[POLL] re-add trekchems with downsides
- iamgoofball
- Github User
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- Byond Username: Iamgoofball
- Github Username: Iamgoofball
[POLL] re-add trekchems with downsides
the 4 flagship trekchems will only come back under these conditions:
they have overdosing effects
they have addiction effects
they have downsides
this puts them in line with the other chems
potential:
maybe locked to a special r&d beaker
they have overdosing effects
they have addiction effects
they have downsides
this puts them in line with the other chems
potential:
maybe locked to a special r&d beaker
Last edited by peoplearestrange on Mon Feb 02, 2015 4:30 pm, edited 1 time in total.
Reason: title edit for [poll]
Reason: title edit for [poll]
- Not-Dorsidarf
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Re: re-add trekchems with downsides
Voted no because "flagship trekchems with overdosing effects, downsides, and addictions" is pretty much just saying "I will make the current chemicals apply on ingestion".
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: โSun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- AnonymousNow
- Joined: Tue Jul 15, 2014 1:41 pm
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Re: re-add trekchems with downsides
Make them the beginners' chemicals.
Easy to make. Relatively difficult to overdose on. Relatively difficult to get addicted to.
But also weak. Good for surface scratches, or if you have small amounts of damage on multiple limbs, but if you need any significant healing beyond that you'll need either a doctor or a more potent and complicated medicine and/or mixture.
There. Done. Fixed.
Easy to make. Relatively difficult to overdose on. Relatively difficult to get addicted to.
But also weak. Good for surface scratches, or if you have small amounts of damage on multiple limbs, but if you need any significant healing beyond that you'll need either a doctor or a more potent and complicated medicine and/or mixture.
There. Done. Fixed.
Hornygranny wrote:It's not your codebase. It's our codebase. You can imply soft power as much as you want, but you don't have it. Division between the server and project is absolute. I'm not interested in reading dezzmont platitudes for the billionth time and won't be checking back in this thread.
Spoiler:
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Re: re-add trekchems with downsides
Dont really see the point. Whats the current issue with healing? I thought it was all fine. If there is a problem, just re-add Bruise Packs and Ointment to Medkits.
- iamgoofball
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- Github Username: Iamgoofball
Re: re-add trekchems with downsides
paprika has you covered thereAlex Crimson wrote:Dont really see the point. Whats the current issue with healing? I thought it was all fine. If there is a problem, just re-add Bruise Packs and Ointment to Medkits.
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Re: re-add trekchems with downsides
Yeah, buried in a Bleeding mechanic PR that has over 100 comments and still isnt merged/closed.iamgoofball wrote:paprika has you covered thereAlex Crimson wrote:Dont really see the point. Whats the current issue with healing? I thought it was all fine. If there is a problem, just re-add Bruise Packs and Ointment to Medkits.
But really, has there been any reason to re-add the old chems now?
- DemonFiren
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- In Game PermaBanned
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Re: re-add trekchems with downsides
Except not on this poll.DemonFiren wrote:Yeah, the overwhelming majority.
Spoiler:
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- TGMC Administrator
- Joined: Mon Apr 28, 2014 4:40 am
- Byond Username: Lumipharon
Re: [POLL] re-add trekchems with downsides
That's because this poll is
Yes: Bring 4 old chems back, only goonified
or
No: Don't bring them back at all.
Yes: Bring 4 old chems back, only goonified
or
No: Don't bring them back at all.
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Re: [POLL] re-add trekchems with downsides
Voted no because I would rather not have the old chems back then have them back and be fucking useless.
- Babin
- Joined: Tue Feb 03, 2015 1:47 am
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Re: re-add trekchems with downsides
This poll is asking for people to choose which poison they want to swallow.Cipher3 wrote:Except not on this poll.DemonFiren wrote:Yeah, the overwhelming majority.
- paprika
- Rarely plays
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- Byond Username: Paprka
- Location: in down bad
Re: [POLL] re-add trekchems with downsides
It doesn't matter what you name them, honestly, I'd rather not have trekchem if we're stuck with this stupid system.
Oldman Robustin wrote:It's an established meme that coders don't play this game.
- WeeYakk
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Re: [POLL] re-add trekchems with downsides
One of these days I'll invest the time to learn how the new chem system works. As there's no wiki that I can easily find, it won't be this day.
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Re: [POLL] re-add trekchems with downsides
Are you fucking retarded? There is a fucking wiki button on the main page of tgstation13.orgRaven776 wrote:One of these days I'll invest the time to learn how the new chem system works. As there's no wiki that I can easily find, it won't be this day.
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- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
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Re: [POLL] re-add trekchems with downsides
There's like 15 fucking polls about this already that all lead to the same thing.
Stop making polls that aren't going to mean shit because nobody will act on them anyway.
Stop making polls that aren't going to mean shit because nobody will act on them anyway.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
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Re: [POLL] re-add trekchems with downsides
if only there was someway we could make people listen
- Deantwo
- Joined: Thu Jun 05, 2014 6:57 pm
- Byond Username: Deantwo
Re: [POLL] re-add trekchems with downsides
Yeah I am tired of people using this as an excuse!Bombadil wrote:Are you fucking retarded? There is a fucking wiki button on the main page of tgstation13.orgRaven776 wrote:One of these days I'll invest the time to learn how the new chem system works. As there's no wiki that I can easily find, it won't be this day.
There is even a button ingame that opens the freaking wiki.
And clearly no one has even looked at the wiki recently because I (and others) did indeed update it with the new chemicals:
https://tgstation13.org/wiki/Guide_to_medicine
https://tgstation13.org/wiki/Guide_to_chemistry
With that said, this poll is useless.
It can't be answered with just a yes or no.
I can see overdosing is a way to balance the "just pump 1000 units of super chemicals into me and i can't die lol".
But you didn't even mention or hint at that that is the reason you wanna do that.
So many of the polls I see on the chemistry topic are so binary that it's not even funny.
EXPLAIN your reasoning so people that don't follow you all over the internet actually know what your trying to do and why.
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- TGMC Administrator
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Re: [POLL] re-add trekchems with downsides
But this is actually an issue where is canbe binary. Many, many people DO NOT WANT goonchem. It is not explicitly one part of it that they would like changed, it is the overall system, which was built for, and designed with goonstation in mind.
- Deantwo
- Joined: Thu Jun 05, 2014 6:57 pm
- Byond Username: Deantwo
Re: [POLL] re-add trekchems with downsides
Yeah, but no matter rather we keep the GoonChem changes or not, we will still be working on making it our own system.lumipharon wrote:But this is actually an issue where is canbe binary. Many, many people DO NOT WANT goonchem. It is not explicitly one part of it that they would like changed, it is the overall system, which was built for, and designed with goonstation in mind.
Question is, how much of the code need to be scraped and how much can be re-used. Which is why I made a poll to try and find the issue.
I am sure that if the work "GoonChem" has never been used, few people would be complaining.
And from my poll it seems that people most of all don't like that the names of the chemicals changed.
Anyway, going to go change my poll a little I think.
- paprika
- Rarely plays
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- Location: in down bad
Re: [POLL] re-add trekchems with downsides
WeeYakk wrote:Where's the bring them back without downsides option?
Oldman Robustin wrote:It's an established meme that coders don't play this game.
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Re: [POLL] re-add trekchems with downsides
Are you actually saying goonchem will not be reverted no matter what?Deantwo wrote:Yeah, but no matter rather we keep the GoonChem changes or not, we will still be working on making it our own system.lumipharon wrote:But this is actually an issue where is canbe binary. Many, many people DO NOT WANT goonchem. It is not explicitly one part of it that they would like changed, it is the overall system, which was built for, and designed with goonstation in mind.
- Steelpoint
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- Github Username: Steelpoint
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Re: [POLL] re-add trekchems with downsides
Coderbus has said that they will (from what I've read) not accept a revert of Goon Chem.
- Steelpoint
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- Github Username: Steelpoint
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Re: [POLL] re-add trekchems with downsides
I should say its a very controversial change and "some" headcoders have stated that they don't want it reverted, but some do.
Essentially its a clusterfuck with no one taking leadership of the situation and everyone is essentially just rolling with it.
Essentially its a clusterfuck with no one taking leadership of the situation and everyone is essentially just rolling with it.
- Deantwo
- Joined: Thu Jun 05, 2014 6:57 pm
- Byond Username: Deantwo
Re: [POLL] re-add trekchems with downsides
I don't speak for anyone on coderbus, I just don't want to see the code go to waste.dezzmont wrote:Are you actually saying goonchem will not be reverted no matter what?Deantwo wrote:Yeah, but no matter rather we keep the GoonChem changes or not, we will still be working on making it our own system.lumipharon wrote:But this is actually an issue where is canbe binary. Many, many people DO NOT WANT goonchem. It is not explicitly one part of it that they would like changed, it is the overall system, which was built for, and designed with goonstation in mind.
Guess I fear what Paprka was trying to do, a mega revert PullRequest that breaks more than it fixes.
Some of the changes could be changed back to how it was before maybe, but I don't think we will see a total revert of everything done over the last month.
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Re: [POLL] re-add trekchems with downsides
I hope you realize how much this damages coder-player relations.Deantwo wrote: Guess I fear what Paprka was trying to do, a mega revert PullRequest that breaks more than it fixes.
"We can't revert this! It is too early to see what will happen!" really rings hollow when a month later we get "We can't revert this! It will break things because it has been around too long."
I get that it isn't your primary reason for opposing a revert, I really honestly do, but just as a bit of a tip, this shouldn't even be part of the argument if the primary argument against a revert was "It needs time for people to like it."
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Re: [POLL] re-add trekchems with downsides
Coderbase: We'll give you what you want but we will fuck you up the ass with a tree stump. That makes everything better right?
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Re: [POLL] re-add trekchems with downsides
this isnt even giving us what we want its just a horrible, thinly veiled attempt at making people shut up about reverting goonchem
when paprika already made a pr reverting it before (which was closed to be polled again)
which really is the best option imo, goonchem is a huge mess and its only being backed by two highly biased people
when paprika already made a pr reverting it before (which was closed to be polled again)
which really is the best option imo, goonchem is a huge mess and its only being backed by two highly biased people
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
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Re: [POLL] re-add trekchems with downsides
I will not be satisfied with this thinly veiled attempt to pacify the playerbase you hsould of just mixed goon chems and regular chems together to add more gameplay elements rather than swiftly and quickly change the game
Planet Station Best Station
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Re: [POLL] re-add trekchems with downsides
Voted No, because there is no "Revert Goonchem entirely option"
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Re: [POLL] re-add trekchems with downsides
how about just bring back tgchem alongside goonchem :^)
like you should have kept in the fucking first place :^^^)))))
like you should have kept in the fucking first place :^^^)))))
dezzmont wrote:I am one of sawrge's alt accounts
dezzmont wrote:sawrge has it right.
Connor wrote:miggles is correct though
- OliveOil
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Re: [POLL] re-add trekchems with downsides
I don't understand why goonchem hasn't been reverted yet. There's been massive backlash everywhere and only a handful of people are insistent on it.
As for the poll: if you're gonna bring the chems back, bring them the way they were.
As for the poll: if you're gonna bring the chems back, bring them the way they were.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: [POLL] re-add trekchems with downsides
Because coderbus is seperate from tgstation and entirely unaccountable.
Nothing short of direct intervention by scaredy or insane devotion from a headmin will change this relationship and that will likely never happen
Nothing short of direct intervention by scaredy or insane devotion from a headmin will change this relationship and that will likely never happen
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- DemonFiren
- Joined: Sat Dec 13, 2014 9:15 pm
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Re: [POLL] re-add trekchems with downsides
Another reason for us to switch to Ba...no, nevermind.
- Saegrimr
- Joined: Thu Jul 24, 2014 4:39 pm
- Byond Username: Saegrimr
Re: [POLL] re-add trekchems with downsides
Is this the meme of the week? The code being unrelated to the game?Stickymayhem wrote:Because coderbus is seperate from tgstation and entirely unaccountable.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
- Deantwo
- Joined: Thu Jun 05, 2014 6:57 pm
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Re: [POLL] re-add trekchems with downsides
This thread (and poll) was started very poorly explained.
So this thread should probably just be locked.
So this thread should probably just be locked.
- OliveOil
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Re: [POLL] re-add trekchems with downsides
Just like goonchem, amirite :^)
- Steelpoint
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Re: [POLL] re-add trekchems with downsides
Sick burn.OliveOil wrote:Just like goonchem, amirite :^)
On topic I think a interesting course of action would be for someone to put up a revert PR and see how the maintainers react, its clear that Goon Chem is one of the most heavily disliked changes to the game in a very long time, I have to wonder if the maintainers are willing aggravate the player base even more by denying it being reverted.
- Deantwo
- Joined: Thu Jun 05, 2014 6:57 pm
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Re: [POLL] re-add trekchems with downsides
Let me redirect you.OliveOil wrote:Just like goonchem, amirite :^)
https://tgstation13.org/phpBB/viewtopic.php?f=10&t=2806
Since I don't believe that anyone really hates all of the new chemistry changes.
If you don't want the game to ever change, your playing the wrong game or should just set your own server with an older (and never changing) version.
- Not-Dorsidarf
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Re: [POLL] re-add trekchems with downsides
Even the Maintainer's Messiah couldn't revert goonchem.
https://github.com/tgstation/-tg-station/pull/7515
https://github.com/tgstation/-tg-station/pull/7515
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: โSun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
- Steelpoint
- Github User
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- Github Username: Steelpoint
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Re: [POLL] re-add trekchems with downsides
That is a worse poll than this threads poll. Always use the ideology of KISS, Keep It Simple Stupid. Having 13 different poll options, of which you can vote multiple times, is unreliable and ineffective.Deantwo wrote:Let me redirect you.OliveOil wrote:Just like goonchem, amirite :^)
https://tgstation13.org/phpBB/viewtopic.php?f=10&t=2806
Since I don't believe that anyone really hates all of the new chemistry changes.
If you don't want the game to ever change, your playing the wrong game or should just set your own server with an older (and never changing) version.
Not to mention that the options with the largest votes are against the changes (Removeal of BruisePacks/Ointment, Goon Chem overall, Copying Goon, etc)
- Not-Dorsidarf
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Re: [POLL] re-add trekchems with downsides
I reiterate my point - If Paprika, with two landslide pro-removal polls as evidence, couldn't get goonchem removed and prompted a response from hg that "We're not removing goonchem", then it's simply not going to happen.
kieth4 wrote: infrequently shitting yourself is fine imo
There is a lot of very bizarre nonsense being talked on this forum. I shall now remain silent and logoff until my points are vindicated.
Player who complainted over being killed for looting cap office wrote: โSun Jul 30, 2023 1:33 am Hey there, I'm Virescent, the super evil person who made the stupid appeal and didn't think it through enough. Just came here to say: screech, retards. Screech and writhe like the worms you are. Your pathetic little cries will keep echoing around for a while before quietting down. There is one great outcome from this: I rised up the blood pressure of some of you shitheads and lowered your lifespan. I'm honestly tempted to do this more often just to see you screech and writhe more, but that wouldn't be cool of me. So come on haters, show me some more of your high blood pressure please.
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Re: [POLL] re-add trekchems with downsides
Or maybe don't lock threads because you are upset people are pointing out this is a false dichotomy.Deantwo wrote:This thread (and poll) was started very poorly explained.
So this thread should probably just be locked.
The feedback in the thread is valid, people don't like either option and are shoving in your face that they think presenting this as an either or issue while deliberately leaving out what they want is a sleazy move. It may be unpleasant but it is a completely valid and fair response to this thread.
- OliveOil
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Re: [POLL] re-add trekchems with downsides
You can do better than this... I never said anything about changes in general.Deantwo wrote:If you don't want the game to ever change, your playing the wrong game or should just set your own server with an older (and never changing) version.OliveOil wrote:Just like goonchem, amirite :^)
This change, this particular one, was poorly done.
And adding ole chems (and even then, different) and pretending that it will fix anything is silly.
You can make dozens more polls, but it's not like you don't know why people dislike goonchem and what would be the best course of action.
- Stickymayhem
- Joined: Mon Apr 28, 2014 6:13 pm
- Byond Username: Stickymayhem
Re: [POLL] re-add trekchems with downsides
This has always been the case. Officially coderbus is unaccountable and separate. I'm not saying it isn't retarded, I'm saying this is what their total power over the game is based in.Saegrimr wrote:Is this the meme of the week? The code being unrelated to the game?Stickymayhem wrote:Because coderbus is seperate from tgstation and entirely unaccountable.
As I've said multiple times I'm pretty much apathetic at this point.
Boris wrote:Sticky is a jackass who has worms where his brain should be, but he also gets exactly what SS13 should be
- Deantwo
- Joined: Thu Jun 05, 2014 6:57 pm
- Byond Username: Deantwo
Re: [POLL] re-add trekchems with downsides
I don't care about this poll, as it was never clearly stated what was actually gonna be added and changed.OliveOil wrote:And adding ole chems (and even then, different) and pretending that it will fix anything is silly.
And I don't see a reason to re-add the chems anyway.
I am slow and dyslexic. That along with the fact people having different opinions about it doesn't make it easy.OliveOil wrote:You can make dozens more polls, but it's not like you don't know why people dislike goonchem and what would be the best course of action.
Everything I have read suggests that people just don't like change, or the fact that it resembles what is on GoonStation.
I have never played on GoonStation, so I really could care less about that.
A few seemed to say that they miss the task of targeting limbs with healing, and some seem to just miss the instant healing.
Most people seem to just be annoyed with the names of chemicals changes, meaning they don't wanna re-learn it all.
But what is this best course of action you speak of? (Don't say "revert it")
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Re: [POLL] re-add trekchems with downsides
You don't care about this poll because people have refused to buy into your false dichotomy.Deantwo wrote:I don't care about this poll, as it was never clearly stated what was actually gonna be added and changed.OliveOil wrote:And adding ole chems (and even then, different) and pretending that it will fix anything is silly.
And I don't see a reason to re-add the chems anyway.
I am slow and dyslexic. That along with the fact people having different opinions about it doesn't make it easy.OliveOil wrote:You can make dozens more polls, but it's not like you don't know why people dislike goonchem and what would be the best course of action.
Everything I have read suggests that people just don't like change, or the fact that it resembles what is on GoonStation.
I have never played on GoonStation, so I really could care less about that.
A few seemed to say that they miss the task of targeting limbs with healing, and some seem to just miss the instant healing.
But what is this best course of action you speak of? (Don't say revert it)
You don't see a reason to re-add chems? People have given plenty of reasons. And at the end of the day it is super fucked up that you feel your desires trump everyone else's.
I am dyslexic as well but I know that your polls have consistently been deceptive. I managed to read the forums and evaluate the feedback. If you are saying you are slow then you shouldn't be allowed to do what you are doing. If you can't gather data stop trying and hand it off to someone who has taken the time and energy to read through it. If you admit you are incapable playing the sympathy card just makes you look like an idiot.
What you have read is that the change has been nearly universally panned as being really poorly thought out with very unclear design goals that just serves to make everything more frustrating and less intuitive. Pretending the logic hasn't been layed out in front of you doesn't make everyone forget they explained it to you.
The best course of action is to revert it. Sorry. I said it. The fact you don't want to hear it doesn't make it untrue. And saying that we can't say it even though it has never really been defended as a design choice makes you look like a toolbag.
- Deantwo
- Joined: Thu Jun 05, 2014 6:57 pm
- Byond Username: Deantwo
Re: [POLL] re-add trekchems with downsides
Not really my area to decide on. But yeah, as the poll says, people don't want them anyway, right?dezzmont wrote:You don't see a reason to re-add chems? People have given plenty of reasons. And at the end of the day it is super fucked up that you feel your desires trump everyone else's.
But iamgoodball's opening post didn't clearly state why he wanted to add downsides to the chems, which is why I think people voted no.
Whatever.
This game doesn't have any design goals, it runs by a "that's seems cool" kinda thing where the headmins have final say, as far as I understand anyway.dezzmont wrote:What you have read is that the change has been nearly universally panned as being really poorly thought out with very unclear design goals that just serves to make everything more frustrating and less intuitive. Pretending the logic hasn't been layed out in front of you doesn't make everyone forget they explained it to you.
So are you still talking to me or to all the coders?
It's been said that it won't be reverted. So saying that the best cause of action is to revert it is pointless.dezzmont wrote:The best course of action is to revert it. Sorry. I said it. The fact you don't want to hear it doesn't make it untrue. And saying that we can't say it even though it has never really been defended as a design choice makes you look like a toolbag.
- OliveOil
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Re: [POLL] re-add trekchems with downsides
Suggests? Well, you haven't been reading the complaints then. It can be summarized as "I don't like it", rather than "I don't like change".Deantwo wrote: I am slow and dyslexic. That along with the fact people having different opinions about it doesn't make it easy.
Everything I have read suggests that people just don't like change, or the fact that it resembles what is on GoonStation.
I have never played on GoonStation, so I really could care less about that.
You just said it :^)Deantwo wrote:
But what is this best course of action you speak of? (Don't say "revert it")
Seriously though, it's something that should have been discussed a lot more before being implanted.
And when it was live, we were told it'd just be for a while, that we could always revert if it was broken or no one liked it.
Yet here we are.
- Deantwo
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Re: [POLL] re-add trekchems with downsides
"I don't like it, because it changes stuff"?OliveOil wrote:Suggests? Well, you haven't been reading the complaints then. It can be summarized as "I don't like it", rather than "I don't like change".
OliveOil wrote:You just said it :^)
Seriously though, it's something that should have been discussed a lot more before being implanted.
And when it was live, we were told it'd just be for a while, that we could always revert if it was broken or no one liked it.
Yet here we are.
That is the reason I said not to say that the best cause of action is to revert it.Deantwo wrote:It's been said that it won't be reverted. So saying that the best cause of action is to revert it is pointless.
Also:
Code: Select all
if(!broken && number_of_people_who_like_it > 0)
revert = 0
else
revert = 1
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