Can we have a visual indicator for Space Lube'd floors?

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Re: Can we have a visual indicator for Space Lube'd floors?

Post by MrStonedOne » #43176

Bottom post of the previous page:

Make pure spacelube invisible with a short stun, but make it stack with water. Meaning that you can mix it with water to get the current stun (or a slightly shorter one) at the cost of invisibility.

IE: Long stun. Invisibility. Choose one.

Giving people the choice should alleviate most issues with nerfing it.
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by Scones » #43177

bandit wrote: This falls into the same category as disposal traps into space/glass/the singlo to me.
I disagree.

I have a pretty healthy amount of respect for the creative Atmospheric Technician/Engineer who takes the time and planning to build an elaborate pipe ride into the afterlife without being detected. The difference, however, between this and a lube trap is that while pipes take a good amount of preparation and modification to work as intended, a lube trap is as simple as clicking on floor tiles, bottle in hand, and waiting to mince whoever happens to step on the unmarked tiles of doom.
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by Intigracy » #43195

     .
Last edited by Intigracy on Wed Dec 10, 2014 8:57 pm, edited 1 time in total.
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by paprika » #43207

So lube would basically just be a way to buff water tile stun in addition to the pure stuff getting nerfed? Mite be cool.

I think people are overhyping the power of invisible lube, in all my experience as a janitor people are extremely fucking stupid and fall on obviously wet tiles anyway.

Plus, walking doesn't affect lube, HOLY FUCK ANOTHER THING TO ADD TO THE LIST
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by Raven776 » #43247

I thought the visual indicator of space lube was watching the clown rocket into a wall?
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by miggles » #43317

galoshes and noslips should be immune to lube
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by Ergovisavi » #43335

Space lube has always been a terrible (if hilarious in certain contexts) mechanic, and I find it pretty funny that few people complained about it. Lube has always been overpowered. An invisible, incredibly long stun that can't be blocked by anything? It's just a bad game mechanic. Every nook ops round when I'm the CMO I just get a spraybottle of lube and am effectively immortal.

All it really needs is a graphical indication, though, and it'd be fine for the most part.
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by Lo6a4evskiy » #43423

Ergovisavi wrote:Space lube has always been a terrible (if hilarious in certain contexts) mechanic, and I find it pretty funny that few people complained about it. Lube has always been overpowered. An invisible, incredibly long stun that can't be blocked by anything? It's just a bad game mechanic. Every nook ops round when I'm the CMO I just get a spraybottle of lube and am effectively immortal.

All it really needs is a graphical indication, though, and it'd be fine for the most part.
Lube can easily backfire though. It does require a certain set of skills to use effectively, as opposed to just annoying everybody, which is hilarious.
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by Somejerk » #43580

How would a visual reminder of Space Lube help when most of you don't even notice the wet signs?
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by MMMiracles » #43605

because having a stun equivalent to a stunbaton that you can't see and is easily mass producible is silly.
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by MisterPerson » #43612

Somejerk wrote:How would a visual reminder of Space Lube help when most of you don't even notice the wet signs?
It places the blame for dying squarely on the shoulders of the player instead of the game mechanics. It's a subtle but important difference. It removes the "that was bullshit" feeling.
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by Somejerk » #43613

Then a better fix would be to reduce or eliminate the slip distance and have the stun time in line with water slipping. A visual representation fixes nothing because, like I said, most people don't even bother to walk when wet signs are up and then attempt to kill you because you're doing your job as a Janitor. And while it is easily mass producible it generally requires you to be a Chemist or a Scientist.

Really the lack of a visual representation should be an advantage considering it requires more than just some table/hand crafting finagling.
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by Saegrimr » #43614

Somejerk wrote:Then a better fix would be to reduce or eliminate the slip distance
Just plain no.
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by Somejerk » #43615

Saegrimr wrote:
Somejerk wrote:Then a better fix would be to reduce or eliminate the slip distance
Just plain no.
Is how I feel about space lube getting a visual. I don't even use the shit but the requirements for it to be made should put it a level above the usual stuff anyone can make on a whim. It's why IEDs are bad even compared to a 50/50 Potassium/Water Bomb but with a little thought and a fuel tank...

Water and banana peels don't slip you a few tiles ahead, why is space lube any different?
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by Ergovisavi » #43624

The distance that space lube throws you is completely irrelevant, if it moved you zero tiles, it'd still be overpowered.

The reason that space lube is overpowered is because it puts all the action on the person using it. There's no counterplay. There is no possible way the player who slips on it could have known about its presence unless someone else was affected by it beforehand, and informed them. All action is directed by the player who performs the feat.

For an example of why this is stupid, if you played Bioshock 2's horrid multiplayer, you might remember stupid combo. Lighting Bolt + Elephant Gun. The lightning bolt immobilizes you, and is effectively impossible to miss with. The elephant gun is a one shot kill on a headshot. Zap, shoot, dead. There's almost nothing that the player affected can do about it, but at least in the example, given, it's theoretically possible 360 noscope someone before they can shoot you, even if the chance is incredibly slim. With space lube, even that can't possibly happen, once it happened, you already lost, effectively guaranteed.
How would a visual reminder of Space Lube help when most of you don't even notice the wet signs?
Most people don't. I sure as fuck do, and it's very important that the overlay exists. Even with the overlay, water slipping is overpowered in my opinion, and I continue to abuse it regularly.
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by Steelpoint » #43843

I think a simple ID lock on the Janitor's locker, or simply making galoshes spawn on the Janitor when he arrives on station, would make it more acceptable to make galoshes immune to space lube.

That or restricting galoshes from being ordered in via cargo.
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by paprika » #43845

What about noslip shoes?
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by Steelpoint » #43848

They should be invulnerable as well, they cost a fair chunk of your already limited resources.

Let's not overlook the fact that you have to either gain control of chemistry, or somehow make your own machines, in order to get a good supply of space lube.

I dislike lube because it removes player control and skill from its usage, unlike water which you can see you cannot see space lube, thus meaning a lot of people can die due to them simply walking down a hallway.
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by Lo6a4evskiy » #43851

I dunno, noslips are already must have. Should we make them even better?
Steelpoint wrote:I dislike lube because it removes player control and skill from its usage, unlike water which you can see you cannot see space lube, thus meaning a lot of people can die due to them simply walking down a hallway.
On the contrary, lube can backfire really badly, which means it requires skill to use effectively.
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by youngbuckliontiger » #44566

Delicious wrote:Lube slips for too long, especially considering the nerfed stun times of other weapons. It shouldn't be invisible, because there's no counterplay to it.
Hulks counter space lube and sec borgs.
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Re: Can we have a visual indicator for Space Lube'd floors?

Post by MMMiracles » #44586

Hulks still 'slip' and take brute damage from lube.
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