Shotguns are the ultimate counter
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
Shotguns are the ultimate counter
See a traitor even if he has a double meme sword? Buckshot him to death
Changeling? See traitor
Wizard? See traitor
Ops? See traitor
Rev? See traitor
Monkey? See traitor
Cult base? Blow down the door with meteor/frag round and clear out with insindiary/ buckshot
Malf? See cult
Changeling? See traitor
Wizard? See traitor
Ops? See traitor
Rev? See traitor
Monkey? See traitor
Cult base? Blow down the door with meteor/frag round and clear out with insindiary/ buckshot
Malf? See cult
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
- John_Oxford
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Re: Shotguns are the ultimate counter
for traitor
>adrenals
>medkit
>revolver
>ebow+esword memes
for ling
>miss
>ling armor
>ling space suit
>fleshmend
>regen stasis
for ops/wizard
>much better insta kill gear than you
for rev
>implying you have enough shotgun shells
for money
>see rev
for cult + ai
>what is shunting/stun runes/cult armor
EDIT:
if it was that good i'd have one every round
>adrenals
>medkit
>revolver
>ebow+esword memes
for ling
>miss
>ling armor
>ling space suit
>fleshmend
>regen stasis
for ops/wizard
>much better insta kill gear than you
for rev
>implying you have enough shotgun shells
for money
>see rev
for cult + ai
>what is shunting/stun runes/cult armor
EDIT:
if it was that good i'd have one every round
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- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
Re: Shotguns are the ultimate counter
Still cant save ya from the shotgun chainsaw. Also ive killed many a wiznerd by shotgunJohn_Oxford wrote:for traitor
>adrenals
>medkit
>revolver
>ebow+esword memes
for ling
>miss
>ling armor
>ling space suit
>fleshmend
>regen stasis
for ops/wizard
>much better insta kill gear than you
for rev
>implying you have enough shotgun shells
for money
>see rev
for cult + ai
>what is shunting/stun runes/cult armor
EDIT:
if it was that good i'd have one every round
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
- Shaps-cloud
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Re: Shotguns are the ultimate counter
Breaking news: guns kill people
Breaking news: incredibly niche and hard to make ammunition that requires rare and secured guns has situational uses
Breaking news: incredibly niche and hard to make ammunition that requires rare and secured guns has situational uses
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Re: Shotguns are the ultimate counter
riot shotgun with buckshot is surprisingly robust.
Just use hotkeys to reload and fire away.
Just use hotkeys to reload and fire away.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- PKPenguin321
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Re: Shotguns are the ultimate counter
Well yeah, it does like revolver damageCPTANT wrote:riot shotgun with buckshot is surprisingly robust.
Just use hotkeys to reload and fire away.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Not-Dorsidarf
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Re: Shotguns are the ultimate counter
Fun fact: a sawn-off combat shotgun with slug ammo is basically an 8-shot revolver.PKPenguin321 wrote:Well yeah, it does like revolver damageCPTANT wrote:riot shotgun with buckshot is surprisingly robust.
Just use hotkeys to reload and fire away.
The lethal rounds for shotguns are all really lethal, they make laser rifles look like pop tubs.
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- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
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Re: Shotguns are the ultimate counter
Dorsi, combat shotties only hold 6 rounds.
Plus they can't be sawn off if I'm reading the code right. Only riot shotties, improvised shotties and the bartender's double-barrel.
Plus they can't be sawn off if I'm reading the code right. Only riot shotties, improvised shotties and the bartender's double-barrel.
- Shaps-cloud
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Re: Shotguns are the ultimate counter
Yeah shotguns are much less wieldy than laser guns
- imblyings
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Re: Shotguns are the ultimate counter
shotguns are used often by imperial navy boarding teams in the tight confines of space ships
the fact that they are similarly very useful in a 2d atmos spess simulator on a space station incredibly pleases me
the fact that they are similarly very useful in a 2d atmos spess simulator on a space station incredibly pleases me
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Re: Shotguns are the ultimate counter
Shotguns aren't rare though. Shotguns are roughly 600 points each in cargo, and a welding tank exports for 500 (not to mention plasma exports for 500 an ore, and you get an average 3 ores per vein).
Between exports and stocks cargo is usually drowning in points.
Between exports and stocks cargo is usually drowning in points.
- Grazyn
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Re: Shotguns are the ultimate counter
Plasma is also quite common on lavaland and is probably the least needed ore in science, even less than metal or glass. You can usually vend a full stack from the ORM without anyone complaining, then sell it and you're set for the whole round
- firecage
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Re: Shotguns are the ultimate counter
Though, considering combat/riot shotguns are often the only way to counter specific murderboning antags. Whether it is a traitor with a double esword, a blinking wizard, or a changeling repeatedly healing himself and getting up from stuns. Make it harder to counter them with a shotgun in any way, and those antags would be getting a massive unneeded buff, since it would be even harder to down them.
- Davidchan
- Joined: Wed Aug 12, 2015 4:48 pm
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Re: Shotguns are the ultimate counter
Plasma is ubiquitous because lots of jobs can use it but in regular rounds they rarely are.
Off the top of my head, PACMANs burn plasma for fuel, but are never used because our current engines put out 10x the power you'd ever need with default set ups. Bartender can make a few drinks, which aren't any different to the drinks he can make for zero effort. Virology and Xenobio use them for their work, but start with enough sheets between them to max out their efforts, xenobio can even produce more with a little favor from RNGesus. Chemistry can use ground plasma in a few recipes but rarely ever uses more than they start with.
We probably could lower the plasma spawn rate a tad or come up with new ways to use plasma so that shipping all but the first 20-50 sheets you get off on the shuttle isn't the only real use they have.
Getting the crates open can be a bit of work for Cargo but yeah if a CT or QM wants a shotgun there's about 4 or 5 different ways they can go about getting it without getting ID access.
Off the top of my head, PACMANs burn plasma for fuel, but are never used because our current engines put out 10x the power you'd ever need with default set ups. Bartender can make a few drinks, which aren't any different to the drinks he can make for zero effort. Virology and Xenobio use them for their work, but start with enough sheets between them to max out their efforts, xenobio can even produce more with a little favor from RNGesus. Chemistry can use ground plasma in a few recipes but rarely ever uses more than they start with.
We probably could lower the plasma spawn rate a tad or come up with new ways to use plasma so that shipping all but the first 20-50 sheets you get off on the shuttle isn't the only real use they have.
Getting the crates open can be a bit of work for Cargo but yeah if a CT or QM wants a shotgun there's about 4 or 5 different ways they can go about getting it without getting ID access.
Law 0: Secborg din do nuffin.
- Shaps-cloud
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Re: Shotguns are the ultimate counter
Yeah but just carrying a combat shotgun around requires that you either be actively holding it in your hands (a massive escalation risk at best and an invitation for people to steal it from you/murder you at worst), or have it on your back which means you're holding your backpack which you also don't really want to get slapped out of your hands. Riot shotguns, which can actually be stowed on armor or in bags if sawed off are the rarest gun type on station from roundstartKor wrote:Shotguns aren't rare though. Shotguns are roughly 600 points each in cargo, and a welding tank exports for 500 (not to mention plasma exports for 500 an ore, and you get an average 3 ores per vein).
Between exports and stocks cargo is usually drowning in points.
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Re: Shotguns are the ultimate counter
Davidchan wrote:Getting the crates open can be a bit of work for Cargo but yeah if a CT or QM wants a shotgun there's about 4 or 5 different ways they can go about getting it without getting ID access.
can't you just like dip the crate in lava
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Re: Shotguns are the ultimate counter
Assistants/cargo tech/qm/lawyer/botanista/all the other filler civillian jobs generally don't have huge inventory management concerns and can afford to ditch their bags, especially in war ops or wizard in which you're not going to be doing your work anyway.Shaps wrote:Yeah but just carrying a combat shotgun around requires that you either be actively holding it in your hands (a massive escalation risk at best and an invitation for people to steal it from you/murder you at worst), or have it on your back which means you're holding your backpack which you also don't really want to get slapped out of your hands. Riot shotguns, which can actually be stowed on armor or in bags if sawed off are the rarest gun type on station from roundstartKor wrote:Shotguns aren't rare though. Shotguns are roughly 600 points each in cargo, and a welding tank exports for 500 (not to mention plasma exports for 500 an ore, and you get an average 3 ores per vein).
Between exports and stocks cargo is usually drowning in points.
- Kel
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Re: Shotguns are the ultimate counter
Shotguns are the only viable lethal weapon in the game by merit of they are stun weapons but they instantly make you horizontal with a black screen rather than instantly horizontal but you can still see around you.
Buff lasers please
Buff lasers please
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Re: Shotguns are the ultimate counter
I tried.Kel wrote:Shotguns are the only viable lethal weapon in the game by merit of they are stun weapons but they instantly make you horizontal with a black screen rather than instantly horizontal but you can still see around you.
Buff lasers please
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Shaps-cloud
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Re: Shotguns are the ultimate counter
This is a blatantly wrong opinionKel wrote:Shotguns are the only viable lethal weapon in the game by merit of they are stun weapons but they instantly make you horizontal with a black screen rather than instantly horizontal but you can still see around you.
Buff lasers please
- CPTANT
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Re: Shotguns are the ultimate counter
Lasers are horribleShaps wrote:This is a blatantly wrong opinionKel wrote:Shotguns are the only viable lethal weapon in the game by merit of they are stun weapons but they instantly make you horizontal with a black screen rather than instantly horizontal but you can still see around you.
Buff lasers please
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Kel
- Joined: Sun Aug 10, 2014 1:04 am
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Re: Shotguns are the ultimate counter
Sorry, the nuke ops weapons are also viable lethal weapons because they have stamina damage attached to them.Shaps wrote:This is a blatantly wrong opinionKel wrote:Shotguns are the only viable lethal weapon in the game by merit of they are stun weapons but they instantly make you horizontal with a black screen rather than instantly horizontal but you can still see around you.
Buff lasers please
- BeeSting12
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Re: Shotguns are the ultimate counter
Riot shotgun is the best roundstart weapon security has besides the .38.
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Re: Shotguns are the ultimate counter
Buff options for lasers. Let us change out their cell, give them mining style upgrade kits.
- Shaps-cloud
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Re: Shotguns are the ultimate counter
Being able to deal 40-60 burn damage from range through windows in the time it takes to swing a melee weapon one time is horrible? You're the only trash one hereCPTANT wrote:Lasers are horribleShaps wrote:This is a blatantly wrong opinionKel wrote:Shotguns are the only viable lethal weapon in the game by merit of they are stun weapons but they instantly make you horizontal with a black screen rather than instantly horizontal but you can still see around you.
Buff lasers please
If you can't land 5 shots on someone with a laser gun you have absolutely no hope of ever killing anyone with any kind of melee weapon short of a crutch like a double esword to begin withKel wrote:Sorry, the nuke ops weapons are also viable lethal weapons because they have stamina damage attached to them.Shaps wrote:This is a blatantly wrong opinionKel wrote:Shotguns are the only viable lethal weapon in the game by merit of they are stun weapons but they instantly make you horizontal with a black screen rather than instantly horizontal but you can still see around you.
Buff lasers please
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
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Re: Shotguns are the ultimate counter
Just return old infirange tasers.
Paptasers were a mistake.
Paptasers were a mistake.
- Kel
- Joined: Sun Aug 10, 2014 1:04 am
- Byond Username: Jaraxxus
Re: Shotguns are the ultimate counter
or you could use disablers for a identical or even better effectShaps wrote:Being able to deal 40-60 burn damage from range through windows in the time it takes to swing a melee weapon one time is horrible? You're the only trash one hereCPTANT wrote:Lasers are horribleShaps wrote:This is a blatantly wrong opinionKel wrote:Shotguns are the only viable lethal weapon in the game by merit of they are stun weapons but they instantly make you horizontal with a black screen rather than instantly horizontal but you can still see around you.
Buff lasers please
If you can't land 5 shots on someone with a laser gun you have absolutely no hope of ever killing anyone with any kind of melee weapon short of a crutch like a double esword to begin withKel wrote:Sorry, the nuke ops weapons are also viable lethal weapons because they have stamina damage attached to them.Shaps wrote:This is a blatantly wrong opinionKel wrote:Shotguns are the only viable lethal weapon in the game by merit of they are stun weapons but they instantly make you horizontal with a black screen rather than instantly horizontal but you can still see around you.
Buff lasers please
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
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Re: Shotguns are the ultimate counter
Funny part is of course that dealing 40-60 burn damage means shit if that melee weapon happens to be a stun baton. Stunned -> dead.Shaps wrote:Being able to deal 40-60 burn damage from range through windows in the time it takes to swing a melee weapon one time is horrible? You're the only trash one hereCPTANT wrote:Lasers are horribleShaps wrote:This is a blatantly wrong opinionKel wrote:Shotguns are the only viable lethal weapon in the game by merit of they are stun weapons but they instantly make you horizontal with a black screen rather than instantly horizontal but you can still see around you.
Buff lasers please
If you can't land 5 shots on someone with a laser gun you have absolutely no hope of ever killing anyone with any kind of melee weapon short of a crutch like a double esword to begin withKel wrote:Sorry, the nuke ops weapons are also viable lethal weapons because they have stamina damage attached to them.Shaps wrote:This is a blatantly wrong opinionKel wrote:Shotguns are the only viable lethal weapon in the game by merit of they are stun weapons but they instantly make you horizontal with a black screen rather than instantly horizontal but you can still see around you.
Buff lasers please
lasers are horrible because everything else is better.
taser -> instant stun
disabler -> takes 3 shots instead of 5 while having way more ammo
riot shotgun -> 2 shots to crit with buckshot or 2 shots to knockout with beans.
stetchkin -> 25 damage, does bleeding damage.
There isn't any ranged weapon as wimpy as the laser.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- 1g88a
- Joined: Mon Oct 26, 2015 6:19 pm
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Re: Shotguns are the ultimate counter
Here is my shotgun-based counter: Shotguns are cool+badass.
That said one thing that kinda nags at me is how the "universal suppressor" has so few applications outside the sketchin when most on-station firearms cannot accept one. You'd have to nab something from cargo or research if you want to silence something different. Maybe make a more expensive "shotgun suppressor" as an option.
That said one thing that kinda nags at me is how the "universal suppressor" has so few applications outside the sketchin when most on-station firearms cannot accept one. You'd have to nab something from cargo or research if you want to silence something different. Maybe make a more expensive "shotgun suppressor" as an option.
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Re: Shotguns are the ultimate counter
Did you see the 3-4 page recently of people complaining that miners die too much and we need to bring back asteroid so science can get minerals? There is no way in hell we could tie more jobs into a system that doesn't work 100% each round. People will just whine and open more "quality of life" PRs until every job starts with 50 sheet stacks of plasma if you make it required for things.Davidchan wrote:We probably could lower the plasma spawn rate a tad or come up with new ways to use plasma so that shipping all but the first 20-50 sheets you get off on the shuttle isn't the only real use they have.
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
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Re: Shotguns are the ultimate counter
Everyone ignores custom tech shells.
Ion shells (which spread to cover compact rooms, can wipe out box-stations AI lobby next to the sat teleporter in 1 sweep affecting the turrets & turning off pingsky) BRUTALISE AI's when people remember how to use them.
> Get atleast 4-6 ion bullets, they are pretty expensive but worth it
> Get the CE or someone reliable with a RCD
> Shoot ahead with ions and let the engie tackle the doors because fuck hacking the doors, too long
> Shoot the ai with regular/ions when you are in their 'safe space'
I can't remember if there is a difference between incendiary shells being single shot, or dragon fire tech shells being a spread shot that shoots jets of fire.
Ion shells (which spread to cover compact rooms, can wipe out box-stations AI lobby next to the sat teleporter in 1 sweep affecting the turrets & turning off pingsky) BRUTALISE AI's when people remember how to use them.
> Get atleast 4-6 ion bullets, they are pretty expensive but worth it
> Get the CE or someone reliable with a RCD
> Shoot ahead with ions and let the engie tackle the doors because fuck hacking the doors, too long
> Shoot the ai with regular/ions when you are in their 'safe space'
I can't remember if there is a difference between incendiary shells being single shot, or dragon fire tech shells being a spread shot that shoots jets of fire.
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Re: Shotguns are the ultimate counter
Buff lasers will explain why in 24 hours after my flight home from taiwan
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Re: Shotguns are the ultimate counter
Jesus nobody is correct.DemonFiren wrote:Dorsi, combat shotties only hold 6 rounds.
Plus they can't be sawn off if I'm reading the code right. Only riot shotties, improvised shotties and the bartender's double-barrel.
They hold 7 shells.
1 in the chamber 6 in the barrel.
Do coders/admins actually play the game?
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- Cobby
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Re: Shotguns are the ultimate counter
When are we going to shill Rule 10 "get over it" PRs that revert the "QoL" changes that are basically reskinned powercreep features?Kor wrote:Did you see the 3-4 page recently of people complaining that miners die too much and we need to bring back asteroid so science can get minerals? There is no way in hell we could tie more jobs into a system that doesn't work 100% each round. People will just whine and open more "quality of life" PRs until every job starts with 50 sheet stacks of plasma if you make it required for things.Davidchan wrote:We probably could lower the plasma spawn rate a tad or come up with new ways to use plasma so that shipping all but the first 20-50 sheets you get off on the shuttle isn't the only real use they have.
Voted best trap in /tg/ 2014-current
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Re: Shotguns are the ultimate counter
create more ways to get minerals
it would be trivial to come up with a way for engineering to do it for instance
i can think of a few
>asteroid tractor beam (requires power, gives randomized resources)
>transmutation machine (resources for power)
>plasma tank solidifier thing (same)
etc etc
"""""""free""""""" minerals with """"""""no risk""""""" and engineering gets something to do easy peasy
add a little risk for emagging, power overloads etc if not managed properly, station gets more dangerous, science gets another source of material, engineering gets something to do, literally easy man
it would be trivial to come up with a way for engineering to do it for instance
i can think of a few
>asteroid tractor beam (requires power, gives randomized resources)
>transmutation machine (resources for power)
>plasma tank solidifier thing (same)
etc etc
"""""""free""""""" minerals with """"""""no risk""""""" and engineering gets something to do easy peasy
add a little risk for emagging, power overloads etc if not managed properly, station gets more dangerous, science gets another source of material, engineering gets something to do, literally easy man
- Cobby
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Re: Shotguns are the ultimate counter
i'm tired of the elusive emag getting functions tbh. It should not be a required staple to sabotage something.
Voted best trap in /tg/ 2014-current
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Re: Shotguns are the ultimate counter
it's an engineering subsystem. it should have wires. lots of wires.
engineering needs way more "active" subsystems that take time, attention and skill. pretty much all of engineering's stuff runs on total autopilot with no incentive to manage it at all.
engineering needs way more "active" subsystems that take time, attention and skill. pretty much all of engineering's stuff runs on total autopilot with no incentive to manage it at all.
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Re: Shotguns are the ultimate counter
/vg/ has like 5 engines to run round start
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- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
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Re: Shotguns are the ultimate counter
I sometimes wonder...yackemflam wrote:Jesus nobody is correct.DemonFiren wrote:Dorsi, combat shotties only hold 6 rounds.
Plus they can't be sawn off if I'm reading the code right. Only riot shotties, improvised shotties and the bartender's double-barrel.
They hold 7 shells.
1 in the chamber 6 in the barrel.
Do coders/admins actually play the game?
But i digress, the bartender at low pop is basically a vigilante hero, stopping those esworders/shitters dead in their tracks with the beanbag rounds (which used to be bad, but then with some changes became super good again)
Spoiler:
- CPTANT
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Re: Shotguns are the ultimate counter
Less emagging, more hacking through cutting wires.ExcessiveCobblestone wrote:i'm tired of the elusive emag getting functions tbh. It should not be a required staple to sabotage something.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- TehSteveo
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Re: Shotguns are the ultimate counter
I think the same complaints were levied against DICE for shotguns in Battlefield games.
Freedom
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
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Re: Shotguns are the ultimate counter
Are shotguns the universal best midrange weapon out there?TehPear wrote:I think the same complaints were levied against DICE for shotguns in Battlefield games.
Spoiler:
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
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Re: Shotguns are the ultimate counter
On BF you can set server restrictions though. We could make the third server BOX ONLY 24/7 NO SHOTGUN/NO EXPLOSIVES NEWBIES WELCOME
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Re: Shotguns are the ultimate counter
good job, now there are nerfs coming.
Enjoy what happens next.
Enjoy what happens next.
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- Joined: Fri May 02, 2014 3:01 am
- Byond Username: Incomptinence
Re: Shotguns are the ultimate counter
What really nerfs over a tears thread like this? Boomstick kill he plz nerf!
- 1g88a
- Joined: Mon Oct 26, 2015 6:19 pm
- Byond Username: Ig88A
Re: Shotguns are the ultimate counter
I sincerely hope this is a joke.oranges wrote:good job, now there are nerfs coming.
Enjoy what happens next.
In BF the shotguns can be turned into sniper rifles/fire HE rounds all the timeTehPear wrote:I think the same complaints were levied against DICE for shotguns in Battlefield games.
DEAD: ADMIN(Hornygranny) says, "you play in my universe, normie"
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