Bottom post of the previous page:
given your demeanor, uncaringness, and willingness to sacrifice months of working to be an admin just to end a single round, I respectfully disagreeBeeSting12 wrote:say what you want about me but im not childish
Bottom post of the previous page:
given your demeanor, uncaringness, and willingness to sacrifice months of working to be an admin just to end a single round, I respectfully disagreeBeeSting12 wrote:say what you want about me but im not childish
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
I turned it down. It's my duty to benefit the playerbase and I fulfilled it by saving them from forty minutes of boredomXeroxemnas wrote:>Did it for 20 dollars that he didn't even get.
How cucked can one man be?
Apparently, you saved them much more than that, since your gesture ultimately lead to xhuis himself asking for the mode to be taken out of rotationBeeSting12 wrote:I turned it down. It's my duty to benefit the playerbase and I fulfilled it by saving them from forty minutes of boredomXeroxemnas wrote:>Did it for 20 dollars that he didn't even get.
How cucked can one man be?
Removing it takes work too. Would you like to try it?D&B wrote:Why keep it in when you can't stand working on it and nobody wants to touch this thrash heap almost half the player base and some don't enjoy?
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
Bet?PKPenguin321 wrote:Removing it takes work too. Would you like to try it?D&B wrote:Why keep it in when you can't stand working on it and nobody wants to touch this thrash heap almost half the player base and some don't enjoy?
Not a challenge, just saying people are too lazy to do it when there's not even a promise of it getting merged anywaysD&B wrote:Bet?PKPenguin321 wrote:Removing it takes work too. Would you like to try it?D&B wrote:Why keep it in when you can't stand working on it and nobody wants to touch this thrash heap almost half the player base and some don't enjoy?
I'm tentatively onboard with doomguy here, but then I get thinking otherwise.RandomMarine wrote:There were already three antags that can be untouchable, invisible observers until they have the perfect opportunity to appear and act, then quickly disappear.
That shit is awful. We didn't need a fourth. Hopefully the mode stays out of rotation until the whole idea behind clockers warping in from another zlevel is axed.
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
Kraso wrote:hi gay
wubli wrote:xhuis you said you were feeling better but every thread you make makes me worry more about your sanity
ExcessiveUseOfCobblestone wrote:Sorry I was making fun of xhuis' """""compromise""""" who insisted that was the correct term to use.
CitrusGender wrote:We've ended up disabling clockcult on sybil and bagil now (terry is having some problems.) We will give Xhuis some time until he wishes to work upon it again. As of now, please use this thread for ideas and not for bickering.
wubli wrote:you are a cultist of the gay
IkeTG wrote:It's a reflection of humanity, like all of man's creation. You cannot divorce this act from yourself, in a way there's a big titty moth inside all of us.
wesoda25 wrote:yeah no one was curious what it was from. Imagine choosing being a degenerate as your forum gimmick, LOL
Addendum: Crew has 3 invasion attempts. If they fail all three, the clock cucks win. At 5 minutes whose portals last for 10 seconds, at 15 minutes whose portals last for 30 seconds, and at 30 minutes whose portals last for 1 minute.ShadowDimentio wrote:Best thing to do would be to turn the mode into No Heroes Allowed! lite.
Clockcucks get a set duration of time to carve a labyrinth out of a giant chunk of brass and fill it with traps and other such devilry, and have to place [important clockcuck thing] at the most secure spot of their choosing THAT HAS AT LEAST ONE PATH LEADING BACK TO THE START UNHINDERED BY DENSE OBJECTS.
When the alarm sounds the walls turn indestructible and crew start pouring out of the start and have to navigate the labyrinth, not dying to traps and trying to find the [clockcuck thing] based on vague directional sounds. If they manage to get there, they have to pick it up and take it all the way back to the start, while an alarm alerts the clockcucks that their [thing] just got stolen and to get it back before they escape. If they do, the clockcucks can't move it back but then have to defend it where it dropped until they either lose it again or they win.
Bam problem solved, no more chucklefucks just rushing wallsmashing hulks or mechs, you gotta actually wander the labyrinth.
WYCIShadowDimentio wrote:ShadowDimentio wrote:Best thing to do would be to turn the mode into No Heroes Allowed! lite.
Clockcucks get a set duration of time to carve a labyrinth out of a giant chunk of brass and fill it with traps and other such devilry, and have to place [important clockcuck thing] at the most secure spot of their choosing THAT HAS AT LEAST ONE PATH LEADING BACK TO THE START UNHINDERED BY DENSE OBJECTS.
When the alarm sounds the walls turn indestructible and crew start pouring out of the start and have to navigate the labyrinth, not dying to traps and trying to find the [clockcuck thing] based on vague directional sounds. If they manage to get there, they have to pick it up and take it all the way back to the start, while an alarm alerts the clockcucks that their [thing] just got stolen and to get it back before they escape. If they do, the clockcucks can't move it back but then have to defend it where it dropped until they either lose it again or they win.
Bam problem solved, no more chucklefucks just rushing wallsmashing hulks or mechs, you gotta actually wander the labyrinth.
Based on my experiments, I think about...seventy two point three four times. The real trick is that point three four.D&B wrote:How many times can you microwave a ramen cup before it starts gaining sentience
have you ever played a round where everyone gets convertedShadowflame909 wrote:It was never really that bad, like gangs where every round was a travesty. It had a gimmick, and it was fun. I say old clock cult just left too much of a sour taste in everyones mouths. So it just became a "meme" to bash and hate on it without any reason. I get getting taken out of the round as a head of staff by a vitality matrix is no fun. But, It's not the worst "cheat" I can think of. Especially with lings. Rip, not the worst but simply nothing Xhuis could do would make people 100 percent enjoy it.
I still miss this game mode so much. Going stealth vs. declaring war, all the cool sprites and mechanics. Just trim the timings a bit (shorter) and compact it. A few easy changes (I'd do if I knew how). It's such a shame.Anuv wrote:Add this back but make the ark auto-trigger at 50% of crew converted and allow a form of auto-conversion if too many roundstart dummies die (same as revs turning into revheads early on). The mode has too many cool mechanics to keep out of rotation.
its a waste of good spriting to throw away clockcult, it can definitely be repurposed in some way and yog is hosting it if you want to see how its going thus far.Steelpoint wrote:Dead game mode is dead.
we still have hivemind iircduckay wrote:its a waste of good spriting to throw away clockcult, it can definitely be repurposed in some way and yog is hosting it if you want to see how its going thus far.Steelpoint wrote:Dead game mode is dead.
IMO the community whined too much about being one (robust) or the other (unrobust).
besides, whats harder, repurposing a ready-to-repurpose gamemode or making an entirely new game mode that hopefully doesn't get bitched to get axed... like what happened to syndicate mutineer and hivemind. i hope its the former
would you throw away some good spaghetti just because someone left onions or something you don't like inside it?confused rock wrote:“We shouldn’t waste the sprites” is probably the worst possible reason to keep clock shit around.
Yes.duckay wrote:would you throw away some good spaghetti just because someone left onions or something you don't like inside it?confused rock wrote:“We shouldn’t waste the sprites” is probably the worst possible reason to keep clock shit around.
More like would you force someone to make sauerkraut because that farmer who eats feces and fled to east berlin worked REALLY hard om that cabbage? What if I hate cabbage and all it stands for? We’re robots, we don’t even need to eat, cabbage is one of the things that matters the LEAST to us. Too bad, cabbage is now immortalised.duckay wrote:would you throw away some good spaghetti just because someone left onions or something you don't like inside it?confused rock wrote:“We shouldn’t waste the sprites” is probably the worst possible reason to keep clock shit around.
Well people were still talking about gangs up until it was excised from the code and even then it is still talked about.oranges wrote:how long are you guys going to argue about a gamemode that is dead and gone
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