Robustin appreciation topic.
- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
Robustin appreciation topic.
https://github.com/tgstation/tgstation/pull/36781
https://github.com/tgstation/tgstation/pull/36776
https://github.com/tgstation/tgstation/pull/36762
https://github.com/tgstation/tgstation/pull/36756
https://github.com/tgstation/tgstation/pull/36650
https://github.com/tgstation/tgstation/pull/36667
https://github.com/tgstation/tgstation/pull/36662
https://github.com/tgstation/tgstation/pull/36641
Whilst Robustin hasn't got the best reputation as a coder, we can't deny that what he's doing here is fantastic in every way. This is a thread in which you can let him know you're watching him working that code like bread dough.
He's even optimising atmos code, the madman.
https://github.com/tgstation/tgstation/pull/36776
https://github.com/tgstation/tgstation/pull/36762
https://github.com/tgstation/tgstation/pull/36756
https://github.com/tgstation/tgstation/pull/36650
https://github.com/tgstation/tgstation/pull/36667
https://github.com/tgstation/tgstation/pull/36662
https://github.com/tgstation/tgstation/pull/36641
Whilst Robustin hasn't got the best reputation as a coder, we can't deny that what he's doing here is fantastic in every way. This is a thread in which you can let him know you're watching him working that code like bread dough.
He's even optimising atmos code, the madman.
-
- Joined: Mon Mar 06, 2017 10:57 pm
- Byond Username: LifeReign
Re: Robustin appreciation topic.
But where am I supposed to get my 100% FREE LAG now? That stuff doesn't grow on trees!
Bagil- Eats-Shoots-and-Leaves: Probably the botanist
- DemonFiren
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- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Robustin appreciation topic.
That's pretty impressive, nice work.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Nabski
- Joined: Thu Oct 20, 2016 5:42 pm
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- Location: TN
Re: Robustin appreciation topic.
Imagine how many more he would have if he atomized his PRs!
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Robustin appreciation topic.
Aww shucks.
I'm working on overlays now, which are the real performance killer when the servers get busy, but its even more of a headache than atmos - which at least tried to follow predictable rules.
Keep in mind I am not a coder by education or profession, so its really nice to get positive feedback like this after trying to figure out even basic code for years.
I'm working on overlays now, which are the real performance killer when the servers get busy, but its even more of a headache than atmos - which at least tried to follow predictable rules.
Keep in mind I am not a coder by education or profession, so its really nice to get positive feedback like this after trying to figure out even basic code for years.
-
- Joined: Fri Sep 22, 2017 4:06 am
- Byond Username: SpaceManiac
- Github Username: SpaceManiac
Re: Robustin appreciation topic.
This can actually be an advantage in certain situations.Oldman Robustin wrote:I am not a coder by education or profession,
Great work.
- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Robustin appreciation topic.
You do have an admirable ability to think around a problem with the code thoughOldman Robustin wrote:Aww shucks.
I'm working on overlays now, which are the real performance killer when the servers get busy, but its even more of a headache than atmos - which at least tried to follow predictable rules.
Keep in mind I am not a coder by education or profession, so its really nice to get positive feedback like this after trying to figure out even basic code for years.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- Lumbermancer
- Joined: Fri Jul 25, 2014 3:40 am
- Byond Username: Lumbermancer
Re: Robustin appreciation topic.
Unused cycles are wasted cycles. Give me my money back.
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- SpaceInaba
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- Location: everyone's favorite sjw
-
- Joined: Sat Nov 11, 2017 11:11 am
- Byond Username: Serpentarium
Re: Robustin appreciation topic.
Tbh, good balance is incredibly hard thing to do.
Especially if there aren't design document, which declares, which things are appreciated or not.
Especially if there aren't design document, which declares, which things are appreciated or not.
- D&B
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- Location: *teleports behind you*
- Armhulen
- Global Moderator
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- Deitus
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- Not-Dorsidarf
- Joined: Fri Apr 18, 2014 4:14 pm
- Byond Username: Dorsidwarf
- Location: We're all going on an, admin holiday
Re: Robustin appreciation topic.
a good guy whos always willing to give a dead monkey a second chance
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: ↑Sun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Robustin appreciation topic.
damn
everyone has potential
*wipes tear from eye*
everyone has potential
*wipes tear from eye*
- Oldman Robustin
- Joined: Tue May 13, 2014 2:18 pm
- Byond Username: ForcefulCJS
Re: Robustin appreciation topic.
I-Ive done it.
I cracked overlay code.
The results of my improvement are... indescribable. Overlays, human overlays especially, were by far the greatest source of lag known to our servers. They completely overshadowed even atmos for processing consumption on Midpop+ servers.
I picked up and put down a PDA in the dorms ~125 times (one overlay update for dropping, one for picking up) and gave the code a 50% chance to use our current method and a 50% chance to use my test method:
Current Overlay Code => 1120ms (133) (avg:8.4210529327392578)
Robustin Code => 6ms (112) (avg:0.0535714291036129)
My code wasn't some exotic change, 99% of it is identical to how we do it now (which also has room for improvement), but all I did was change a couple operators at the heart of the code and its magical.
I cracked overlay code.
The results of my improvement are... indescribable. Overlays, human overlays especially, were by far the greatest source of lag known to our servers. They completely overshadowed even atmos for processing consumption on Midpop+ servers.
I picked up and put down a PDA in the dorms ~125 times (one overlay update for dropping, one for picking up) and gave the code a 50% chance to use our current method and a 50% chance to use my test method:
Current Overlay Code => 1120ms (133) (avg:8.4210529327392578)
Robustin Code => 6ms (112) (avg:0.0535714291036129)
My code wasn't some exotic change, 99% of it is identical to how we do it now (which also has room for improvement), but all I did was change a couple operators at the heart of the code and its magical.
-
- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Robustin appreciation topic.
While I often badmouth Robustin for some of his balance decisions, I have to say that seeing him work on speeding up how the game processes things to remove the FREE LAG is something I enjoy seeing.
Keep up the good work so far man, looks good.
Keep up the good work so far man, looks good.
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- ThanatosRa
- Rarely plays
- Joined: Fri Apr 18, 2014 4:07 pm
- Byond Username: ThanatosRa
- Location: Las Vegas, Nevada, USA
Re: Robustin appreciation topic.
Holy crap dude.
my forum gimmick is that no one knows who i am
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
gender is irrelevant NO UR IRRELEVANT
u a bish
y u heff 2 b med
- Bluespace
- Joined: Fri Apr 18, 2014 1:04 pm
- Byond Username: Bluespace
- Location: UK
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Robustin appreciation topic.
Only if its a holographic overlay powered by reacting gasses in pipes underneath it.Bluespace wrote:Put a Robustin statue in game.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Robustin appreciation topic.
Balance Bad,
Improvements Good.
Improvements Good.
Voted best trap in /tg/ 2014-current
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