Xenobio is op [REVAMPED]

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Is xenobio shit

Yes
4
17%
No
20
83%
 
Total votes: 24

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cedarbridge
Joined: Fri May 23, 2014 12:24 am
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Re: Xenobio is op [REVAMPED]

Post by cedarbridge » #274679

Bottom post of the previous page:

Haevacht wrote:
cedarbridge wrote:
oranges wrote:
cedarbridge wrote:Just stopping in to remind everyone that sepia slime timestop is stronger than wizard timestop.
are you just gonna whinge or are you gonna do something about that?
Whinging doesn't require me to dig through the code and interpret how it works to change it.
https://github.com/tgstation/tgstation/pull/25699
You lazy piece of shit.
This is the true form of my anti-bikeshed powers.
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Haevacht
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Re: Xenobio is op [REVAMPED]

Post by Haevacht » #274682

cedarbridge wrote:
Haevacht wrote:
cedarbridge wrote:
oranges wrote:
cedarbridge wrote:Just stopping in to remind everyone that sepia slime timestop is stronger than wizard timestop.
are you just gonna whinge or are you gonna do something about that?
Whinging doesn't require me to dig through the code and interpret how it works to change it.
https://github.com/tgstation/tgstation/pull/25699
You lazy piece of shit.
This is the true form of my anti-bikeshed powers.
Look at the diff. Look how fucking simple it is.
Even you could have done that.
1% of a coder, 2% of a spriter, 97% >:3c

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FantasticFwoosh
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Re: Xenobio is op [REVAMPED]

Post by FantasticFwoosh » #274684

This is the most agreeable & constructive thing you have ever done Haevacht, thank you for demonstrating a point. This is the beginning of a beautiful friendship i hope between us.

Spoiler:
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Haevacht
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Re: Xenobio is op [REVAMPED]

Post by Haevacht » #274688

This post was made by FantasticFwoosh who is currently on your ignore list. Display this post.
1% of a coder, 2% of a spriter, 97% >:3c

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PKPenguin321
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Re: Xenobio is op [REVAMPED]

Post by PKPenguin321 » #274746

Xenobio is one of the interesting jobs, when this thread stops being bumped and rock gets over being killed by a xenobiologist nobody will care to change them any more because they're pretty much fine

If they're interfering with your round that much just walk in while they're on their console that makes them effectively blind and shoot them in the face
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
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ShadowDimentio
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Re: Xenobio is op [REVAMPED]

Post by ShadowDimentio » #274750

PKPenguin321 wrote:Xenobio is one of the interesting jobs, when this thread stops being bumped and rock gets over being killed by a xenobiologist nobody will care to change them any more because they're pretty much fine

If they're interfering with your round that much just walk in while they're on their console that makes them effectively blind and shoot them in the face
>Someone enters my safe space
>If they don't immidiately shoot me run into the slime pen with 10 hungry slimes
>SLIMES KILL

Come at me bro
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cedarbridge
Joined: Fri May 23, 2014 12:24 am
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Re: Xenobio is op [REVAMPED]

Post by cedarbridge » #274753

PKPenguin321 wrote: If they're interfering with your round that much just walk in while they're on their console that makes them effectively blind and shoot them in the face
This works less well on Meta where the Xeno NEET cave is almost as secure as Viro.
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Armhulen
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Re: Xenobio is op [REVAMPED]

Post by Armhulen » #274755

PKPenguin321 wrote:Xenobio is one of the interesting jobs, when this thread stops being bumped and rock gets over being killed by a xenobiologist nobody will care to change them any more because they're pretty much fine

If they're interfering with your round that much just walk in while they're on their console that makes them effectively blind and shoot them in the face
this

or in other words
Armhulen wrote:Or we could do nothing
confused rock
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Re: Xenobio is op [REVAMPED]

Post by confused rock » #274798

haha is somebody actually saying I got killed by a xenobiologist that hasn't happened in the past week at least

you aren't allowed to valid the xenobiologist until he does a bad thats like shooting a guy in toxins cuz he is doing toxins lad and if he wanted he could get metal slimes
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Cobby
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Re: Xenobio is op [REVAMPED]

Post by Cobby » #274904

ShadowDimentio wrote:
PKPenguin321 wrote:Xenobio is one of the interesting jobs, when this thread stops being bumped and rock gets over being killed by a xenobiologist nobody will care to change them any more because they're pretty much fine

If they're interfering with your round that much just walk in while they're on their console that makes them effectively blind and shoot them in the face
>Someone enters my safe space
>If they don't immidiately shoot me run into the slime pen with 10 hungry slimes
>SLIMES KILL

Come at me bro
At this point they should be your bros so just have them outside as sentinels lol.

The real feedback response is "are slimes bros or chicks" and why are slimegirls qtaf but slimeboys are #literallygross.
cedarbridge wrote:
PKPenguin321 wrote: If they're interfering with your round that much just walk in while they're on their console that makes them effectively blind and shoot them in the face
This works less well on Meta where the Xeno NEET cave is almost as secure as Viro.
This is a problem with all satellite areas and seems really overkill [even for viro]. Almost makes me want to make a thread on that alone.
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XDTM
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Re: Xenobio is op [REVAMPED]

Post by XDTM » #274920

It also means they can get isolated very easily, i remember spending a round safe but locked in xenobio due to the blob severing the walkway.
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