Monks: A Feedback Thread
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Monks: A Feedback Thread
Talk about the new Chaplain null rod replacement here.
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Re: Monks: A Feedback Thread
it's pretty fuckin neat and i'm proud of you goof
i really am
i really am
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Re: Monks: A Feedback Thread
Needs a variant where monks either go balder the stronger they get or grow spikier and longer blonde hair and have to yell more between punches
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Re: Monks: A Feedback Thread
they go balder the stronger they get already, levels 5 and 10D&B wrote:Needs a variant where monks either go balder the stronger they get or grow spikier and longer blonde hair and have to yell more between punches
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Re: Monks: A Feedback Thread
Consider making the attack messages collapse together when a monk attacks me, such that my chatbox is not flooded with spam when I am machine-punched by one. It is an absolute torrent of red text when I am fighting one.
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Re: Monks: A Feedback Thread
Goonchat already does this?Gun Hog wrote:Consider making the attack messages collapse together when a monk attacks me, such that my chatbox is not flooded with spam when I am machine-punched by one. It is an absolute torrent of red text when I am fighting one.
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Re: Monks: A Feedback Thread
It's a mixture of hits, misses and critical hits though, so it doesn't collapse properly
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Re: Monks: A Feedback Thread
What are the drawbacks? From my understanding it can both harm and heal, giving you innate weapon and a bible. At least chainsaw takes you hand off.
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Re: Monks: A Feedback Thread
You loose the cult resistance that is granted by the null rod, and the monk abilities start weaker than a normal null rod.Lumbermancer wrote:What are the drawbacks? From my understanding it can both harm and heal, giving you innate weapon and a bible. At least chainsaw takes you hand off.
To put it into context, a chaplain and I spent 20 minutes of him beating the shit out of me and he only got to around level 10, it was powerful but it takes a large amount of combat to get effective.
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Re: Monks: A Feedback Thread
After fighting a clock cult as a monk chap I can say that monk is a BIT too powerful for a single player. The training aspect of it is great, as it means that a dedicated chaplain can get powerful by round end. But the ability to drop people in 2 clicks is a bit excessive.
Consider adding more down-sides, similar to sleeping carp.
Monks in DnD cant wear armor, so have wearing anything with an armor value or slowdown make the monk unable to use their abilities.
also I suggest axing stunning fist and possibly quivering palm. Both are unreliable to use and not really needed in the already extremely powerful kit.
Some minor QoL features such as being able to see your level and xp-to-next-level would be great as well.
I kind of want to be able to teach others the martial art as well, having security officers and assistants train with the chaplain for kung fu powers is kind of fun.
Consider adding more down-sides, similar to sleeping carp.
Monks in DnD cant wear armor, so have wearing anything with an armor value or slowdown make the monk unable to use their abilities.
also I suggest axing stunning fist and possibly quivering palm. Both are unreliable to use and not really needed in the already extremely powerful kit.
Some minor QoL features such as being able to see your level and xp-to-next-level would be great as well.
I kind of want to be able to teach others the martial art as well, having security officers and assistants train with the chaplain for kung fu powers is kind of fun.
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Re: Monks: A Feedback Thread
Armor does reduce your AC on defense rolls.Monks in DnD cant wear armor, so have wearing anything with an armor value or slowdown make the monk unable to use their abilities.
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Re: Monks: A Feedback Thread
Dodging melee attacks is extremely strong, how am I supposed to welding tool a chap to death if he just dodges it?
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Re: Monks: A Feedback Thread
Get a gunLazengann wrote:Dodging melee attacks is extremely strong, how am I supposed to welding tool a chap to death if he just dodges it?
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Re: Monks: A Feedback Thread
Use literally any stun, or grab them twice and they're instantly fucked
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Re: Monks: A Feedback Thread
Carp usually wins vs Monk at 20th level, given that they can just aggressive grab --> use any combo to stunlock the monk.
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Re: Monks: A Feedback Thread
This is a sentence about a space roleplaying gameDarkgenerallord wrote:Carp usually wins vs Monk at 20th level, given that they can just aggressive grab --> use any combo to stunlock the monk.
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Re: Monks: A Feedback Thread
"Space" "roleplaying" "game"Kor wrote:This is a sentence about a space roleplaying gameDarkgenerallord wrote:Carp usually wins vs Monk at 20th level, given that they can just aggressive grab --> use any combo to stunlock the monk.
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Re: Monks: A Feedback Thread
The monk's weakness is ranged attacks. This includes thrown items. Also, while a fully leveled monk will still go down under the might of the stun baton, he will not be damaged by it. If you want to win against a monk, throw tiles at him!
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Re: Monks: A Feedback Thread
Remove this and the Cook's CQC. Why was this shit even added? Chaplain already has pretty decent weaponry. Cook already has shutters, knifes, cleavers and a whetstone. If somebody can't hold their own with that, that's on them. They shouldn't get what amounts to a traitor item to carry them. Everything gets called a hugbox around here unless its stupid, actually hugbox shit like this.
Last edited by Zarniwoop on Tue Feb 13, 2018 3:08 am, edited 1 time in total.
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Re: Monks: A Feedback Thread
Use a gun. This replaces ALL of the chaplains weaponry.
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Re: Monks: A Feedback Thread
Think you could add a ranged weapon use restriction like sleeping carp? It would mean that you actually give up something to take monk over other null rods. Right now monk is too attractive of a weapon. I cant see why you would take any other null rod with its current power level.
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Re: Monks: A Feedback Thread
It has noguns set to true already
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Re: Monks: A Feedback Thread
um, maybe the immunity to both cult magicsDr_bee wrote:Think you could add a ranged weapon use restriction like sleeping carp? It would mean that you actually give up something to take monk over other null rods. Right now monk is too attractive of a weapon. I cant see why you would take any other null rod with its current power level.
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Re: Monks: A Feedback Thread
It seems weird to have such a useful tool in 2 gamemodes exist only if someone took the job for it and also decided to keep it over some other dumb gimmick item.
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Re: Monks: A Feedback Thread
Make sure that dodges and damage resists don't work while unconscious or in soft crit. I had a rather amusing situation today as a head where there was a squad of four security and me all beating a cuffed headev and he kept dodging the attacks in soft crit. He only ended up dying when we tossed him into the labor shuttle path.
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Re: Monks: A Feedback Thread
My problem is that Chaplain already has tons of unique weapons, but only 2-3 are used regularly. And instead making existing stuff more fun and unique, you just pile more shit on.
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Re: Monks: A Feedback Thread
This just feels like it belongs elsewhere TBH. I think it would be much more interesting as a security "weapon" (with less emphasis on harm) that passively increases as the round goes on, give it a "cuffing strike" for instant cuffs and limit the "combat XP" to fighting simple mobs (youll have to disable XP on Lavaland, something about the chaos of that place disrupting your chi). Might be fun for making the officer more of a specialist (i.e. a duelist who can 1v1 juggernauts in melee would be fucking hilarious).
The "training chaplain monk" meme is entertaining but I feel like it will never be balanced. As long as the power level scales from "useless" to "godly" based on your ability to cheese training, people are going to find a way to cheese training. Chaplains should remain an RP-oriented role that tries to be involved in a round, not just someone alternating between punching/bible-smacking in their office for 20 minutes so they can emerge with antag-tier levels of combat potency.
The "training chaplain monk" meme is entertaining but I feel like it will never be balanced. As long as the power level scales from "useless" to "godly" based on your ability to cheese training, people are going to find a way to cheese training. Chaplains should remain an RP-oriented role that tries to be involved in a round, not just someone alternating between punching/bible-smacking in their office for 20 minutes so they can emerge with antag-tier levels of combat potency.
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Re: Monks: A Feedback Thread
giving martial arts to the guys who spawn with a baton that stuns you for like eight second sounds hyper retarded and you should feel bad
also just fuckin taze the chaplain broski
also just fuckin taze the chaplain broski
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Re: Monks: A Feedback Thread
Not everyone who has to fight chaplains have tasers
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Re: Monks: A Feedback Thread
I've not seen it in action, so I cant talk about whether it's "Op" or not.
Not enthused about the recent proliferation of invisible combat abilities with no visual tell though. (going bald is not a tell, the chaplain literally spawns with a head-covering robe on)
Not enthused about the recent proliferation of invisible combat abilities with no visual tell though. (going bald is not a tell, the chaplain literally spawns with a head-covering robe on)
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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Re: Monks: A Feedback Thread
>BatonSpaceInaba wrote:giving martial arts to the guys who spawn with a baton that stuns you for like eight second sounds hyper retarded and you should feel bad
also just fuckin taze the chaplain broski
>8 second stun
Double that and you are much more accurate.
It would be an alternative to batons n' tasers.
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Re: Monks: A Feedback Thread
This is my problem currently. Give some non-combat methods of gaining XP. In DnD experience isnt awarded just for murder, it is also rewarded for storytelling and RP. So having the chaplain do things related to their job should give XP.Oldman Robustin wrote: The "training chaplain monk" meme is entertaining but I feel like it will never be balanced. As long as the power level scales from "useless" to "godly" based on your ability to cheese training, people are going to find a way to cheese training. Chaplains should remain an RP-oriented role that tries to be involved in a round, not just someone alternating between punching/bible-smacking in their office for 20 minutes so they can emerge with antag-tier levels of combat potency.
XP per bless tile? XP per body put in funeral dress and properly cremated? XP per hitpoint healed with the bible?
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Re: Monks: A Feedback Thread
Far too strong for an invisible ability.
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Re: Monks: A Feedback Thread
it's not invisible, it becomes very obvious when it's being used by the messages it supplieskevinz000 wrote:Far too strong for an invisible ability.
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Re: Monks: A Feedback Thread
Invisible means you dont know someone has it before they use it, like stun-gloves, sleeping carp, or the old HOS Dermal Patch
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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Re: Monks: A Feedback Thread
I mean on one hand if you see a balding chaplain with no weapon on his back or belt slot you can pretty much know he's a monk
on the other he can just cover his head and take his ID off
on the other he can just cover his head and take his ID off
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Re: Monks: A Feedback Thread
I haven't had a chance to play with it myself but if for some reason this gets a pr to remove it at least consider making it chaplain specific traitor item. Cool idea shouldn't go to waste.
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Re: Monks: A Feedback Thread
i do find the concept of some tider picking a fight with a monk in the bar thinking it'll be an easy disarm-table-kill and then getting the floor wiped with him ala trying to siege the cook incredibly funny though
i may disable the head slot on high level monks and disable adjusting your hair in a mirror as a monk
i may disable the head slot on high level monks and disable adjusting your hair in a mirror as a monk
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Re: Monks: A Feedback Thread
question if your character is bald and you start leveling monk will you regrow your hair and then bald again
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Re: Monks: A Feedback Thread
aw fuckSpaceInaba wrote:question if your character is bald and you start leveling monk will you regrow your hair and then bald again
lemme go patch this real quick
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Re: Monks: A Feedback Thread
also disabling the head slot is probably a really good idea because all you have to do to hide being a monk (other than covering your head) is just play as a nonhuman as they dont have hair
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Re: Monks: A Feedback Thread
ah right that reminds me I need to remove cat ears/tails/wings/tattoos/nonhuman status on monks
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Re: Monks: A Feedback Thread
it would be hilarious if your monk training made your lizard head lose all the fins and features and made moths wings fall off honestly
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Re: Monks: A Feedback Thread
As funny as that would be it'd look incredibly weird sprite wise, so I'm instead just forcing back to human and ensuring they have a proper human name(better use that Backup Human Name function)
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Re: Monks: A Feedback Thread
I really do not want your pr to turn into a dumpster fire don't do that
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