Agent Stealth Box

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bman
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Agent Stealth Box

Post by bman » #430565

give feedback on this new traitor item, it's under the implants section, labelled as "Stealth Implant", do check it out
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Cobby
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Re: Agent Stealth Box

Post by Cobby » #430681

Why are people trying to nerf it when this thread is empty
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bman
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Re: Agent Stealth Box

Post by bman » #430682

deathride, the citadel 13 coder, tried to nerf it 4 hours after it was made and without this thread even being up, hell, the feature wasnt even ingame yet
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Re: Agent Stealth Box

Post by LifeReign » #430885

The box can be used while stunned and it blocks hits. Just saw a nuke op use it repeatedly after getting tasered to jump in and out of combat. Does it even have a cooldown?
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bman
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Re: Agent Stealth Box

Post by bman » #430931

LifeReign wrote:The box can be used while stunned and it blocks hits. Just saw a nuke op use it repeatedly after getting tasered to jump in and out of combat. Does it even have a cooldown?
yeah it does but it may be too short, suggestion for time?
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Re: Agent Stealth Box

Post by LifeReign » #430975

Not sure, but there's a big issue where people can use it in combat to break line of sight, so maybe 10 second cooldown starting from when the user breaks stealth? I'm pretty sure that having it on makes you taser/disabler immune too, and again it can be used while stunned to stop people from cuffing/adding additional stuns/beating your ass, which is a bit too powerful.
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Denton
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Re: Agent Stealth Box

Post by Denton » #430987

bman wrote:deathride, the citadel 13 coder, tried to nerf it 4 hours after it was made and without this thread even being up, hell, the feature wasnt even ingame yet
You can safely ignore his hot opinions, he's like Fwoosh except he knows how to code
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bman
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Re: Agent Stealth Box

Post by bman » #431031

LifeReign wrote:Not sure, but there's a big issue where people can use it in combat to break line of sight, so maybe 10 second cooldown starting from when the user breaks stealth? I'm pretty sure that having it on makes you taser/disabler immune too, and again it can be used while stunned to stop people from cuffing/adding additional stuns/beating your ass, which is a bit too powerful.
you can not deploy the box while stunned, cuffed, or incapacitated, but i will extend the cooldown
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Re: Agent Stealth Box

Post by LifeReign » #431055

bman wrote:
LifeReign wrote:Not sure, but there's a big issue where people can use it in combat to break line of sight, so maybe 10 second cooldown starting from when the user breaks stealth? I'm pretty sure that having it on makes you taser/disabler immune too, and again it can be used while stunned to stop people from cuffing/adding additional stuns/beating your ass, which is a bit too powerful.
you can not deploy the box while stunned, cuffed, or incapacitated, but i will extend the cooldown
I saw a nuke op box himself a second after getting stunned. Maybe you're right and he was on drugs, but he wasn't moving for awhile after boxing himself.
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bman
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Re: Agent Stealth Box

Post by bman » #431118

ill investigate
edit: fixed, it will go online in more than 24 hour cuz pr process
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Pizzatiger
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Re: Agent Stealth Box

Post by Pizzatiger » #431202

Why is the stealth implant Nuke op only?
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Re: Agent Stealth Box

Post by bman » #431224

it's not....
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Pizzatiger
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Re: Agent Stealth Box

Post by Pizzatiger » #431257

bman wrote:it's not....
It is. You placed the stealth implant under cybernetic implants not implants. Cybernetic implants are nuke op only implants
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iamgoofball
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Re: Agent Stealth Box

Post by iamgoofball » #431265

Pizzatiger wrote:
bman wrote:it's not....
It is. You placed the stealth implant under cybernetic implants not implants. Cybernetic implants are nuke op only implants
I've made a PR to fix this.

https://github.com/tgstation/tgstation/pull/39564
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wesoda25
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Re: Agent Stealth Box

Post by wesoda25 » #431271

I think it should be removed from nuke ops.

They can get up close to the disk easily, and if hurt (or just in a space fight in general) can pop some chems and hide in it.

Its cool for traitors but cheesy for nuke ops.
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oranges
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Re: Agent Stealth Box

Post by oranges » #431302

there's been a suite of fixes/changes that mostly depower it (around stealth cooldowns mainly), so lets have those settle in first
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Re: Agent Stealth Box

Post by Aquir » #457117

Anytime, anywhere, turn invisible and move? escape or ambush sec That easily? yes it is op.
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Steelpoint
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Re: Agent Stealth Box

Post by Steelpoint » #457119

Its surprisingly effective, I've seen it be used to ambush Security unexpectedly since you can move very fast in it. I once saw a Traitor kill half the crew because they were using the box with a Ebow to go around and gank everyone.
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Re: Agent Stealth Box

Post by Yakumo_Chen » #457738

Moving fast in the box is a bug, it's some kind of weirdness with the movement code that you can move super fast if you move diagonally against a wall
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bman
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Re: Agent Stealth Box

Post by bman » #457767

what a thrill
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Denton
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Re: Agent Stealth Box

Post by Denton » #457802

based goldsrc
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