So my original, hand crafted diagram of howtosupermatter
![Image](http://a.pomf.se/tyoclg.JPG)
didn't seem to be enough, to I went into the pile of shit called dream maker and made up an approximation.
This is what I have made in game (well, never quite finished it, because condoms and traitors cause shuttle calls), and below in space there would be a loop of H/E pipes, but I couldn't find the corner pieces in the editor, so fuck it.
It's pretty much as minimalist as I could make it.
You pump N2 in via canister, which directly connects into the H/E loop, so you need a fair bit of N2, especially after cooling is considered.The cold N2 is pumped into the vacuum of the containment chamber, up to a certain pressure (high pressure effects the shard).
Inside containment, the shard (which has been emittered through the glass airlock a dozen times or so), generates heat, O2 and plasma. Because the H/E pipes go straight through the chamber, it helps maintaining a low temp inside without adding more gas.
Other vents suck air out, and a filter filters any N2 out back into the H/E loop, and spaces the waste gas.
If the shard starts overheating for some reason, you can panic syphon, or open the exterior airlock (ideally the AI would do this) to empty the chamber.
If anyone wanted to turn this into a round start sort of setup, then obviously it could be much better, with shit like shutters and a mass driver, maybe more gay 'safety' such as enclosing the emitter behind shutters so radiation doesn't leak out through the glass airlock and fry people walking into the room. Also power from the collectors would need to specifically go to the SMES's, where as this one is configured to have everything linked to the grid so meh.
Also I have the tables there to make sure gas can't nudge the shard around.