ShadowDimentio wrote:Seconded. Traitor takes up entirely too many of our rounds, it's getting stale.
Maybe you feel it's getting stale because you've played over three thousand rounds. If you've gotten to the point that you're bored by "core" SS13 and only desire endless BYOND combat you should consider taking a break from the game.
Conversion modes, and shadowling especially, are often very one dimensional. You have a tool kit the coders provided you on how you're "supposed" to play. You know who your allies are and have private communication with them. There is no time for building or doing some stupid gimmick. Both sides have to be focusing on powergaming the other from minute one or they're gonna get rolled.
Every single shadowling round I played, it went exactly the same, because there was no other way for it to go. They had their set of powers, they used them how Xhuis envisioned them being used (or they didn't, and they got cornered by people using flares). There was no diplomacy, backstabbing, creative interaction with systems, goofing around. It was just an assembly line of click on guy with power, channel another power, rinse and repeat. (Blob is bad for the same reasons. It pops in one of two spots, you go hit it with welding tools until RD is finished, and that is the round).
Narrowly focused modes with no room for creativity and antag tests/team huds are anathema to what makes SS13 stand out as a game*
*I still love Rev because the violence is fun, but that doesn't mean we need to duplicate that at varying levels of quality until it's half the game