Bottom post of the previous page:
I still think cult spells are way more powerful then talismans. Like, way, way more powerful.The health cost is incredibly minor. A medibot or a cult pylon will heal any damage you take from cult spells.
The most major change that made them powerful is how incredibly convenient they are.
-You can cast cult spells with a button push. They happen automatically.
-They do not take inventory space.
-You do not have to manage inventory or take them out of your bag (which makes a sound)
-You can drop your dagger and security will have no easy way to tell you are a cultist unless you get fed holy water.
-Spells can't be taken away from cultists because they're spells, not talismans.
-You can't disarm the cult stun
-All but one of the spells are invisible now and dont show up in hand.
-The cult stun is visually difficult to see.
I think the runes themselves are still fine. They've always been fine. I've never had a problem with cult runes, ever, because they're static and the effects aren't changed very often and they're pretty easy to spot.
Cult items are still pretty ridiculously strong. The mirror shield is super fucking cancer to fight, because of the throw / homing stun and reflecting. And the spitting.
Seriously it has way too many powers for one item.
Constructs still need to be nerfed and I don't know why they even got buffed in the first place since they're so easy to make. Seriously one morgue raid can boost cult numbers double or triple.