Antagonists don't get pacifism or clumsiness
- Armhulen
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Antagonists don't get pacifism or clumsiness
I disagree with it for the same reasons I feel clowns shouldn't get cured of their clumsy-ness when made a traitor. When you select a job, or a trait, like clown, mime, pacifism, etc, you're accepting the consequences of the role. I'd much prefer a traitor story of a clown working around his clumsiness to kill a target and the fix for all of these are simple. For clowns, just revoke the clumsiness. If you get it as a normal antag then you gotta play smarter to not kill yourself like an idiot and conversion antags might be annoyed you can't help out as much but it's their choice on who they are converting. As for pacifism, just replace murder objectives with making sure they don't escape alive, or just no murder objectives at all but it seems a bit boring to do that.
discuss
discuss
- Bluespace
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Re: Antagonists don't get pacifism or clumsiness
can't wait to see a pacifist nuke op
- Nabski
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Re: Antagonists don't get pacifism or clumsiness
Losing negative traits but keeping positive ones seems imbalanced.
- Armhulen
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Re: Antagonists don't get pacifism or clumsiness
Also, just from a balance standpoint, two free trait points is kinda crazy. There's also something stopping shadowpeople and nightmares from being prone to the trait but the race itself is a big joke and 9/10 times you're forced into that role, i kind of sympathize with it a bit more even though it might be seen as a free trait point. I dunno!
We can remove all traits positive and negative for team antags spawned seperately like nuke ops, they have their own problem when one person on the team is a memer and he picks: brain tumor nyctophobia depression poor aim, fucking over the team. WHICH IS HILARIOUS but is also kind of a problemBluespace wrote:can't wait to see a pacifist nuke op
- Armhulen
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Re: Antagonists don't get pacifism or clumsiness
It's also a free antagonist tell if you check someone and they only have positive traits but I really doubt people would do thisNabski wrote:Losing negative traits but keeping positive ones seems imbalanced.
- Armhulen
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Re: Antagonists don't get pacifism or clumsiness
"guys i got us like 150 more tcs but i have poor aim, a brain tumor that is slowly killing me so my bomb implant will randomly go off once i instantly die, i can't actually use any guns because of pacifism, and i'm suffering from insanity.CosmicScientist wrote:Offer more TCs if they'll accept their original disabilities?
is it worth the salt? probably not
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Re: Antagonists don't get pacifism or clumsiness
150tc is enough to get a reinforcement and gear them up a tonArmhulen wrote:"guys i got us like 150 more tcs but i have poor aim, a brain tumor that is slowly killing me so my bomb implant will randomly go off once i instantly die, i can't actually use any guns because of pacifism, and i'm suffering from insanity.CosmicScientist wrote:Offer more TCs if they'll accept their original disabilities?
is it worth the salt? probably not
- Armhulen
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Re: Antagonists don't get pacifism or clumsiness
If you declare war one of your ops dies and explodes in the base before you can go stationwidesomerandomguy wrote:150tc is enough to get a reinforcement and gear them up a tonArmhulen wrote:"guys i got us like 150 more tcs but i have poor aim, a brain tumor that is slowly killing me so my bomb implant will randomly go off once i instantly die, i can't actually use any guns because of pacifism, and i'm suffering from insanity.CosmicScientist wrote:Offer more TCs if they'll accept their original disabilities?
is it worth the salt? probably not
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Re: Antagonists don't get pacifism or clumsiness
You can do brain surgery on the ship, also if they're prepared and away from important stuff it won't be too big an issue. (You can also remove their implant but that risks the crew getting their guns)Armhulen wrote:If you declare war one of your ops dies and explodes in the base before you can go stationwidesomerandomguy wrote:150tc is enough to get a reinforcement and gear them up a tonArmhulen wrote:"guys i got us like 150 more tcs but i have poor aim, a brain tumor that is slowly killing me so my bomb implant will randomly go off once i instantly die, i can't actually use any guns because of pacifism, and i'm suffering from insanity.CosmicScientist wrote:Offer more TCs if they'll accept their original disabilities?
is it worth the salt? probably not
- iksyp
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Re: Antagonists don't get pacifism or clumsiness
tbh if we're going to do pacifist antagonists (which i totally agree with) we need to give antagonists pacifistic options first
and it would conflict with assassination objectives
edit: i can't read
and it would conflict with assassination objectives
edit: i can't read
- Armhulen
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Re: Antagonists don't get pacifism or clumsiness
We already have the syndicate body bag why not just do kidnapping objectives and more stealing objectives
- Saegrimr
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Re: Antagonists don't get pacifism or clumsiness
The positive traits really aren't that strong to begin with, like the most powerful one being the quick locker hide I guess.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- DemonFiren
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Re: Antagonists don't get pacifism or clumsiness
only if you also automatically yell FRAG OUT every time you throw a minibomb
or I NEED A MEDIC once you drop below 50 health
or I NEED A MEDIC once you drop below 50 health
- Armhulen
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Re: Antagonists don't get pacifism or clumsiness
DemonFiren wrote:only if you also automatically yell FRAG OUT every time you throw a minibomb
or I NEED A MEDIC once you drop below 50 health
okay gimmie a sec i'll do itCosmicScientist wrote:Negative trait I'M RELOADING, COVER ME I'M RELOADING or for tacticool reloading, SWAPPING MAGS, for all nuke ops when?
- captain sawrge
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Re: Antagonists don't get pacifism or clumsiness
all this does is remove interesting scenarios from the game antags shouldnt be randomly exempt from it
- Armhulen
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Re: Antagonists don't get pacifism or clumsiness
this but for the clown's clumsiness toocaptain sawrge wrote:all this does is remove interesting scenarios from the game antags shouldnt be randomly exempt from it
- Armhulen
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- Qbopper
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Re: Antagonists don't get pacifism or clumsiness
you should know betterArmhulen wrote:It's also a free antagonist tell if you check someone and they only have positive traits but I really doubt people would do this
Limey wrote:its too late.
- Armhulen
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Re: Antagonists don't get pacifism or clumsiness
well, it's in game right now miming private eye get to itQbopper wrote:you should know betterArmhulen wrote:It's also a free antagonist tell if you check someone and they only have positive traits but I really doubt people would do this
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