Supermatter replacing the sing/tesla

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Qbopper
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Supermatter replacing the sing/tesla

Post by Qbopper » #268571

There was a pretty heated argument in sybil OOC today about the merits of replacing the engine with the SM. I'm not leaning one way or the other but there were quite a few people complaining, and some mentioned having issues with how the SM replacement was merged (I don't know the specifics of the complaints).

Thread that proposed the change: https://tgstation13.org/phpBB/viewtopic.php?f=10&t=9863

I don't have a specific opinion beyond "I think engineering could be more interesting", this thread is more because I'd prefer the people with problems to tell it to people who can make those changes than me
Limey wrote:its too late.
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Re: Supermatter replacing the sing/tesla

Post by onleavedontatme » #268573

Should paste the argument here then if you want people to be able to read it.
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Re: Supermatter replacing the sing/tesla

Post by Qbopper » #268574

Kor wrote:Should paste the argument here then if you want people to be able to read it.
It was multiple people with multiple points, and I'd have to browse through to get all of the messages

I'd rather let the people in question submit their complaints in their own words because it's a. less work for me :^) and b. I don't want to misconstrue what they have to say

EDIT: there was a lot of negative reactions to my inital "make a post in feedback forums" because people feel coders will refuse to listen to their feedback, so I'm actually not even sure if anyone will post at this point
Limey wrote:its too late.
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Re: Supermatter replacing the sing/tesla

Post by cedarbridge » #268575

SM in its current state is unwhelming power production wise and entirely too safe stability wise. It should have much better power production capabilities while also having a much greater chance of catastrophe. We mostly had this with the singulo though its power production limit was hard capped at whatever you could get out of the highest stage singulo that didn't break containment. The tesla gave entirely too much power for being essentially an even easier singulo. The SM adds complexity and the ability for scaling production, but its just so stable right now you practically have to congaline people into the thing even with full emitters and no venting to get it to explode.
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Re: Supermatter replacing the sing/tesla

Post by Lazengann » #268576

My complaint is that the only reason to set up the Singulo/Tesla instead of solars was speed and simplicity. The SM is much more complicated. The SM delaminates what feels like most rounds if it gets set up and it makes solars even more appealing. I have never once thought "Yes, the game is better with this in it."
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Re: Supermatter replacing the sing/tesla

Post by calzilla1 » #268579

I got banned for jumping in to it. Bad change
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Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

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Re: Supermatter replacing the sing/tesla

Post by iamgoofball » #268583

calzilla1 wrote:I got banned for jumping in to it. Bad change
WHY WAS MY PR CLOSED FOR FIXING THIS
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Re: Supermatter replacing the sing/tesla

Post by Qbopper » #268584

iamgoofball wrote:
calzilla1 wrote:I got banned for jumping in to it. Bad change
WHY WAS MY PR CLOSED FOR FIXING THIS
inb4thread is derailed because people don't post why they dislike the SM and just give goof shit for being a meme machine
Limey wrote:its too late.
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Re: Supermatter replacing the sing/tesla

Post by Tokiko2 » #268598

cedarbridge wrote:SM in its current state is unwhelming power production wise and entirely too safe stability wise. It should have much better power production capabilities while also having a much greater chance of catastrophe. The SM adds complexity and the ability for scaling production, but its just so stable right now you practically have to congaline people into the thing even with full emitters and no venting to get it to explode.
I've recently PR'd a whole bunch of changes that did pretty much exactly what you suggested. Try filling the chamber with plasma or co2 for more power and more FUN.
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Re: Supermatter replacing the sing/tesla

Post by Atlanta-Ned » #268600

calzilla1 wrote:I got banned for jumping in to it. Bad change
(Several times across several rounds)
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Re: Supermatter replacing the sing/tesla

Post by Qbopper » #268602

Looks like none of the people in question have posted their issues with the SM, like I said in game

OOC: Qbopper: if you won't post your complaints in a place where the people with the power to change stuff cna hear them then enjoy having the SM forever
Limey wrote:its too late.
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Re: Supermatter replacing the sing/tesla

Post by Anonmare » #268605

I like the SM because it satisfies my inner autism
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Re: Supermatter replacing the sing/tesla

Post by CPTANT » #268606

cedarbridge wrote:SM in its current state is unwhelming power production wise and entirely too safe stability wise. It should have much better power production capabilities while also having a much greater chance of catastrophe. We mostly had this with the singulo though its power production limit was hard capped at whatever you could get out of the highest stage singulo that didn't break containment. The tesla gave entirely too much power for being essentially an even easier singulo. The SM adds complexity and the ability for scaling production, but its just so stable right now you practically have to congaline people into the thing even with full emitters and no venting to get it to explode.
A PR increasing instability was merged 24 hours ago.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Supermatter replacing the sing/tesla

Post by Anonmare » #268631

I think it's important to bear in mind we had the singulo for years and years so people will obviously be less inclined to give the SM a chance. That and the singulo has had more time to be tweaked which the SM has not (not as a "real" main engine anyway).
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Re: Supermatter replacing the sing/tesla

Post by calzilla1 » #268635

Atlanta-Ned wrote:
calzilla1 wrote:I got banned for jumping in to it. Bad change
(Several times across several rounds)
(Twice)
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: Supermatter replacing the sing/tesla

Post by Qbopper » #268637

calzilla1 wrote:
Atlanta-Ned wrote:
calzilla1 wrote:I got banned for jumping in to it. Bad change
(Several times across several rounds)
(Twice)
if you knowingly did it again you have no excuse

this is off topic like I expected yeehaw
Limey wrote:its too late.
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Re: Supermatter replacing the sing/tesla

Post by calzilla1 » #268638

Qbopper wrote:
calzilla1 wrote:
Atlanta-Ned wrote:
calzilla1 wrote:I got banned for jumping in to it. Bad change
(Several times across several rounds)
(Twice)
if you knowingly did it again you have no excuse

this is off topic like I expected yeehaw
(And there were several other engies and I doubt one person jumping into it will fuck everything up)
Yee haw pask the whisky
Life is too short for anything meaningful and too long for anything memeingful
Super Aggro Crag wrote: The best shitpost youll ever be responsible for will be your obituary.
Quality debate brought to you by ColonicAcid wrote:imagine having this little empathy

do you have autism bud? does your brain not see these people as humans? are they just a faceless statistic to you?
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Re: Supermatter replacing the sing/tesla

Post by ShadowDimentio » #268641

The supermatter is a total hugbox of an engine that screams "HEY I'M ABOUT TO BLOW UP" for literally an hour before it blows up. We've gone from "the engine gets out too much" to "the engine has yet to get out once". For fuck's sake, once I set a bomb right next to the container and it didn't even fucking care. This is unacceptable.
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Re: Supermatter replacing the sing/tesla

Post by onleavedontatme » #268643

Lazengann wrote:The SM delaminates what feels like most rounds if it gets set up
ShadowDimentio wrote:the engine has yet to get out once
Hmm
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Re: Supermatter replacing the sing/tesla

Post by MollyKristoph » #268645

Jesus feckin' Christ, Timmy, there's more than enough penis to go around./catholic priest jokes

Okay, so, here's my issue with SM as it is;
No one knows what the fried hell they're doing with it. The wiki is hilariously out of date and seems to be intentionally so. The 'lol instability to satisfy my urge for <45 minute rounds' only exacerbated what is taken as a badmin masturbatory PR.
If it were an option to run concurrent or aside from the regular engines, such as what I'd seen on what was it, Delta? Great! All for that! Options are good! Or hell, even a primary, with the other two being options to set up if one wanted to do an EVA.
It's a bad engine for low pop rounds, due to the higher chance of no one knowing what the hell to do with it, and the added changes to it beyond even just the singuloose issue only exacerbates the issue. I like engineering, but when faced with this dross? Yeah, sorry, I'm setting up the solars. I wouldn't set this up even on a test server, because SM explodes. It doesn't collapse into a black hole or get supercharged into a tesla, it fething explodes.
Additionally, one argument that I heard for SM was 'o noes singuloose ebry round' or 'tesloose ebry round' is ultimately rendered moot, because now, a saboteur can just Pick and Choose what issue they want, by fiddling with the parameters. It's essentially 'what way do I want to destroy the station today' with the gas/energizer changes.
IMO, if it had been randomized, weighted towards whatever based on the position of Mars in the sky, that would be one thing. As it is, it's all of the pitfalls, none of the gameplay-side benefits.
cedarbridge wrote:but its just so stable right now you practically have to congaline people into the thing even with full emitters and no venting to get it to explode.
I've seen it loose a few times, and it just...didn't feel right. It felt like I was watching Into Darkness.
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Re: Supermatter replacing the sing/tesla

Post by CPTANT » #268657

*Ahum*

I feel people are missing what I posted:

A PR increasing instability was merged 24 hours ago.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Supermatter replacing the sing/tesla

Post by Luke Cox » #268667

I was hesitant at first, but I'm loving the change personally. Engineers fuck with the engine all round, which is great. You should be able to optimize the engine through tinkering.

Edit: In response to the PR, I'm fine with that. I feel like the engine was a little too difficult to successfully sabotage. Engineers should have some means of recourse to prevent it from going critical, but it should be frantic.
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Re: Supermatter replacing the sing/tesla

Post by Scott » #268680

I like it, good change.
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Re: Supermatter replacing the sing/tesla

Post by Lumbermancer » #268696

I'm gonna drop here my idea from other thread.

Change the SM overload effect. Explosion and or singularity is just boring. I suggested a world-wide EMP wave that would drain all power from everything (except maybe AI core), bolting down all airlocks. But anything more subtle than pure destruction would be fun.
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Re: Supermatter replacing the sing/tesla

Post by cedarbridge » #268697

Lumbermancer wrote:I'm gonna drop here my idea from other thread.

Change the SM overload effect. Explosion and or singularity is just boring. I suggested a world-wide EMP wave that would drain all power from everything (except maybe AI core), bolting down all airlocks. But anything more subtle than pure destruction would be fun.
You're describing something similar to the Cascade that /vg/ is working on.
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Re: Supermatter replacing the sing/tesla

Post by starmute » #269303

I miss the singularity being the only engine. However the people have spoken.

My biggest issue with the SM is it announces how close it is to blowing up thus ruining traitor ideas with the engine.
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Re: Supermatter replacing the sing/tesla

Post by CPTANT » #269338

starmute wrote:I miss the singularity being the only engine. However the people have spoken.

My biggest issue with the SM is it announces how close it is to blowing up thus ruining traitor ideas with the engine.

I think the instability warning should be on the engineering channel.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
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Re: Supermatter replacing the sing/tesla

Post by Tokiko2 » #269408

CPTANT wrote:
starmute wrote:I miss the singularity being the only engine. However the people have spoken.

My biggest issue with the SM is it announces how close it is to blowing up thus ruining traitor ideas with the engine.

I think the instability warning should be on the engineering channel.
That's an excellent idea.
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Re: Supermatter replacing the sing/tesla

Post by Qbopper » #269458

Tokiko2 wrote:
CPTANT wrote:
starmute wrote:I miss the singularity being the only engine. However the people have spoken.

My biggest issue with the SM is it announces how close it is to blowing up thus ruining traitor ideas with the engine.

I think the instability warning should be on the engineering channel.
That's an excellent idea.
Maybe add a check to see if there are any engineers? Otherwise +1
Limey wrote:its too late.
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Re: Supermatter replacing the sing/tesla

Post by Alipheese » #269461

Didn't like the replacement for it happend so suddenly and entirely replaced the other 2. As someone who doesn't know how to use the SM if i try to learn I get the generic move outta the way and lemme do it right response like any science position.

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Re: Supermatter replacing the sing/tesla

Post by Luke Cox » #269468

Give engineers the warnings with the percentage total, and give a generic "Warning: Crystal Delamination Imminent" warning over the common channel when it hits 75% or so
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