Spookoween feedback
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Spookoween feedback
apparently spookoween sort of sucked even though lots of stuff was added
pls tell us what sucked so much.
pls tell us what sucked so much.
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: Spookoween feedback
From what I heard those bats popping out of lockers were a bit too robust.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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- Joined: Sun May 18, 2014 3:43 am
- Byond Username: Murazor
Re: Spookoween feedback
Annoying as hell to have your locker close on you every five seconds while your trying to gear up as sec.
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- Joined: Tue Oct 28, 2014 4:56 am
- Byond Username: Erbbu
Re: Spookoween feedback
I think it was fun. Bugged, but fun.
- ExplosiveCrate
- Joined: Fri Apr 18, 2014 8:04 pm
- Byond Username: ExplosiveCrate
Re: Spookoween feedback
Invisible flying eyeballs/10
i dont even know what the context for my signature was
- Redblaze3000
- Joined: Mon Jun 02, 2014 9:04 am
- Byond Username: Redblaze3000
Re: Spookoween feedback
Everyone had skeletons in their closets. It was fun seeing people beat the spooky skeletons.
- MMMiracles
- Code Maintainer
- Joined: Fri Aug 29, 2014 2:27 am
- Byond Username: MMMiracles
- Github Username: MMMiracles
Re: Spookoween feedback
Spooky closets would of been more bearable if it wasn't for the fact it clogged up the mob lists for when ghosts wanted to jump to/follow a certain player. At any given round there was at least 20 unknowns in the list due to just the skeletons.
Spoiler:
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- Joined: Tue Jun 03, 2014 8:01 pm
- Byond Username: IyaerP
Re: Spookoween feedback
SpookyScarySkeletons.mp3
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- Joined: Sun Nov 02, 2014 2:49 am
- Byond Username: Whodaloo
Re: Spookoween feedback
Skeletons in lockers would've been 1000x better if they didn't fucking close the lockers when they were done with the jump scare. As it was, half the lockers on the station were a chore to use at best and a downright nightmare at worst (specifically the sec lockers at roundstart).
i love public logs
Spoiler:
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- Joined: Fri Apr 18, 2014 6:40 pm
- Byond Username: Lo6a4evskiy
Re: Spookoween feedback
>7 carps forever stuck eating ghost
It was great spookoween.
It was great spookoween.
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- Joined: Tue Apr 22, 2014 2:59 pm
- Byond Username: Kingofkosmos
Re: Spookoween feedback
It was very cool, but could've been a little more subtle & less buggy. Skellingtons could've disappeared permanently after their first reveal, not close the closet and make humongous smoke clouds everywhere.
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- Joined: Sat Apr 19, 2014 2:45 pm
- Byond Username: Perakp
Re: Spookoween feedback
Ghosts and skellies were cool, the zombie speech worked really well.
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- Joined: Tue Apr 29, 2014 2:34 am
Re: Spookoween feedback
I liked it. Turn skeletons in lockers into a random event or something in the future.
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- Joined: Sat Apr 19, 2014 11:23 am
- Byond Username: Miauw62
Re: Spookoween feedback
technically it's only a sixth of all lockers :^]whodaloo wrote:Skeletons in lockers would've been 1000x better if they didn't fucking close the lockers when they were done with the jump scare. As it was, half the lockers on the station were a chore to use at best and a downright nightmare at worst (specifically the sec lockers at roundstart).
but yeah i removed the lockers closing again
<wb> For one, the spaghetti is killing me. It's everywhere in food code, and makes it harder to clean those up.
<Tobba> I stared into BYOND and it farted
- ThatSlyFox
- Joined: Thu Jun 26, 2014 7:00 am
- Byond Username: ThatSlyFox
- Location: USA!
Re: Spookoween feedback
Zombie speech and the closets closing all the time.
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- Joined: Fri Apr 18, 2014 9:02 am
- Byond Username: Miggles
- Contact:
Re: Spookoween feedback
closets closing was a pain in the ass
the spooky closets were also way too common. at a point, it becomes so tedious to RP being scared of them that you just have to not do it if you intend to actually get anything out of the locker
smoke was also annoying and doesnt really make sense? is it supposed to be fog coming out of the locker?
the idea was good, but it was both kind of dull and kind of annoying
the spooky closets were also way too common. at a point, it becomes so tedious to RP being scared of them that you just have to not do it if you intend to actually get anything out of the locker
smoke was also annoying and doesnt really make sense? is it supposed to be fog coming out of the locker?
the idea was good, but it was both kind of dull and kind of annoying
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dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
- Atticat
- Joined: Thu May 01, 2014 5:04 pm
- Byond Username: Atticat
Re: Spookoween feedback
As CMO I transferred somebody's brain into a debrained skeleton's body, so I LOVED spookaween.
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