Qustinnus wrote:people complained that showering with clothes is dumb and I should remove it so I did
Sweet! I guess I haven't played since this latest change, I haven't had much time for /tg/station today.
Qustinnus wrote:is already being solved in an upcoming
Sweet! Looking forward to it!
Qustinnus wrote:literaly just tardwrangle players like that
I spent most of a shift once chasing a clown around the medbay who was so loud and annoying I couldn't focus on saving people. I suck at tardwrangling
That day I learned you could turn instrument sounds off.
Qustinnus wrote:resolving most of this as well
Nice!
Qustinnus wrote:
https://tgstation13.org/phpBB/viewtopic ... remove+map
I'm going by this thread and I won't stop because either the people maintaining the maps can do their job or we can go back to 1 map. I realize you dont dev in dreammaker but updating 7 maps in a PR is aids and will probably kill a PR. If they "never agreed to do the work" then they shouldnt be making maps for TG.
like for real oranges can we get a refresher on if anything from that thread will happen? I'd love to stop this shitty stagnation on most features because im apparently super lazy because I wont maintain 7 maps for each and every feature I put out.
Alright, the thread makes a lot of good points. I haven't deved in dreammaker, and I'm too new to SS13 to judge how important multiple maps are. At the very least, maybe there needs to be some feature where a PR can specify to keep only certain maps in rotation if the PR is approved? Then if the PR turns out to suck, the maps can go back in when it's reverted -- and if people love the PR, then the maps stay out until they're updated.
It feels like there should be some protection against a coder deciding only their favorite map will be played on /tg/ for the forseeable future, but I didn't think my previous opinion through enough: there absolutely needs to be a way to quickly test and iterate on new features without making it compatible with a bunch of maps first.
Even if it's something like 'We're beta-testing this feature for a couple of days; all rounds will be on Metastation/Deltastation/whatever, then the change will be reverted and all maps will be open again until the revised version of the new feature goes up, repeat as many times as needed until feature is basically finished and becomes the new baseline, then update or cut maps from the new rotation'. But maybe that would be way too slow for the pace of SS13 development, I dunno.