please. 🖕🖕🖕
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Interal Jetpacks

Post by Incomptinence » #181195

Fault of the coders for non sensibly standardising space suit traits out of pettiness of obsession with raiding the armoury.

Hate on for sec aside we still have shit like standard greys in eva just bumming around. At least the sec hard suit can hold an airtank in suit storage these things are designed to be double cucked by milord engineer while he slaughters the plebs with their backpack slot mounted large air tanks and backpacks in hand. Does the engineer's job entail doing anything of the sort outside of antagonist activity? Not really but give it to them anyway!
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Interal Jetpacks

Post by onleavedontatme » #181218

I'd rather remove all internal jetpacks, because near immortality in space should come at the price of your back slot.

Compromise: Internal jetpack deploys like a helmet does.
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Interal Jetpacks

Post by Steelpoint » #181221

Kor wrote:I'd rather remove all internal jetpacks, because near immortality in space should come at the price of your back slot.

Compromise: Internal jetpack deploys like a helmet does.
That would be better but I would rather go back to jetpacks being a physical thing found in EVA or for the Captain only.

Only alternative is also giving Security Hardsuits a internal jetpack with the same "helmet" function. It makes no sense why run of the mill Engineers and Atmo Techs get jetpacks yet the station's security force gets squat.
Image
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Interal Jetpacks

Post by onleavedontatme » #181222

I mean I would rather remove internal jetpacks entirely as well but the drama doesnt seem worth it.
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Interal Jetpacks

Post by Steelpoint » #181223

Kor wrote:I mean I would rather remove internal jetpacks entirely as well but the drama doesnt seem worth it.
What drama? Engineer players sad they lost out on a ez mode murderboning tool?
Image
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Internal Jetpacks

Post by Incomptinence » #181225

I really would like for space to open up and have more space mobility and features this hogging of basic functionality to a sub section of a sub section though pretty much ensures that will never be the case.

This is one of the reasons we need a planet map.
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Internal Jetpacks

Post by Steelpoint » #181235

The only other alternative for jetpacks I would personally think is acceptable is significantly nerfing Jetpacks to only move as fast as a Human running indoors.

Which I think should be the case irrespective of internal jetpacks or otherwise.
Image
User avatar
Okand37
Joined: Sat Feb 20, 2016 5:37 pm
Byond Username: Okand37

Re: Internal Jetpacks

Post by Okand37 » #181259

I'm actually really a fan of internal jetpacks having to deploy onto the back slot, but then there is the issue of refilling it. Wouldn't it be possible to remove inbuilt jetpacks, then add them as an item from research and development?
Are you being the neighbour Mr. Rogers would've wanted you to be?
Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
Byond Username: Gun Hog

Re: Internal Jetpacks

Post by Gun Hog » #181267

Summary of the thread for those who do not want to read so much text: "I do not get an internal jetpack as HoS, so NO ONE gets one!"
Scott
Github User
Joined: Fri Apr 18, 2014 1:50 pm
Byond Username: Xxnoob
Github Username: xxalpha

Re: Internal Jetpacks

Post by Scott » #181270

Gun Hog wrote:Summary of the thread for those who do not want to read so much text: "I do not get an internal jetpack as HoS, so NO ONE gets one!"
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Internal Jetpacks

Post by onleavedontatme » #181275

Okand37 wrote:I'm actually really a fan of internal jetpacks having to deploy onto the back slot, but then there is the issue of refilling it. Wouldn't it be possible to remove inbuilt jetpacks, then add them as an item from research and development?
Put the hardsuit in the canister, or pulse pressurize by attacking the can like the borg does.
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Internal Jetpacks

Post by Steelpoint » #181472

Gun Hog wrote:Summary of the thread for those who do not want to read so much text: "I do not get an internal jetpack as HoS, so NO ONE gets one!"
Oh fuck off Gun Hog.

Even if I had a fucking jetpack as a HoS I would still want this shit removed, internal jetpacks were always shit and jetpacks in general are horrible.

They are so blatantly overpowered that its insane they were merged in the first place, and the only reason security has seen more people want jetpacks is a DIRECT CAUSE of essentially every engineers and wannabe traitor now having round start access to a SUPERIOR version of a jetpack.

The internal jetpack is a direct upgrade over the backpack jetpack in every possible way, and its easier to get the internal jetpack than the backpack jetpack.

Your shitty "wah wah steely wants sec buffs" falls on its arse simply to the fact that I'm calling for its removal, I've never pushed in a PR to give security a internal jetpack, and I disagree with simply making internal jetpacks more common as the answer to this.

In conclusion, fuck off you dribbling inane moron, you too Scott.
Image
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Internal Jetpacks

Post by PKPenguin321 » #181475

internal jetpacks are alright for nuke ops. engineering suits and shit should not have stabilizers, and if they do keep the packs, they should be slower than just walking in space (so that you only use the jetpack for changing direction mid-drift).
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Internal Jetpacks

Post by Anonmare » #181477

I'd personally make internal jetpacks hilariously inefficient to balance them. Like, consuming 5x as much gas as proper jetpacks. Should only be for minute course corrections only, think like RCS thrusters.
Image
Image
Image
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Internal Jetpacks

Post by Steelpoint » #181478

Anonmare wrote:I'd personally make internal jetpacks hilariously inefficient to balance them. Like, consuming 5x as much gas as proper jetpacks. Should only be for minute course corrections only, think like RCS thrusters.
So basically a internal fire extinguisher.
Image
User avatar
PKPenguin321
Site Admin
Joined: Tue Jul 01, 2014 7:02 pm
Byond Username: PKPenguin321
Github Username: PKPenguin321
Location: U S A, U S A, U S A

Re: Internal Jetpacks

Post by PKPenguin321 » #181480

yeah pretty much


edit: except for nuke op hardsuits which should keep them for tacticool/tactical purposes
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
Image
User avatar
Anonmare
Joined: Sun Mar 15, 2015 8:59 pm
Byond Username: Anonmare

Re: Internal Jetpacks

Post by Anonmare » #181481

Steelpoint wrote:
Anonmare wrote:I'd personally make internal jetpacks hilariously inefficient to balance them. Like, consuming 5x as much gas as proper jetpacks. Should only be for minute course corrections only, think like RCS thrusters.
So basically a internal fire extinguisher.
Yeah basically, though you wouldn't have to carry an extinguisher with you in your pack and you could probably get more uses out of it than an extinguisher.
Image
Image
Image
User avatar
paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
Location: in down bad

Re: Internal Jetpacks

Post by paprika » #181484

Ok so I'm gonna offer my opinion since everyone loves my opinion on balance shit:

Personally I LOVE the idea of using your internals as a jetpack. It's a dangerous (and realistic!) tradeoff to be able to propel yourself around using what you need to live and I really fucking like the idea of built-in jetpacks but they were executed very poorly.

Here's some ideas from me:

1. Make all (back) jetpacks use fuel that lasts longer than using oxygen to propel yourself. This way we can have jet fuel doesn't melt steel beams memes and also keep back jetpacks around while serving a purpose.
2. Make ALL SPACE SUITS, INCLUDING THE ONES IN E.V.A. (except retro/gimmick ones) into hardsuits. Hardsuits are fucking sexy (t. person who coded them) as well as fun to use and way less clunky to deal with than having a helmet + suit.
3. Give ALL HARDSUITS the ability to use oxygen to propel themselves around, BUT ONLY THROUGH THE BACK SLOT, instead of the suit slot (which is the current implementation). The suit slot is essentially for guns and storage, and single-items only. This forces you to give up your backpack or carry it in order to use a LARGE oxygen tank to propel yourself around.
4. Vastly nerf the ability of a full emergency oxygen tank to keep you alive. I'm thinking somewhere like 1 minute by default, and 3 minutes when it's full. This will keep people constantly switching those tiny pocket-sized tanks when they need to use them and buff the ability of a back-sized tank for space walking.

A lot of other things will need to be changed when it comes to this balance shit, but ultimately your best bet is to unify all hardsuits into the dead space esque system because dead space (1) has probably the best canon for blue collar type space suits when it comes to the deadliness of uncharted space.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
Scott
Github User
Joined: Fri Apr 18, 2014 1:50 pm
Byond Username: Xxnoob
Github Username: xxalpha

Re: Internal Jetpacks

Post by Scott » #181485

Steelpoint wrote:
Gun Hog wrote:Summary of the thread for those who do not want to read so much text: "I do not get an internal jetpack as HoS, so NO ONE gets one!"
Oh fuck off Gun Hog.

Even if I had a fucking jetpack as a HoS I would still want this shit removed, internal jetpacks were always shit and jetpacks in general are horrible.

They are so blatantly overpowered that its insane they were merged in the first place, and the only reason security has seen more people want jetpacks is a DIRECT CAUSE of essentially every engineers and wannabe traitor now having round start access to a SUPERIOR version of a jetpack.

The internal jetpack is a direct upgrade over the backpack jetpack in every possible way, and its easier to get the internal jetpack than the backpack jetpack.

Your shitty "wah wah steely wants sec buffs" falls on its arse simply to the fact that I'm calling for its removal, I've never pushed in a PR to give security a internal jetpack, and I disagree with simply making internal jetpacks more common as the answer to this.

In conclusion, fuck off you dribbling inane moron, you too Scott.
You wanted them to be added to sec hardsuits in the past, so you were clearly fine with internal jetpacks before. You were just not happy that sec hardsuits didn't have them. :popcorn:
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Internal Jetpacks

Post by Incomptinence » #181497

Well since people literally endorsing engineering being space kings because actually entering the station is too risky for them how about we just go whole hog.

Rename CE hardsuit to ZEUS SUPREMACY SUIT and give it a built in tesla gun. I mean if he leads the space gods he surely is their king.
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Internal Jetpacks

Post by oranges » #181513

Make the pr to remove this I'll merge it
User avatar
Hornygranny
Horny Police
Joined: Tue Apr 15, 2014 4:54 pm
Byond Username: Hornygranny

Re: Internal Jetpacks

Post by Hornygranny » #181515

cancer, remove this
Image
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Internal Jetpacks

Post by Steelpoint » #181517

@Scott: I've never made a PR to give sec hardsuits a internal jetpack.

@oranges: If a removal PR has not been put up by the time I get to a computer I'll make one.
Image
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Internal Jetpacks

Post by Zilenan91 » #181518

We could also just make it so that if an internal jetpack deploys onto the back to make it still pull from your oxygen supply in your hardsuit storage. You'd just have to refill the tank to refill the jetpack supply rather than putting in the whole suit.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
User avatar
Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
Byond Username: Saegrimr

Re: Internal Jetpacks

Post by Saegrimr » #181519

Fire extinguisher is low-tier space faring.

Paper bin or stack of rods is where its at.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Internal Jetpacks

Post by Steelpoint » #181564

xxalpha just beat me to a removal PR: https://github.com/tgstation/tgstation/pull/18028
Image
Sidon
Joined: Sun Apr 24, 2016 6:04 am
Byond Username: Sidon

Re: Internal Jetpacks

Post by Sidon » #181842

i am gobsmacked that is is being considered right now
Malkevin

Re: Internal Jetpacks

Post by Malkevin » #181981

Its not like engineers ever go EVA to fix shit anyway, only time they bother going into space is to sometimes maybe wire up the solars - and if they manage to fall off of them they deserve to have to throw their shoes.
User avatar
J_Madison
Rarely plays
Joined: Thu Aug 06, 2015 5:39 pm
Byond Username: Akesson

Re: Internal Jetpacks

Post by J_Madison » #181988

paprika wrote: It's a dangerous (and realistic!) tradeoff
No. It really isn't. This is coming from the guy who has mastered space travel without GPS and can map the space taurus without it.
User avatar
oranges
Code Maintainer
Joined: Tue Apr 15, 2014 9:16 pm
Byond Username: Optimumtact
Github Username: optimumtact
Location: #CHATSHITGETBANGED

Re: Internal Jetpacks

Post by oranges » #181990

it's torus
User avatar
paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
Location: in down bad

Re: Internal Jetpacks

Post by paprika » #182002

Fine it's a dangerous and hollywood tradeoff that is fun as h*ck

Just make it use the backpack slot instead of the suit slot so you can only use those big tanks and can't carry a backpack, wow, so hard
Oldman Robustin wrote:It's an established meme that coders don't play this game.
onleavedontatme
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: Internal Jetpacks

Post by onleavedontatme » #182153

I will readd internal jetpacks tonight hopefully.

Here are my """"design"""" notes about them

-They will retract/deploy like a hardsuit helmet. This gives them an advantage in portability.
-You refill them by hitting a canister with your suit and waiting ~5 seconds. This gives them a disadvantage in capacity. You wont be able to refill it in space without getting hurt.

This will make it more of a sidegrade rather than a straight upgrade.
User avatar
paprika
Rarely plays
Joined: Fri Apr 18, 2014 10:20 pm
Byond Username: Paprka
Location: in down bad

Re: Internal Jetpacks

Post by paprika » #182181

Kor wrote:I will readd internal jetpacks tonight hopefully.

Here are my """"design"""" notes about them

-They will retract/deploy like a hardsuit helmet. This gives them an advantage in portability.
-You refill them by hitting a canister with your suit and waiting ~5 seconds. This gives them a disadvantage in capacity. You wont be able to refill it in space without getting hurt.

This will make it more of a sidegrade rather than a straight upgrade.
No, this is really shit gameplay design. Hitting a canister with your suit is fucking awful. Having them deploy like hardsuit helmets is awful. Just make people put tanks on their backs instead of their suit slot, it doesn't hemmorage usability and ruin the game.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Internal Jetpacks

Post by Steelpoint » #182277

Or we can keep the older balance of making Jetpacks just a actual backpack item that is in short supply on station?

As I've been saying, Jetpacks themselves would be fine if they moved at the same speed as someone on the station, or even a bit slower, but that running along the exterior wall of the station still let you move as fast as it does now. This would crate a better dynamic where a Jetpack is better for course corrections and in combat but if you need to get from A to B then hugging the walls is quicker.

If that was the case, then Jetpacks would not be so overpowered and a problem as they are now.

Also it would be more justifiable to throw security a bone and toss them a single jetpack. Hell I'll make a sprite.
Image
Sidon
Joined: Sun Apr 24, 2016 6:04 am
Byond Username: Sidon

Re: Internal Jetpacks

Post by Sidon » #182283

buffing security?

never ever

very gobsmacked right now
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Internal Jetpacks

Post by Steelpoint » #182285

Even if Kor offered to give the security hardsuits the very same internal jetpack being used by engineering I would tell him not to, at least with the current state of internal jetpacks being horribly overpowered.
Image
lzimann
Joined: Sun Oct 26, 2014 5:13 am
Byond Username: Lzimann
Github Username: lzimann

Re: Internal Jetpacks

Post by lzimann » #182548

Kor wrote:I will readd internal jetpacks tonight hopefully.

Here are my """"design"""" notes about them

-They will retract/deploy like a hardsuit helmet. This gives them an advantage in portability.
-You refill them by hitting a canister with your suit and waiting ~5 seconds. This gives them a disadvantage in capacity. You wont be able to refill it in space without getting hurt.

This will make it more of a sidegrade rather than a straight upgrade.
The refill part is kinda bad and unecessary
Zilenan91
Confined to the shed
Joined: Sun Jul 19, 2015 8:09 pm
Byond Username: Zilenan91

Re: Internal Jetpacks

Post by Zilenan91 » #182574

The refill is a bit weird yeah but it works.
Spoiler:
Zilenan91 wrote:
Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS
Actionb
Joined: Thu Feb 05, 2015 8:51 am
Byond Username: Actionb

Re: Internal Jetpacks

Post by Actionb » #182713

Isn't there a way to make to make internal jetpacks slower?
I always imagined them to be more like simple thrusters than a real jetpack - for changing directions in space and stuff.

While I see the charm in using fire extinguishers, it's a bit silly to assume engineers going for some quick EVA don't have a 'professional' way of maneuvering in space on a SPACE STATION, LITERALLY SURROUNDED BY SPACE, IN THE SPACE FUTURE.

Also:
Or we can keep the older balance of making Jetpacks just a actual backpack item that is in short supply on station?
:arrow:
Also it would be more justifiable to throw security a bone and toss them a single jetpack. Hell I'll make a sprite.
Either take away/alter jetpacks from non-security or give security one. Don't do both. I'd prefer the former because muh power creep.
User avatar
Steelpoint
Github User
Joined: Thu Apr 17, 2014 6:37 pm
Byond Username: Steelpoint
Github Username: Steelpoint
Location: The Armoury

Re: Internal Jetpacks

Post by Steelpoint » #186923

I should note that a PR was recently merged that gave the CE back his Inbuilt Internal Jetpack.
Image
Incomptinence
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: Internal Jetpacks

Post by Incomptinence » #187079

Steelpoint wrote:I should note that a PR was recently merged that gave the CE back his Inbuilt Internal Jetpack.
Well thats just sneakily buffing HE OWN JOB!
User avatar
ShadowDimentio
Joined: Thu May 08, 2014 3:15 am
Byond Username: David273

Re: Internal Jetpacks

Post by ShadowDimentio » #187094

The other head gear should really be buffed to be vaguely as good as the CE's hardsuit.
Spoiler:
"Clowns are different you can't trust those shifty fucks you never know what they're doing or if they're willing to eat a dayban for some cheap yuks."
-Not-Dorsidarf

"The amount of people is the amount of times the sound is played... on top of itself. And with sybil populations on the shuttle..."
-Remie Richards

"I just spent all fucking day playing fallen london and sunless sea and obsessing over how creepy the fucking dawn machine is and only just clocked now that your avatar is the fucking dawn machine. Nobody vote for this disgusting new sequence blasphemer he wants to kill the gods"
-Stickymayhem

"Drank a cocktail of orange Gatorade and mint mouthwash on accident. Pretty sure I'm going to die, I am on the verge of vomit. It was nice knowing you guys"
-PKPenguin321

"You're too late, you will have to fetch them from the top of my tower, built by zombies, slaves, zombie slaves and garitho's will to live!"
-Armhulen

"This is like being cooked alive in a microwave oven which utilises the autistic end of the light spectrum to cook you."
-DarkFNC

"Penguins are the second race to realise 2D>3D"
-Anonmare

"Paul Blart mall cops if they all had ambitions of joining the Waffen-SS"
-Anonmare

"These logs could kill a dragon much less a man"
-Armhulenn

">7 8 6
WHAT MADNESS IS THIS? POETIC ANARCHY!"
-Wyzack

"We didn't kick one goofball out only to have another one come in like a fucking revolving door"
-Kraseo

"There's a difference between fucking faggots and being a fucking faggot."
-Anonmare

"You guys splitting the 20 bucks cost to hire your ex again?"
-lntigracy

"Wew. Congrats. It's been actual years since anyone tried to make fun of me for being divorced. You caught me, I'm tilted. Here is your trophy."
-Timbrewolf

"I prefer my coffees to run dry too *snorts a line of maxwell house*"
-Super Aggro Crag

"You don't have an evil bone in your body, unless togopal comes for a sleepover"
-Bluespace

">Paying over a $1000 for a lump of silicon and plastic
Lol"
-Anonmare

"Then why did you get that boob job?"
-DrPillzRedux

"You take that back you colonial mongrel"
-Docprofsmith

"I don't care whether or not someone with an IQ 3 standard deviations below my own thinks they enjoy Wizard rounds."
-Malkraz
Post Reply

Who is online

Users browsing this forum: No registered users