Lumbermancer wrote:It's a glorified single player mode. First when there's no security every time so cult just does what it wants, then the invasion begins and other side is trying to get through pve defenses, there's some pvp melee (after an hour of breaking through the walls) because ss13 combat engine is so amazing, and there it ends.
Form over substance.
I'm sorry but this is the world's oddest feedback ever.
First when there's no security every time so cult just does what it wants
As opposed to every other mode where antagonists behave themselves timidly if theres no security force? If there being no sec is an issue, its not intrinsic to clockcult.
then the invasion begins and other side is trying to get through pve defenses, there's some pvp melee (after an hour of breaking through the walls) because ss13 combat engine is so amazing
So you don't like the PvE combat or the PvP combat? What exactly are you looking for in your average round then? I can't think of a single mode of ours that isn't resolved by combat other then extended, so I'm not sure what you consider "substance" in your SS13 rounds.
and there it ends.
I mean I guess the crew could be ported back to the station and carry on after unequivocally killing the round antagonist but... whats the point? If the cult hasn't smashed up half the station in the process then you're now just basically playing extended.
Overall your feedback doesn't really make sense tbh.