Hulk tide
- XDTM
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Hulk tide
Besides the fact that it's overpowered, giving you the ability to destroy every barrier short of 4 shield generators, 15 damage punches, and stun immunity, the issue with it is when the grey tide gets access to hulk, the round is over.
When hulk is spread, then everyone starts making holes until they get to the area they want to get to, which is usually the captain's office, sec, or similarly secure areas, making them very unsecure; the only ways to stop them are either mutadone, which nobody can make/distribute in sufficient amounts, while the mutadone'd greytiders will just go and get hulk again, or lethals, which then prompt self-defense and the hulks kill security thanks to stun immunity and greater numbers.
And, as far as i know, nobody is ever punished for doing this, so everyone treats it as ok-to-do-while-you-don't-get-caught-ic, and even extended rounds go down the drain. I've seen rev rounds less disruptive than a hulk tide.
Since our server culture doesn't really mix well with the powers that hulk gives i'm proposing removing it or at least limiting it to stun immunity.
When hulk is spread, then everyone starts making holes until they get to the area they want to get to, which is usually the captain's office, sec, or similarly secure areas, making them very unsecure; the only ways to stop them are either mutadone, which nobody can make/distribute in sufficient amounts, while the mutadone'd greytiders will just go and get hulk again, or lethals, which then prompt self-defense and the hulks kill security thanks to stun immunity and greater numbers.
And, as far as i know, nobody is ever punished for doing this, so everyone treats it as ok-to-do-while-you-don't-get-caught-ic, and even extended rounds go down the drain. I've seen rev rounds less disruptive than a hulk tide.
Since our server culture doesn't really mix well with the powers that hulk gives i'm proposing removing it or at least limiting it to stun immunity.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- InsaneHyena
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Re: Hulk tide
Hulk is balanced out by the fact that genetics is so fucking boring, no one ever bothers to research it.
- CPTANT
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Re: Hulk tide
Hey look, another hulk thread
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- imblyings
- Joined: Fri Apr 18, 2014 5:42 pm
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- Location: >using suit sensors
Re: Hulk tide
now what if
what if there could only be one hulk
if multiple hulks exist, they will start to take a lot of damage unless they punch each other on harm intent and actual damage is done
in return, hulks get more damage to their punches
what if there could only be one hulk
if multiple hulks exist, they will start to take a lot of damage unless they punch each other on harm intent and actual damage is done
in return, hulks get more damage to their punches
The patched, dusty, trimmed, feathered mantle of evil +13.
- Lumbermancer
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Re: Hulk tide
Do it. There can be only one.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
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Re: Hulk tide
Make Hulks vulnerable to disablers and confused by tasers by making them even angrier. ("Hulk McGreyshit is hit by the Electrode! It looks like it pissed him off even more!")
- InsaneHyena
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Re: Hulk tide
Disablers were supposed to be a counter to hulks, no? Why are they immune to them?
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Hulk tide
They aren't. They get slowed as hell, but don't get stunned because they're immune dummy.
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- BeeSting12
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Re: Hulk tide
The solution is don't bother with mutadone. Five lasers or a faceful of buckshot does just as good a job of taking care of a hulk. And don't clone them. I've only been bwoinked once for this, and the admin agreed with me on it.
Hulk does suck though. I would rather have it not in the game, but I don't think that'll happen.
Hulk does suck though. I would rather have it not in the game, but I don't think that'll happen.
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: Hulk tide
To be honest, I think the Genetics powers need more downsides. Unlike R&D or even virology, there's no limitations on how many powers they can have or how quick they can get them except RNG and it is easily possible for a Geneticist to have every power within 20 minutes.
X-ray should make you be unable to get any benefit from flash protection. Cold Resistance makes it harder for you to cool off from a fire (it already makes cryo ineffective on you). TK makes you take extra damage from hits to your head. Dwarfism makes you unable to move past things lying on the ground and increases your interaction speed. Chameleon's downside was that it didn't turn off when you're dead but for some reason that got changed.
X-ray should make you be unable to get any benefit from flash protection. Cold Resistance makes it harder for you to cool off from a fire (it already makes cryo ineffective on you). TK makes you take extra damage from hits to your head. Dwarfism makes you unable to move past things lying on the ground and increases your interaction speed. Chameleon's downside was that it didn't turn off when you're dead but for some reason that got changed.
- DemonFiren
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Re: Hulk tide
It got changed because an invisible corpse learned how to code.
- danno
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Re: Hulk tide
Genetics is a huge mess. A big fat mess. It's incredibly poor in concept and execution.
The barrier between a player and 5 minute god injectors USED TO be that they would have to do 30~ minutes of really, really boring work to get it
but now people are circumventing that and running around with Hulk/TK/Xray at quite literally the 5 minute mark and even earlier
which is more of a problem than you might expect because it reveals just how powerful and unfun having 10 people running around with all of that is
Things need to change way beyond just nerfing powers. Not only does that need to happen, but the entire job needs a rework. It has to be made into something completely new.
Goonetics is a good start IMO, although the actual research is just a bunch of waiting. At least the minigame is minorly interesting.
The barrier between a player and 5 minute god injectors USED TO be that they would have to do 30~ minutes of really, really boring work to get it
but now people are circumventing that and running around with Hulk/TK/Xray at quite literally the 5 minute mark and even earlier
which is more of a problem than you might expect because it reveals just how powerful and unfun having 10 people running around with all of that is
Things need to change way beyond just nerfing powers. Not only does that need to happen, but the entire job needs a rework. It has to be made into something completely new.
Goonetics is a good start IMO, although the actual research is just a bunch of waiting. At least the minigame is minorly interesting.
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
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Re: Hulk tide
Youre only going to get powers fast if you get insanely lucky.
Even as a certified genetics power game I won't do genetics research most rounds if I'm the only researcher who knows how to do it effectively. Solo research can take over 20-30 minutes and is incredibly boring.
It's literally never been easier to kill hulks. ONE ROUND OF BUCKSHOT WILL CRIT A HULK. In the time that I'm going hulk research, if you roam maint for a modular receiver, then by the time I get hulk you'll have the ability to instantly kill my hulk - wow!
Hulk rushing toward you? Literally pull a welder out of your bag you pussy, if you go blow for blow you'll kill the hulk easy.
Security flustered by hulk maymays? Use the disabler and they'll be all but useless so you can go in for a kill with a harmbaton, once again armor+harmbaton versus unarmored hulk will have the harmbaton win easily, when the hulk is moving 1 tile per minute after the disabler? The harmbaton officer will have minor bruising after murdering the hulk if they're half-decent at melee combat. Dont even get me started on how easily a borg can dunk hulks.
If its *Hulktide which appears to be more myth than reality (most geneticists, myself included, have no fucking interest in peasants crawling all over my workplace while my radio gets flooded with RAAARGHHHH!!!), the first officer to figure out how to put buckshot into the riot shotgun will get to go on a murdering spree that even double agents would be jealous of. If any non-antag hulk tries to hurt the officer, adminhelp and relish the godlike protection that admins extend to security.
Xray has the potential to spoil your antag round without you even knowing it and despite having made no mistakes in your execution - that can be frustrating. Hulk though? An assistant with floor tiles will beat that shit, just pull your head out of your ass and try something outside of your typical stun + murder formula and you'll find that hulks aint shit.
Even as a certified genetics power game I won't do genetics research most rounds if I'm the only researcher who knows how to do it effectively. Solo research can take over 20-30 minutes and is incredibly boring.
It's literally never been easier to kill hulks. ONE ROUND OF BUCKSHOT WILL CRIT A HULK. In the time that I'm going hulk research, if you roam maint for a modular receiver, then by the time I get hulk you'll have the ability to instantly kill my hulk - wow!
Hulk rushing toward you? Literally pull a welder out of your bag you pussy, if you go blow for blow you'll kill the hulk easy.
Security flustered by hulk maymays? Use the disabler and they'll be all but useless so you can go in for a kill with a harmbaton, once again armor+harmbaton versus unarmored hulk will have the harmbaton win easily, when the hulk is moving 1 tile per minute after the disabler? The harmbaton officer will have minor bruising after murdering the hulk if they're half-decent at melee combat. Dont even get me started on how easily a borg can dunk hulks.
If its *Hulktide which appears to be more myth than reality (most geneticists, myself included, have no fucking interest in peasants crawling all over my workplace while my radio gets flooded with RAAARGHHHH!!!), the first officer to figure out how to put buckshot into the riot shotgun will get to go on a murdering spree that even double agents would be jealous of. If any non-antag hulk tries to hurt the officer, adminhelp and relish the godlike protection that admins extend to security.
Xray has the potential to spoil your antag round without you even knowing it and despite having made no mistakes in your execution - that can be frustrating. Hulk though? An assistant with floor tiles will beat that shit, just pull your head out of your ass and try something outside of your typical stun + murder formula and you'll find that hulks aint shit.
- PKPenguin321
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Re: Hulk tide
Back when I played a shitload of geneticist I think my strat was to sneak into chemistry and make a mutagen smoke grenade, then put a monkey man in one of the patients rooms by the CMOs office and smoke him up. It would get all the disabilities and only the powers were left to find.
But yeah, goon genetics WHEN?
But yeah, goon genetics WHEN?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- kevinz000
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Re: Hulk tide
If a hulk greytided security that's an instant kill or CRIT if I'm nice. Don't take shit from the greytide as security. Who cares about larger numbers take your laser guns and deathsquad the fucks.
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https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
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- calzilla1
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Re: Hulk tide
Can we just remove the job? It brings nothing to others and just seems out of place
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- oranges
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Re: Hulk tide
>it brings nothing to others and seems out of place
>seems out of place
>out of place
It's a experimental research job on an experimental research station son.
>seems out of place
>out of place
It's a experimental research job on an experimental research station son.
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Hulk tide
The job just exists as a "thing to do to get goodies" while waiting to man the cloning pod station. Which MDs do anyway.calzilla1 wrote:Can we just remove the job? It brings nothing to others and just seems out of place
- InsaneHyena
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Re: Hulk tide
After playing a cult round, where genetics lolnoped the entire cult with their powers 10 minutes in, I join the cry of "REEEE, I DED, REMOVE GENETICS"
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Hulk tide
Back in my Bay days I was mad as fuck that they axed Genetics altogether.
Now I'd also be mad as fuck, but it's preferable to leaving it in.
Now I'd also be mad as fuck, but it's preferable to leaving it in.
-
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Re: Hulk tide
Did they remove mutadone and syringe rifles recently?
- XDTM
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Re: Hulk tide
Turns out it's hard to mutadone 5-10 hulks before they do significant damage.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
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Re: Hulk tide
I'm guessing they're all wearing gas masks or internals so smoke grenades don't do jack?
- XDTM
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Re: Hulk tide
They ain't staying in a tight group for your grenade.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Kel-the-Oblivious
- Joined: Mon Nov 23, 2015 7:32 pm
- Byond Username: Kel the Oblivious
Re: Hulk tide
This is why as a geneticist, I never, ever leave hulkism in the machine. I'll isolate the full array, put it onto a disc, and make a civillian blend of X-Ray and cold resistance.
Then if assholes start trying to steal hulk, I make a trap gene with every single negative trait on it, and label it "Liquid DIvinity"
Then if assholes start trying to steal hulk, I make a trap gene with every single negative trait on it, and label it "Liquid DIvinity"
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
- Byond Username: DemonFiren
Re: Hulk tide
Your grenade-making skills are lacking if you can't make smoke that fills two screens and still delivers a dose.XDTM wrote:They ain't staying in a tight group for your grenade.
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: Hulk tide
You probably know this already but if r&d is working, you can upgrade the pod and greatly cut down the time needed to find powers. 100% accuracy on 1 second pulses with no damage to the monkey and you'll find all the powers in 5 minutes tops. This is easier on high pop rounds which are also the ones that most often devolve into greentideOldman Robustin wrote:Youre only going to get powers fast if you get insanely lucky.
Even as a certified genetics power game I won't do genetics research most rounds if I'm the only researcher who knows how to do it effectively. Solo research can take over 20-30 minutes and is incredibly boring.
It's literally never been easier to kill hulks. ONE ROUND OF BUCKSHOT WILL CRIT A HULK. In the time that I'm going hulk research, if you roam maint for a modular receiver, then by the time I get hulk you'll have the ability to instantly kill my hulk - wow!
Hulk rushing toward you? Literally pull a welder out of your bag you pussy, if you go blow for blow you'll kill the hulk easy.
Security flustered by hulk maymays? Use the disabler and they'll be all but useless so you can go in for a kill with a harmbaton, once again armor+harmbaton versus unarmored hulk will have the harmbaton win easily, when the hulk is moving 1 tile per minute after the disabler? The harmbaton officer will have minor bruising after murdering the hulk if they're half-decent at melee combat. Dont even get me started on how easily a borg can dunk hulks.
If its *Hulktide which appears to be more myth than reality (most geneticists, myself included, have no fucking interest in peasants crawling all over my workplace while my radio gets flooded with RAAARGHHHH!!!), the first officer to figure out how to put buckshot into the riot shotgun will get to go on a murdering spree that even double agents would be jealous of. If any non-antag hulk tries to hurt the officer, adminhelp and relish the godlike protection that admins extend to security.
Xray has the potential to spoil your antag round without you even knowing it and despite having made no mistakes in your execution - that can be frustrating. Hulk though? An assistant with floor tiles will beat that shit, just pull your head out of your ass and try something outside of your typical stun + murder formula and you'll find that hulks aint shit.
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: Hulk tide
Suggested changes to hulk that might balance out its upsides:
Sustained hulk form results in gamma ray damage (cellular damage)
Hulks become multitile size (i.e. 2x2) which means they can't enter normal one tile doorways.
Hulks can't wear any clothing other then a casual uniform. This includes backpacks.
Hulks are unable to do fine manipulation.
Hulks get constant hallucinations (an abstraction of the rage)
Hulk only activates when "enraged", 2+ tazes or taking 15+ damage in a short span of time.
Sustained hulk form results in gamma ray damage (cellular damage)
Hulks become multitile size (i.e. 2x2) which means they can't enter normal one tile doorways.
Hulks can't wear any clothing other then a casual uniform. This includes backpacks.
Hulks are unable to do fine manipulation.
Hulks get constant hallucinations (an abstraction of the rage)
Hulk only activates when "enraged", 2+ tazes or taking 15+ damage in a short span of time.
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
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- Screemonster
- Joined: Sat Jul 26, 2014 7:23 pm
- Byond Username: Scree
Re: Hulk tide
oddly enough I was discussing this with some folks about half an hour ago before I saw this thread, I'm just gonna copypaste:Anonmare wrote:To be honest, I think the Genetics powers need more downsides. Unlike R&D or even virology, there's no limitations on how many powers they can have or how quick they can get them except RNG and it is easily possible for a Geneticist to have every power within 20 minutes.
X-ray should make you be unable to get any benefit from flash protection. Cold Resistance makes it harder for you to cool off from a fire (it already makes cryo ineffective on you). TK makes you take extra damage from hits to your head. Dwarfism makes you unable to move past things lying on the ground and increases your interaction speed. Chameleon's downside was that it didn't turn off when you're dead but for some reason that got changed.
[9:57 AM] Scree: Apparently goon genetics has a mechanic for genetic instability where giving yourself powers and fucking around with them comes at a cost
[9:59 AM] Scree: Which is... similar to a thing I had as a showerthought some time ago, which was "store a player's original DNA as a var, and periodically have a check to see how far their current DNA deviates from their original"
[9:59 AM] Scree: which may or may not have consequences if they fuck around too much.
[10:00 AM] Scree: Notably: "overt" genetic superpowers would force checks to happen far more often than just passive changes. Some wouldn't trigger the check at all.
[10:00 AM] Scree: Like - you have TK? Roll the die every time you use it.
[10:01 AM] Scree: If you have TK/Hulk/Xray/Heat-resistance AND have fucked your appearance up this shift, hope you like TUMOURS
[10:02 AM] Scree: the downside of hulk is that you stand a risk of getting what the real side-effect of exposing yourself to a gigantic burst of gamma rays is
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: Hulk tide
These are all generic nerfs to all powers when the only real issue is with hulks. I think the idea of making hulk trigger over a certain threshold of damage (or when stunned) is much better, make it like some sort of temporary berserk like the skill they have in certain RPGs. It also adds to paranoia™ since you can never know if the assistant you're stunning/harmbatoning will suddenly turn into a RAGING MONSTERScreemonster wrote:oddly enough I was discussing this with some folks about half an hour ago before I saw this thread, I'm just gonna copypaste:Anonmare wrote:To be honest, I think the Genetics powers need more downsides. Unlike R&D or even virology, there's no limitations on how many powers they can have or how quick they can get them except RNG and it is easily possible for a Geneticist to have every power within 20 minutes.
X-ray should make you be unable to get any benefit from flash protection. Cold Resistance makes it harder for you to cool off from a fire (it already makes cryo ineffective on you). TK makes you take extra damage from hits to your head. Dwarfism makes you unable to move past things lying on the ground and increases your interaction speed. Chameleon's downside was that it didn't turn off when you're dead but for some reason that got changed.
[9:57 AM] Scree: Apparently goon genetics has a mechanic for genetic instability where giving yourself powers and fucking around with them comes at a cost
[9:59 AM] Scree: Which is... similar to a thing I had as a showerthought some time ago, which was "store a player's original DNA as a var, and periodically have a check to see how far their current DNA deviates from their original"
[9:59 AM] Scree: which may or may not have consequences if they fuck around too much.
[10:00 AM] Scree: Notably: "overt" genetic superpowers would force checks to happen far more often than just passive changes. Some wouldn't trigger the check at all.
[10:00 AM] Scree: Like - you have TK? Roll the die every time you use it.
[10:01 AM] Scree: If you have TK/Hulk/Xray/Heat-resistance AND have fucked your appearance up this shift, hope you like TUMOURS
[10:02 AM] Scree: the downside of hulk is that you stand a risk of getting what the real side-effect of exposing yourself to a gigantic burst of gamma rays is
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Hulk tide
And suddenly the station has even less doors.Arianya wrote:Hulks become multitile size (i.e. 2x2) which means they can't enter normal one tile doorways.
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: Hulk tide
Thats actually kind of the intent. The point is that by forcing hulks to rip the station apart to get around, it no longer becomes a "I'm a regular crew member when I feel like it and a destructive asshole when I want to be.", but rather that hulk is a power boost in return for inconvenience. You can still dish out hulk to everyone during cult to rip up the station looking for their base, but you might be more reticent to give it out to assistants when you know for a fact they're going to smash up every room they try to go into/out of.cedarbridge wrote:And suddenly the station has even less doors.Arianya wrote:Hulks become multitile size (i.e. 2x2) which means they can't enter normal one tile doorways.
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
- XDTM
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Re: Hulk tide
If you give it to assistants you already know they're going to smash up every room they try to go into, 2x2 or not, geneticists who do it just don't care.Arianya wrote:Thats actually kind of the intent. The point is that by forcing hulks to rip the station apart to get around, it no longer becomes a "I'm a regular crew member when I feel like it and a destructive asshole when I want to be.", but rather that hulk is a power boost in return for inconvenience. You can still dish out hulk to everyone during cult to rip up the station looking for their base, but you might be more reticent to give it out to assistants when you know for a fact they're going to smash up every room they try to go into/out of.cedarbridge wrote:And suddenly the station has even less doors.Arianya wrote:Hulks become multitile size (i.e. 2x2) which means they can't enter normal one tile doorways.
a.k.a. Duke Hayka
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
Coder of golems, virology, hallucinations, traumas, nanites, and a bunch of miscellaneous stuff.
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: Hulk tide
I mean, theres also the policy issue that geneticists giving out hulk aren't treated the same as toxins scientists giving out bombs, but I figured discussing that in coding feedback wasn't helpful.XDTM wrote:If you give it to assistants you already know they're going to smash up every room they try to go into, 2x2 or not, geneticists who do it just don't care.Arianya wrote:Thats actually kind of the intent. The point is that by forcing hulks to rip the station apart to get around, it no longer becomes a "I'm a regular crew member when I feel like it and a destructive asshole when I want to be.", but rather that hulk is a power boost in return for inconvenience. You can still dish out hulk to everyone during cult to rip up the station looking for their base, but you might be more reticent to give it out to assistants when you know for a fact they're going to smash up every room they try to go into/out of.cedarbridge wrote:And suddenly the station has even less doors.Arianya wrote:Hulks become multitile size (i.e. 2x2) which means they can't enter normal one tile doorways.
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
- calzilla1
- Joined: Wed Jun 01, 2016 5:55 pm
- Byond Username: Calzilla1
Re: Hulk tide
Make hulks valid
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy
do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Hulk tide
it would definitely would make it easier to deal with them if there was no ambiguity in just murdering the jackass, plus it would be a major disadvantage to being a stun immune murder machine.calzilla1 wrote:Make hulks valid
- Kel-the-Oblivious
- Joined: Mon Nov 23, 2015 7:32 pm
- Byond Username: Kel the Oblivious
Re: Hulk tide
Hulks are not human, allowing AIs to shock the fuck out of them, chew them up with doors, or have borgs attempt to robust it.
Hulks can not use any ranged weapon, making it surprisingly easy for an accurate sec officer to drop them.
Having problems getting them to take their mutagone? Shotgun syringes are a thing, you can make them from a hacked autolathe.
The "Act like an antag, get treated like an antag" rule should definitely apply. If you are running around, punching down walls into secure areas, stealing shit, and fighting with security officers, you deserve a laser hole bored through your head, and a quick trip to the roboticist.
Have the CMO watch over genetics, and don't let them give out powers. This problem isn't with the greytide, it's with asshole splicers who decide to give all the powers to everyone, or who forget to remove power gene serums from the machine with the stack of discs sitting next to them. A half competent geneticist will make sure to regulate what powers they give out to the crew. Thermal resistance and X-Ray are the two I will happily give to anyone and everyone onboard without a second thought.
Hulks can not use any ranged weapon, making it surprisingly easy for an accurate sec officer to drop them.
Having problems getting them to take their mutagone? Shotgun syringes are a thing, you can make them from a hacked autolathe.
The "Act like an antag, get treated like an antag" rule should definitely apply. If you are running around, punching down walls into secure areas, stealing shit, and fighting with security officers, you deserve a laser hole bored through your head, and a quick trip to the roboticist.
Have the CMO watch over genetics, and don't let them give out powers. This problem isn't with the greytide, it's with asshole splicers who decide to give all the powers to everyone, or who forget to remove power gene serums from the machine with the stack of discs sitting next to them. A half competent geneticist will make sure to regulate what powers they give out to the crew. Thermal resistance and X-Ray are the two I will happily give to anyone and everyone onboard without a second thought.
The master splicer, the bitch queen of mining, and some crazy ligger peddling you medicinal marijuana.
Super Aggro Crag wrote:Kel is a genuine Cool Oldfag
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Hulk tide
>Get lit on fireAnonmare wrote:X-ray should make you be unable to get any benefit from flash protection. Cold Resistance makes it harder for you to cool off from a fire (it already makes cryo ineffective on you). TK makes you take extra damage from hits to your head. Dwarfism makes you unable to move past things lying on the ground and increases your interaction speed. Chameleon's downside was that it didn't turn off when you're dead but for some reason that got changed.
>Be physically incapable of not dying
>Inevitably die
What an excellent idea
Spoiler:
- Luke Cox
- Joined: Sat Dec 06, 2014 8:52 am
- Byond Username: NocturnalQuill
- Location: Prisoner Transfer Room
- kevinz000
- Joined: Fri Nov 14, 2014 8:41 am
- Byond Username: Kevinz000
- Github Username: kevinz000
- Location: Dorm Room 3
Re: Hulk tide
Get a flash and a baton and melee the fuck.Dr_bee wrote:it would definitely would make it easier to deal with them if there was no ambiguity in just murdering the jackass, plus it would be a major disadvantage to being a stun immune murder machine.calzilla1 wrote:Make hulks valid
Local catgirl scratching post - Shezza
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
Usually seen as Skylar Lineman/Mekhi Anderson.
Commissions way too much art...
https://tgstation13.org/phpBB/viewtopic ... 7&p=239075 - IN GAME ADMINISTRATOR
NSFW:
- ShadowDimentio
- Joined: Thu May 08, 2014 3:15 am
- Byond Username: David273
Re: Hulk tide
It's a job that rarely gets done and when it's done well it's OP episode again
Spoiler:
- cedarbridge
- Joined: Fri May 23, 2014 12:24 am
- Byond Username: Cedarbridge
Re: Hulk tide
>rarely gets doneShadowDimentio wrote:It's a job that rarely gets done and when it's done well it's OP episode again
You're more likely to find a geneticist than a CMO in medbay every round. Really makes you think.
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