1,280 issues
- Kel
- Joined: Sun Aug 10, 2014 1:04 am
- Byond Username: Jaraxxus
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: 1,280 issues
at least you made a forum topic instead of creating another issue to bitch about it
-
- Joined: Fri Sep 22, 2017 4:06 am
- Byond Username: SpaceManiac
- Github Username: SpaceManiac
Re: 1,280 issues
1. Fix bugs (most effective, hardest to get people to do because it's boring)
2. Stop creating bugs (tooling, testing, do big features/refactors in smaller chunks instead of all at once)
3. Close reports which cannot be reproduced / are duplicates (just "old" doesn't count)
I'm not actually worried about the number itself, so much as that it represents we're having trouble doing/getting people to do #1.
2. Stop creating bugs (tooling, testing, do big features/refactors in smaller chunks instead of all at once)
3. Close reports which cannot be reproduced / are duplicates (just "old" doesn't count)
I'm not actually worried about the number itself, so much as that it represents we're having trouble doing/getting people to do #1.
- Mickyan
- Github User
- Joined: Tue Oct 14, 2014 11:59 pm
- Byond Username: Mickyan
- Github Username: Mickyan
Re: 1,280 issues
A quick skim through old issues will show many of them are either no longer an issue or one-off unexplained issues that will never be officially fixed because nobody knows how or why it happened or if it was a byond bug and it'll never happen again.
But it's only going to get worse until issues start getting properly categorized instead of being thrown into a giant ever-growing pile and buried forever. Searching keywords for relevant issues is a crapshoot because that exact word may not have been used and some people just suck at making explanatory reports.
But it's only going to get worse until issues start getting properly categorized instead of being thrown into a giant ever-growing pile and buried forever. Searching keywords for relevant issues is a crapshoot because that exact word may not have been used and some people just suck at making explanatory reports.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: 1,280 issues
Nothing will be done
The number doesn't matter
I can't close old issues because MSO has a whinge
edit: most reports also aren't valuable
The number doesn't matter
I can't close old issues because MSO has a whinge
edit: most reports also aren't valuable
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- Joined: Tue Nov 07, 2017 12:30 am
- Byond Username: Qustinnus
Re: 1,280 issues
there's no incentive to fix bugs that you didn't add. The feature freezes also just get me to quit tg for a few months because I cba checking if it's unfrozen yet. And people that add broken shit like to dissappear right after adding it. (which is why prs that say they're part 1 out of more are shit most of the time)
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: 1,280 issues
t. man who adds bugs
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: 1,280 issues
Feature freezes were mostly a kor thing, now that he's gone they won't happen again
- Arianya
- In-Game Game Master
- Joined: Tue Nov 08, 2016 10:27 am
- Byond Username: Arianya
Re: 1,280 issues
In as much as my opinion matters (hi oranges I know you want to post "it doesn't"), I think rather then aiming for a particular issue count it'd be better to go over the issue list, pick out a list of say 100 or so classified into high/med/low priority and make those the goal for the "freeze".
Frequently playing as Aria Bollet on Bagil & Scary Terry
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
Source of avatar is here: https://i.imgur.com/hEkADo6.jpg
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: 1,280 issues
Needs to be more of an incentive to clean up other people’s messes.
Voted best trap in /tg/ 2014-current
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
- Byond Username: Grazyn
Re: 1,280 issues
Repo is open source, so the same thing that is said for feature requests ("if you want it, code it yourself") should be valid for bugfix requests. Major bugs are usually fixed quickly enough because they affect everyone and coders eventually take notice. But most bugs on the tracker (those that actually exist) are so minor that they only affect very few players when they're doing a very specific obscure thing. Coders are already rewarded GBP for fixing bugs but some fixes are simply not worth their time.
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