FantasticFwoosh wrote:That's another nail on the head generally for ruins in glad you mentioned toroic, humans are quinsentially boring & largely dependant on atmos (additional mapping work) than other ghost roles (golems/ashwalkers) and if they are locked in or put onto a limited air supply (beach bums aren't but can't refill air) then that means that eventually they will die regardless.
- Even before custom mineral golems came around, golems were a good choice because they were strong reliable and atmos independant with the caveat that they can't wear clothes beside a belt, ties, and headgear. Ashwalkers too are a unique subspecies of lizard that is non-breathing although they do not have trigger fingers, and are exclusively digitgrade
You might have to bring a new race to the table or as expressively seen in the plant vault ruin, if they are atmos dependant, offer them actually meaningful activities (to be said the plant vault playability does tire over time but does live out a good hour and half of gameplay)
The other fundamental difference with golems/lifebringer/ashwalkers is that they are a lot more independent. For example, all three can produce all their own equipment and even resurrect party members (replica seeds, eggs, golem shell) and given enough time could "beat" lavaland without relying on help from miners. Golems in particular have good odds of taking down megafauna once they have modified KA.
These options feel "complete" in a way beach bums don't, in terms of lore and gameplay potential. Even in a lowpop round without any shaft miners they can carve out a living in the ashlands.
Also, from testing beach bums some more, only the bartender has equipment that can reasonably be used to survive outside of the beach area, the other two freeze to death pretty rapidly upon leaving unless they're continuously eating donk pockets.
Unprofessional Catgirl and Straightboy Supreme.