hitscan laser feedback for those who didn't play
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
hitscan laser feedback for those who didn't play
If you didn't play in the hitscan laser test merges, but for some reason think you should have an opinion, put it here.
Those who played should go to https://tgstation13.org/phpBB/viewtopic ... 24#p592324
Those who played should go to https://tgstation13.org/phpBB/viewtopic ... 24#p592324
-
- Forum Soft Banned
- Joined: Sat Jun 02, 2018 10:27 am
- Byond Username: Cacogen
Re: hitscan laser feedback for those who didn't play
I didn't play in the hitscan laser test merges but I'd like to
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: hitscan laser feedback for those who didn't play
there's still time
- XivilaiAnaxes
- Joined: Sat May 11, 2019 7:13 am
- Byond Username: XivilaiAnaxes
Re: hitscan laser feedback for those who didn't play
I didn't get around to using the weaponry, but the emitters are more visually impressive.
If it doesn't bloat the code it'd be nice if they stayed that way assuming the weapons get reverted.
If it doesn't bloat the code it'd be nice if they stayed that way assuming the weapons get reverted.
Stickymayhem wrote:Imagine the sheer narcisssim required to genuinely believe you are this intelligent.
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: hitscan laser feedback for those who didn't play
I can understand marking the snarky one-liner comments under the PR as spam, but there are some replies with legitimate feedback that have been marked as spam also. That just ain't disco.
► Show Spoiler
-
- Joined: Sat Apr 19, 2014 8:02 pm
- Byond Username: Man_Shroom
Re: hitscan laser feedback for those who didn't play
i think that the lasers should only hitscan if you manage to directly click on a person. this will naturally limit their range to the standard screen range, as well as allow counterplay in terms of hiding yourself under tables or what have you. clicking the floor tile under a guy or behind him should make it hitscan the floor and miss the guy. only a direct click on a person should qualify.
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: hitscan laser feedback for those who didn't play
dodging lasers is fun
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: hitscan laser feedback for those who didn't play
maybe you should copy paste them here then print them out and shove them up your assFarquaar wrote:I can understand marking the snarky one-liner comments under the PR as spam, but there are some replies with legitimate feedback that have been marked as spam also. That just ain't disco.
- Farquaar
- Joined: Sat Apr 07, 2018 7:20 am
- Byond Username: Farquaar
- Location: Delta Quadrant
Re: hitscan laser feedback for those who didn't play
Nah.oranges wrote:maybe you should copy paste them here then print them out and shove them up your assFarquaar wrote:I can understand marking the snarky one-liner comments under the PR as spam, but there are some replies with legitimate feedback that have been marked as spam also. That just ain't disco.
► Show Spoiler
- Flatulent
- Forum Soft Banned
- Joined: Thu Nov 28, 2019 8:36 am
- Byond Username: FlatulentIndustrialist
- Location: Sao Paulo, Brazil
Re: hitscan laser feedback for those who didn't play
making lasers hitscan removes any element of strategy about firefights, significantly buffs security because most of the times sec would miss disabler shots and criminals could dodge lasers in hallways.
if you wish to buff lasers this isnt a correct way to do it. perhaps you could increase projectile speed or tweak damage but making travel instant is a terrible idea
Also im curious how laser deflection is supposed to work? Guaranteed laser damage on whoever shot guy with eshield?
if you wish to buff lasers this isnt a correct way to do it. perhaps you could increase projectile speed or tweak damage but making travel instant is a terrible idea
Also im curious how laser deflection is supposed to work? Guaranteed laser damage on whoever shot guy with eshield?
Mothblocks, winter 2020, “successfully” preventing bagil death with relevant data wrote:You seem to be under the fallacy that reinforcing that Bagil is a TDM shithole where you must carry bolas and spears on you at all times, while looking for the next valid to hunt down is a positive change to the server. I don't. The data suggests other people don't.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
- saprasam
- Joined: Fri Nov 16, 2018 11:42 pm
- Byond Username: Saprasam
Re: hitscan laser feedback for those who didn't play
PKPenguin321 wrote:dodging lasers is fun
-
- Forum Soft Banned
- Joined: Fri Aug 28, 2020 2:31 pm
- Byond Username: FFakka
Re: hitscan laser feedback for those who didn't play
I really subscribe to the "dodging is fun and a valuable addition of skill to combat" argument, I also think lasers are pathetic and would rather fight nukies with bolas and stunbatons at their current powerlevel. Countering lasers is easy, but I don't see why we should just make it instant and remove "freedom" from combat instead of just buffing laser in less dramatic ways. Make it shoot faster, projectile a bit faster, and give it 5 more damage or maybe 5 more shots. pick any combination, maybe all at once are a bit much.
instant hits seems too easy and brutal a solution although it looks nice, it will dumb down combat and enable cheaters. maybe this could be a special "death ray" that charges, shoots continuously once fired (which is a big downside imo) and does tons of burn over time and is locked behind some ~40 mins of science. I like what u invented but not where you place it, making sec empty disabler is really, really fun (ofc still possible after this change, just not by playing well but relying on the other guy to aim like a tomato)
Edit: Seems that c*ders know better and shooting faster or faster projectiles will both cause lag issues because this game is a trashcan. in that case, buff damage to 25 to reward hitting with the shitty laser we have now and think about reworking projectiles instead? idk what can be done, but instantly hitting "good" lasers seem more boring to methan slow af "bad" projectile lasers, especially when they look like deathrays but hit like a toolbox. im gonna play and test later
instant hits seems too easy and brutal a solution although it looks nice, it will dumb down combat and enable cheaters. maybe this could be a special "death ray" that charges, shoots continuously once fired (which is a big downside imo) and does tons of burn over time and is locked behind some ~40 mins of science. I like what u invented but not where you place it, making sec empty disabler is really, really fun (ofc still possible after this change, just not by playing well but relying on the other guy to aim like a tomato)
Edit: Seems that c*ders know better and shooting faster or faster projectiles will both cause lag issues because this game is a trashcan. in that case, buff damage to 25 to reward hitting with the shitty laser we have now and think about reworking projectiles instead? idk what can be done, but instantly hitting "good" lasers seem more boring to methan slow af "bad" projectile lasers, especially when they look like deathrays but hit like a toolbox. im gonna play and test later
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: hitscan laser feedback for those who didn't play
how would any of you know you haven't played
-
- Forum Soft Banned
- Joined: Fri Aug 28, 2020 2:31 pm
- Byond Username: FFakka
Re: hitscan laser feedback for those who didn't play
im a coder at heart, i dont need to play to know betteroranges wrote:how would any of you know you haven't played
-
- Forum Soft Banned
- Joined: Sat Jun 02, 2018 10:27 am
- Byond Username: Cacogen
Re: hitscan laser feedback for those who didn't play
I used a hitscan emitter to break open secure crates on locally hosted code to test probabilities of them exploding and I remember the 'muzzle flash' on the emitter looked bad and I think one shot hit you three times or something which was confusing
technokek wrote:Cannot prove this so just belive me if when say this
NSFW:
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
- Byond Username: PKPenguin321
- Github Username: PKPenguin321
- Location: U S A, U S A, U S A
Re: hitscan laser feedback for those who didn't play
dodging lasers being fun already existed when i have playedoranges wrote:how would any of you know you haven't played
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: hitscan laser feedback for those who didn't play
i think we should discuss this for the next maintainer discord meeting
# remoove stunbatons
#give all antags with stinky hands stinky op disabler hands so its theoretically dodgeable but not really in practice
this is a good necro because everyone who posted in this thread is still active on the forums
# remoove stunbatons
#give all antags with stinky hands stinky op disabler hands so its theoretically dodgeable but not really in practice
this is a good necro because everyone who posted in this thread is still active on the forums
► Show Spoiler
Who is online
Users browsing this forum: No registered users