Stickymayhem wrote:Making you worse at combat is just a bad idea with moodlets. It doesn't make any sense to me.
A depressed mood should have consequences, but movement is a dumb one. Maybe it can slow actions and work, instead.
I think a better thing to do would be to make sadness infectious. Being around depressed people makes you feel worse, thus you'll avoid the depressed people, making them feel isolated and giving an actual mechanical consequences that makes far more sense than "Sad people are slow". A noticeable description "X looks bummed out, and it's bumming you out" would work. Once depressed, you can get happy pills in medbay (It's the future), or some good samaritans can try to cheer you up at a temporary expense to their own sanity.
A sanity stat would represent this all much better. Low mood begins to damage your sanity pool. Lower and lower sanity brings more psychological problems down to 0, which can result in a coma, suicide, or whatever else. These effects should take at minimum 30 minutes to present themselves severely, giving longer rounds some purpose, and giving people a reason to create things that cheer the crew up.
A Cthulhu style sanity system would be far more interesting, mechanically engaging, and realistic than a basic mood indicator.
Hell I'll help design it. I've run a shitload of mythos systems.
I dont want consequences of mood to be purely visual, If the downside is "you make other people sad" it wouldnt be good enough because everyone could be sad but nothing would change, plus AoE effects suck. What I do like is the idea of sanity where you gain or lose it based on your current mood and making it long term instead oc short term. However 30 minutes is a tad too long.
Consequences of mood would not be purely visual. You don't want to be sad because it'll fuck up your sanity. It makes the system less binary, more realistic and gives you something real you want to avoid, as well as avoiding the dumb situation of "I'm hungry so now I have multiple personality disorder."
It also leaves a lot of cool room for sanity destroying effects from some of the eldritch abominations that crop up.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Super Aggro Crag wrote: ↑Wed Oct 13, 2021 6:17 pm
Dont engage with sticky he's a subhuman
If anything you should really add Prozac, it would also be educational because binge-eating isn't a healthy solution to depression, self-medication is.
Grazyn wrote:If anything you should really add Prozac, it would also be educational because binge-eating isn't a healthy solution to depression, self-medication is.
>SS13 cures the neckbeard crisis by teaching them the healthy solution to mental problems isn't food, it's drugs
FOR THE KIDS
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Super Aggro Crag wrote: ↑Wed Oct 13, 2021 6:17 pm
Dont engage with sticky he's a subhuman
Grazyn wrote:If anything you should really add Prozac, it would also be educational because binge-eating isn't a healthy solution to depression, self-medication is.
I'm playing this game to escape from reality, not to experience it elsewhere
Usually plays as Aya Shameimaru, Remilia Scarlet or Rumia Kuroda depending.
oranges wrote:no suprise to see robustin and stickymayhem, both who play the game only to win and kill other people trying to get this system watered down.
Grazyn wrote:If anything you should really add Prozac, it would also be educational because binge-eating isn't a healthy solution to depression, self-medication is.
This is a good idea. Other servers have anti-depressants as a fluff chem but with moodlets you can actually make it functional.
Make anti-depressants reduce negative moodlets by a small amount to simulate them and give them a slow depletion rate, and possibly give both med-bay and possibly security a roundstart supply.
Grazyn wrote:If anything you should really add Prozac, it would also be educational because binge-eating isn't a healthy solution to depression, self-medication is.
This is a good idea. Other servers have anti-depressants as a fluff chem but with moodlets you can actually make it functional.
Make anti-depressants reduce negative moodlets by a small amount to simulate them and give them a slow depletion rate, and possibly give both med-bay and possibly security a roundstart supply.
Instead of making it remove the moodlets themselves, just make it suppress them. Since that's what you generally expect from anti-depressants. They don't generally cure the issue, they just suppress them until the user snaps. Give med anti-depressants that suppress negative mood (but don't increase past "meh" and then have the full negative mood reapply when their dosage runs out and they forget to take their meds or renew their prescription.
Grazyn wrote:If anything you should really add Prozac, it would also be educational because binge-eating isn't a healthy solution to depression, self-medication is.
This is a good idea. Other servers have anti-depressants as a fluff chem but with moodlets you can actually make it functional.
Make anti-depressants reduce negative moodlets by a small amount to simulate them and give them a slow depletion rate, and possibly give both med-bay and possibly security a roundstart supply.
Instead of making it remove the moodlets themselves, just make it suppress them. Since that's what you generally expect from anti-depressants. They don't generally cure the issue, they just suppress them until the user snaps. Give med anti-depressants that suppress negative mood (but don't increase past "meh" and then have the full negative mood reapply when their dosage runs out and they forget to take their meds or renew their prescription.
oranges wrote:no suprise to see robustin and stickymayhem, both who play the game only to win and kill other people trying to get this system watered down.
Low effort.
Sanity is a cool idea and makes sense admit it you soulless fruit
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
Super Aggro Crag wrote: ↑Wed Oct 13, 2021 6:17 pm
Dont engage with sticky he's a subhuman
Selea wrote:how about brain surgery to remove moodlets?
Best you should get in that regard is a frontal lobe obliteration.
How about that one magnetic surgery shit in The Expanse that turns you into a sociopath who autistically attacks anyone messing with whatever he's obsessing over but otherwise completely incapable of developing feelings for others?
Lumbermancer wrote:Fair enough. But you people are talking about some kinds of effects, while all moodlets do for me is change colour based on how the fuck up am I.
DemonFiren wrote: How about that one magnetic surgery shit in The Expanse that turns you into a sociopath who autistically attacks anyone messing with whatever he's obsessing over but otherwise completely incapable of developing feelings for others?
- Moodlets are shit during combat (Sanity, moods over long term results in (de)buffs instead of current mood)
- Various bugs
- some of the shitcode I originally had
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
Requesting a moodlet for clowns and mimes to correlate to their costume.
If a clown takes of his shoes or mask they get a negative and they remain on they get a positive and the same goes for the mime if they remove their mask.
Sierra Welbe says, "Tim Ebow fucking threw soap everywhere near the HoP office, like I mean 20 fucking goddamn bars AND I CAN'T STOP SLIPPING"
Durkel wrote:Requesting a moodlet for clowns and mimes to correlate to their costume.
If a clown takes of his shoes or mask they get a negative and they remain on they get a positive and the same goes for the mime if they remove their mask.
i think this literally already exists for clown shoes and mimes have something similar but with their vow of silence
Luke Cox wrote:Quick question about these, can they be used as a means to implement various status effects?
Yes, mood_events call an add and remove proc which can be overriden for their children. They don't have a process() proc but you should preferably let any of the other systems ment for processing mob effects handle those kind of effects anyways.
.....what is that coming out of the spout of the kettle
I'm an ex-coder for /tg/. I made the original versions of clockcult, shadowlings, revenants, His Grace, and other stuff.
I don't play, code, or participate in the community, but I occasionally post dumb stuff in the hut.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL