Disembowelment on living targets is a bad mechanic.
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Disembowelment on living targets is a bad mechanic.
Title says it all. Disembowelment is an RNG 1 hit kill.
Also hilariously, it doesnt take damage taken into account when it activates, if you are augged in full armor you can take no damage and still get disemboweled.
Keep disembowelment but require the target to be dead first.
Also hilariously, it doesnt take damage taken into account when it activates, if you are augged in full armor you can take no damage and still get disemboweled.
Keep disembowelment but require the target to be dead first.
- Yakumo_Chen
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Re: Disembowelment on living targets is a bad mechanic.
never seen it happen. What items in the game can actually disembowel on a living, not-crit target?
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Re: Disembowelment on living targets is a bad mechanic.
Cult swordYakumo_Chen wrote:never seen it happen. What items in the game can actually disembowel on a living, not-crit target?
Fire axe
captain's saber
basically any sharp item with robust damage
Code: Select all
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Re: Disembowelment on living targets is a bad mechanic.
Yakumo is fucking blind or lying if they've never seen it happen, it happens half the time someone gets slashed once with a (d)esword. It's blatantly obvious that gutting is broken, it's only a matter of when someone is motivated enough to fix it.
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Re: Disembowelment on living targets is a bad mechanic.
I was wearing a engineering hardsuit and a ash lizard ran past me and hit me once in the chest with a lavaland axe.
That one hit instantly disemboweld me and killed me on tbe spot.
The mechanic does need a rework.
That one hit instantly disemboweld me and killed me on tbe spot.
The mechanic does need a rework.
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Re: Disembowelment on living targets is a bad mechanic.
Also chaplain weapon Hand of God does burn damage yet seems to have an insane disembowel chance too
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Re: Disembowelment on living targets is a bad mechanic.
Anything with 15+ damage and sharpness can disembowel living targets. so it doesnt take much, circular saws and spears for example.
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Re: Disembowelment on living targets is a bad mechanic.
A spear can do it. Was a rev recently and was killing sec in 2-3 spear hits because of lucky disembowels. Pretty crazyYakumo_Chen wrote:never seen it happen. What items in the game can actually disembowel on a living, not-crit target?
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Re: Disembowelment on living targets is a bad mechanic.
you can insta disembow with the esword on a full hp person
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Re: Disembowelment on living targets is a bad mechanic.
What is armour, what is a dinky ash spear slicing through my 1,000,000 times folded Engineering Hardsuit exterior.
Internal organ or artery damage is one thing but seeing all your internal organs splat on the floor from a single hit by a melee weapon is unbalanced in my opinion.
Internal organ or artery damage is one thing but seeing all your internal organs splat on the floor from a single hit by a melee weapon is unbalanced in my opinion.
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Re: Disembowelment on living targets is a bad mechanic.
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Re: Disembowelment on living targets is a bad mechanic.
I've been disembowled by a greytider hitting me twice with a cake hat. The mechanic might need some adjustment, but it is fine for really strong weapons in my opinion.
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Re: Disembowelment on living targets is a bad mechanic.
this would be easy to change if i could figure out when this was added. anybody know what PR caused this?
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Re: Disembowelment on living targets is a bad mechanic.
This what you're looking for?
https://github.com/tgstation/tgstation/pull/17419
Disemboweling is what happens when you "dismember" a torso. I'm guessing the chances of that happening got swept in with adjustments to how chopping off limbs works
https://github.com/tgstation/tgstation/pull/17419
Disemboweling is what happens when you "dismember" a torso. I'm guessing the chances of that happening got swept in with adjustments to how chopping off limbs works
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Re: Disembowelment on living targets is a bad mechanic.
No, the disemboweling of living targets is much more recent.Mickyan wrote:This what you're looking for?
https://github.com/tgstation/tgstation/pull/17419
Disemboweling is what happens when you "dismember" a torso. I'm guessing the chances of that happening got swept in with adjustments to how chopping off limbs works
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Re: Disembowelment on living targets is a bad mechanic.
Might be this one, there was no living check but previously dismemberment needed fully damaged limbs so if your chest was at max you were already dead
https://github.com/tgstation/tgstation/pull/38436
A living check was added for the head but not the torso
https://github.com/tgstation/tgstation/pull/38436
A living check was added for the head but not the torso
- wesoda25
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Re: Disembowelment on living targets is a bad mechanic.
Id make a PR if I could easily identify which file is actually involved, both of those have tonnnnnsss of stuff to sift through and I don't care enough for that. TBH I'd just make it only disembowl if damage of torso is >50.
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Re: Disembowelment on living targets is a bad mechanic.
The bit that stops this for heads:
Code: Select all
/obj/item/bodypart/head/can_dismember(obj/item/I)
if(!((owner.stat == DEAD) || owner.InFullCritical()))
return FALSE
return ..()
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Re: Disembowelment on living targets is a bad mechanic.
Pretty sure it'd be easy to just copy + paste for torso, and change the condition if you wanted.
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Re: Disembowelment on living targets is a bad mechanic.
Disembowelment is a 1 hit kill, even on an injured target it is really fucking lame. The damage it causes cant be fixed in time to save the persons life.wesoda25 wrote:Id make a PR if I could easily identify which file is actually involved, both of those have tonnnnnsss of stuff to sift through and I don't care enough for that. TBH I'd just make it only disembowl if damage of torso is >50.
Dismembering limbs lets you fight back or run, dismembering organs instantly puts you into permastun and you die with little anyone can do to save you.
If you want to change it, remove it from living targets all together instead of leaving an instant kill in the game.
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Re: Disembowelment on living targets is a bad mechanic.
i havent read up much at all but id like to say that 1 hit disembowels were hardcoded out until the limb damage rework (by xdtm i think?), after that same change you could also 1 hit headshot for a few days until it was patched out, for some reason disembowelment was never changed to be the same.
If an item is normal sized or bigger it can dismember if it's sharp, or if it's burn damage based (fucking cakehat).
I don't really thing 1 hit 100% assured death is the best thing to give to common items, but I must say it's always funny watching someone misclick themselves or someone else and ripping their guts out, bonus points if it was something memey like cakehat.
If an item is normal sized or bigger it can dismember if it's sharp, or if it's burn damage based (fucking cakehat).
I don't really thing 1 hit 100% assured death is the best thing to give to common items, but I must say it's always funny watching someone misclick themselves or someone else and ripping their guts out, bonus points if it was something memey like cakehat.
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Re: Disembowelment on living targets is a bad mechanic.
note that for a long period disembowelment was in, but wasn't performable on the living.
- wesoda25
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Re: Disembowelment on living targets is a bad mechanic.
Yeah true, maybe crit would be more appropriate. At that point you’re dead anyways so I don’t think it really matters.Dr_bee wrote:Disembowelment is a 1 hit kill, even on an injured target it is really fucking lame. The damage it causes cant be fixed in time to save the persons life.wesoda25 wrote:Id make a PR if I could easily identify which file is actually involved, both of those have tonnnnnsss of stuff to sift through and I don't care enough for that. TBH I'd just make it only disembowl if damage of torso is >50.
Dismembering limbs lets you fight back or run, dismembering organs instantly puts you into permastun and you die with little anyone can do to save you.
If you want to change it, remove it from living targets all together instead of leaving an instant kill in the game.
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Re: Disembowelment on living targets is a bad mechanic.
LMAO yea, notorious cap powergamer who routinely executes people with saber has 'never seen this before.' what a load of bullshitconfused rock wrote:Yakumo is fucking blind or lying if they've never seen it happen, it happens half the time someone gets slashed once with a (d)esword. It's blatantly obvious that gutting is broken, it's only a matter of when someone is motivated enough to fix it.
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Re: Disembowelment on living targets is a bad mechanic.
based and floorpilledwesoda25 wrote:Made a PR. https://github.com/tgstation/tgstation/pull/42815.
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Re: Disembowelment on living targets is a bad mechanic.
I have bad luck because I seem to get RNG knocked out from a blow to the head like 5x as often as disemboweled.
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Re: Disembowelment on living targets is a bad mechanic.
I remember getting knocked out by being hit with an axe once because the guy just ran off assuming I was in crit and it ended up saving me
But now that I went looking at the code I wonder if it was coincidental because I can't find anything about it. I may just be missing something though.
But now that I went looking at the code I wonder if it was coincidental because I can't find anything about it. I may just be missing something though.
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Re: Disembowelment on living targets is a bad mechanic.
isn't it punches to the head or groin that stun? like, fists, not weapons?
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Re: Disembowelment on living targets is a bad mechanic.
several years ago head hits koed at a 10% lower chance than a knockdown if targetting the chest, but not any more.
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Re: Disembowelment on living targets is a bad mechanic.
I think we can all agree that RNG in combat sucks.
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Re: Disembowelment on living targets is a bad mechanic.
And yet disarming is still a thing and it would probably be overall bad if it got removed. So be careful with generalizations like this.Dr_bee wrote:I think we can all agree that RNG in combat sucks.
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Re: Disembowelment on living targets is a bad mechanic.
This makes me wonder if there is a way to change disarm to make it more predictable while maintaining its use as a method to fight people. Turning disarm into a movement slowdown and click delay increase for your enemies for example.MisterPerson wrote:And yet disarming is still a thing and it would probably be overall bad if it got removed. So be careful with generalizations like this.Dr_bee wrote:I think we can all agree that RNG in combat sucks.
You are right however, It was too broad of a generalization. I should refine it to "RNG instant wins" such as disembowel or stuns.
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Re: Disembowelment on living targets is a bad mechanic.
disarm is an rng stun, and very op in that regard. if someone could get a push off with every disarm, standing next to them would be completely unsafe. Rng is a good way to balance something sometimes, but there's almost always a better way- take how fallout 4 did crits vs fallout 3, or how crits are used to balance defensive walls in pokemon.
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Re: Disembowelment on living targets is a bad mechanic.
I toyed with the idea of having the stun chance tied to remaining health or ditching it in favor of doing some stamina damage each hit. Not that I'd ever PR anything because I don't need that kind of headache.
Disarm is just the great equalizer anyway, until the instant chain stunning is gone combat will still be boring and dumb
Disarm is just the great equalizer anyway, until the instant chain stunning is gone combat will still be boring and dumb
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Re: Disembowelment on living targets is a bad mechanic.
RNG combat is god and it's how you get stories like "I disarmed a nuke op and saved the station", but only if it's low enough so that those stories hold weight.
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Re: Disembowelment on living targets is a bad mechanic.
it isn't good
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Re: Disembowelment on living targets is a bad mechanic.
getting a disarm is the random crits of ss13
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Re: Disembowelment on living targets is a bad mechanic.
Thread is slowly becoming about RNG in combat and less about the original mechanic I complained about, which was fixed thank goodness.iksyp wrote:getting a disarm is the random crits of ss13
Could someone rename the thread? or should I start a new one?
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Re: Disembowelment on living targets is a bad mechanic.
NoDr_bee wrote:I think we can all agree that RNG in combat sucks.
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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Re: Disembowelment on living targets is a bad mechanic.
You should make a new one. If it's the same thread, some people will skip it.Dr_bee wrote:Thread is slowly becoming about RNG in combat and less about the original mechanic I complained about, which was fixed thank goodness.iksyp wrote:getting a disarm is the random crits of ss13
Could someone rename the thread? or should I start a new one?
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