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Ban coders for arrivals shuttle greif killsAuto-knockdown, spacing, no warning arrival shuttle
- Wyzack
- Joined: Fri Apr 18, 2014 11:32 pm
- Byond Username: Wyzack
Re: Auto-knockdown, spacing, no warning arrival shuttle
Arthur Thomson says, "Since there are no admins I would loging with another account and kill you"
Caleb Robinson laughs.
Arthur Thomson catches fire!
certified good poster
Caleb Robinson laughs.
Arthur Thomson catches fire!
tusterman11 wrote:Can you stop lying? I just asked you and you are was a piece of shiit on me!!!
EngamerAzari's real number one fangirl <3Kor wrote:I wish Wyzack was still an admin.
certified good poster
-
- Joined: Fri Apr 18, 2014 2:24 pm
- Byond Username: Jacough
Re: Auto-knockdown, spacing, no warning arrival shuttle
I got this crazy idea. What if we made it so the arrivals shuttle doesn't leave the station at all and it just serves as a spawning point for late arrivals?
- bandit
- Joined: Thu Apr 17, 2014 7:35 pm
- Byond Username: Bgobandit
Re: Auto-knockdown, spacing, no warning arrival shuttle
too out there, the playerbase will never accept such a thing
-
- Joined: Sat Apr 19, 2014 5:19 am
- Byond Username: Gun Hog
- iamgoofball
- Github User
- Joined: Fri Apr 18, 2014 5:50 pm
- Byond Username: Iamgoofball
- Github Username: Iamgoofball
Re: Auto-knockdown, spacing, no warning arrival shuttle
Kys GHGun Hog wrote:What is the option "Kys RR"?
- Nabski
- Joined: Thu Oct 20, 2016 5:42 pm
- Byond Username: Nabski
- Github Username: Nabski89
- Location: TN
Re: Auto-knockdown, spacing, no warning arrival shuttle
Pretty sure it stands for "Kill Yourself Rescue Ranger". If you vote for that one he will be permabanned banned until appeal.
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Auto-knockdown, spacing, no warning arrival shuttle
Stand back from the doors
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Auto-knockdown, spacing, no warning arrival shuttle
I'm a simple man.
I see a meme vote, I click the meme vote.
I see a meme vote, I click the meme vote.
Voted best trap in /tg/ 2014-current
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Auto-knockdown, spacing, no warning arrival shuttle
so can I get some feedback after the recent round of nerfs and the admin toggle was added, are admins just permanently freezing it on the station or what?
- TheColdTurtle
- Joined: Sun Sep 13, 2015 7:58 pm
- Byond Username: TheColdTurtle
Re: Auto-knockdown, spacing, no warning arrival shuttle
Kinda on topic, but what what happen if someone places an end round device on the arrivals shuttle? Like a gang Dom or cult summon.
- Cobby
- Code Maintainer
- Joined: Sat Apr 19, 2014 7:19 pm
- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Auto-knockdown, spacing, no warning arrival shuttle
No but I heal anyone who gets spaced from it and teleport them to arrivals hallway.oranges wrote:so can I get some feedback after the recent round of nerfs and the admin toggle was added, are admins just permanently freezing it on the station or what?
Voted best trap in /tg/ 2014-current
- oranges
- Code Maintainer
- Joined: Tue Apr 15, 2014 9:16 pm
- Byond Username: Optimumtact
- Github Username: optimumtact
- Location: #CHATSHITGETBANGED
Re: Auto-knockdown, spacing, no warning arrival shuttle
It's supposed to remain on station while people are still on it, is that still not happening?
- FantasticFwoosh
- Joined: Mon May 04, 2015 11:25 pm
- Byond Username: FantasticFwoosh
Re: Auto-knockdown, spacing, no warning arrival shuttle
Better solution, give the arrivals shuttle sliding wall doors that are activated with a button press from the inside to open & then close itself after (or automatically open/close when the shuttle is going into transit) a bit like a subway train
When closed its as solid as a wall and atmos impassable, and does a little sliding animation when it opens. (Or use retextured blast doors)
When closed its as solid as a wall and atmos impassable, and does a little sliding animation when it opens. (Or use retextured blast doors)
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