Webbing
- Steelpoint
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- Byond Username: Steelpoint
- Github Username: Steelpoint
- Location: The Armoury
Webbing
I'm currently proposing the addition of Webbing to the game. For those that don't know, webbing is essentially a additional storage space that can hold certain items. You place webbing onto your uniform and you can place and remove items from it.
My first PR on that is here, which currently adds two security webbings: https://github.com/tgstation/tgstation/pull/27429
I hope to expand this to allow current items to act as webbings, what comes to mind is the Detective's Holster which is currently just a overglorified Belt.
I want to enquire to you on what other items do you think should be classified as webbing, or if I should expand webbing to any other role?
The biggest thing I am thinking about is the Mining Webbing, which right now is just a alternative belt storage device.
Your thoughts?
My first PR on that is here, which currently adds two security webbings: https://github.com/tgstation/tgstation/pull/27429
I hope to expand this to allow current items to act as webbings, what comes to mind is the Detective's Holster which is currently just a overglorified Belt.
I want to enquire to you on what other items do you think should be classified as webbing, or if I should expand webbing to any other role?
The biggest thing I am thinking about is the Mining Webbing, which right now is just a alternative belt storage device.
Your thoughts?
- MMMiracles
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Re: Webbing
Labcoat pockets didn't even last that long, what makes you think this will somehow fare better?
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- Shaps-cloud
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Re: Webbing
So it's a free extra belt
- Grazyn
- Joined: Tue Nov 04, 2014 11:01 am
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Re: Webbing
Miner webbing is balanced because you have to choose between the jaunter which only works on the belt and the additional storage from the webbing. If you make webbing go on the suit then taking the jaunter+webbing becomes a no brainer. Not to mention the crusher, it can only go on the back but with your change one could go with KA on belt + crusher on back + webbing, which is some insane powercreep
- Lumbermancer
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Re: Webbing
Wear a fanny pack.
- Steelpoint
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Re: Webbing
I should note the webbing only holds two, small, items.
At minimum I want to make some of the never used/altered storage items webbing based, such as the Detective's Holster (which used to be a webbing of sorts) and the Bandolier for the Combat Shotguns.
At minimum I want to make some of the never used/altered storage items webbing based, such as the Detective's Holster (which used to be a webbing of sorts) and the Bandolier for the Combat Shotguns.
- Shaps-cloud
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Re: Webbing
So you'd be able to carry a revolver + 2 speedloaders or 20+ shotgun shells without even having to give up your belt slot?
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- Joined: Fri Dec 23, 2016 6:31 pm
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Re: Webbing
yeah I dont like it. The limits to storage are there for a reason. If you want to add webbing make it a belt item, or just open up explorer's webbing ability to hold things so it can be used for other things.
now having more sprites for stuff that does the same thing I wouldnt mind. like making a version of the sec-belt that is tacticool webbing for example.
now having more sprites for stuff that does the same thing I wouldnt mind. like making a version of the sec-belt that is tacticool webbing for example.
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- Joined: Fri May 02, 2014 3:01 am
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Re: Webbing
I know this webbing idea is bad but being able to make your own shell boxes when?Shaps-cloud wrote:So you'd be able to carry a revolver + 2 speedloaders or 20+ shotgun shells without even having to give up your belt slot?
- Steelpoint
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- Location: The Armoury
Re: Webbing
Being able to hold a handful of shells when?
I closed the PR as its clear it's unpopular.
I'll revisit the idea later on. I was thinking of perhaps offering it as a alternative armour vest that offers no armour but lets you hold a few items.
I will be looking to make the Det's Holster and the Bandolier an accessory item.
I closed the PR as its clear it's unpopular.
I'll revisit the idea later on. I was thinking of perhaps offering it as a alternative armour vest that offers no armour but lets you hold a few items.
I will be looking to make the Det's Holster and the Bandolier an accessory item.
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- Joined: Fri Dec 23, 2016 6:31 pm
- Byond Username: DrBee
Re: Webbing
Making webbing an armor slot item would be a great way to implement it, as it causes the person to make a choice, armor or storage.Steelpoint wrote:Being able to hold a handful of shells when?
I closed the PR as its clear it's unpopular.
I'll revisit the idea later on. I was thinking of perhaps offering it as a alternative armour vest that offers no armour but lets you hold a few items.
I will be looking to make the Det's Holster and the Bandolier an accessory item.
- Steelpoint
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Re: Webbing
Amusingly I just did that.
My revised and reopened PR adds a new armour vest in sec lockers called the 'webbing vest'.
it offers no real armour but it can hold up to four security items, exception of no stun batons.
So you chose between more inventory space or protection.
My revised and reopened PR adds a new armour vest in sec lockers called the 'webbing vest'.
it offers no real armour but it can hold up to four security items, exception of no stun batons.
So you chose between more inventory space or protection.
- christ110
- Joined: Sat Oct 01, 2016 4:40 am
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Re: Webbing
You forget that normal sec armor is near useless as it has stupidly low armor, and threats like nukeops, and traitors, have weapons that have stupidly high armor penetration, or against assistants and cults which will always try to stun first, making armor useless regardless.
- Steelpoint
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Re: Webbing
Either way I abandoned the concept of a webbing armour vest. Seems everyone accepts armour is so shit that having a vest with no armour but a few storage slots beats most station armour.
- Steelpoint
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Re: Webbing
Its a complicated issue.
Most station armour is bad to ok, some may say its good enough.
The real issue is stun weapons. Armour means nothing when you can just stun and strip/kill/cuff someone.
Most station armour is bad to ok, some may say its good enough.
The real issue is stun weapons. Armour means nothing when you can just stun and strip/kill/cuff someone.
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Re: Webbing
The fact that armor overall sucks is a separate issue that needs to be discussed and changed in a separate PR most likely.
Setting up an actually interesting tactical choice when picking equipment is a good thing. if it turns out that everyone just picks webbing over armor every round then it just proves that armor needs work, plus it would give actual gameplay proof that armor is currently only worth the suit storage slot.
Setting up an actually interesting tactical choice when picking equipment is a good thing. if it turns out that everyone just picks webbing over armor every round then it just proves that armor needs work, plus it would give actual gameplay proof that armor is currently only worth the suit storage slot.
- Cobby
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Re: Webbing
Have you tried using a backpack? I heard those hold things.
Why do people insist on having enough storage to carry everything you could ever need/want?
Sometimes you go in unprepared and you lose. That's okay
Why do people insist on having enough storage to carry everything you could ever need/want?
Sometimes you go in unprepared and you lose. That's okay
Voted best trap in /tg/ 2014-current
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Re: Webbing
The choice for protection or storage is an intersting one though. very similar to how you choose to keep your back slot free to store your shotgun and protect it from being stolen and keep your hands free or do you carry a backpack to hold extra ammo and items with and risk your gun being stolen.ExcessiveCobblestone wrote:Have you tried using a backpack? I heard those hold things.
Why do people insist on having enough storage to carry everything you could ever need/want?
Sometimes you go in unprepared and you lose. That's okay
more storage isnt a bad thing if it requires trade offs, like how dufflebags either slow you down or require you carry it in-hand.
- John_Oxford
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- Location: The United States of America
Re: Webbing
When you do merge it, do it kind of like how CM did it.
Don't make it just a container, if its attached to your jumpsuit, clicking it should take the first item out of it and put it into your hand immediately.
Clicking and dragging it to your player should be the only way to view what is inside of it.
Meaning that the detective would actually be able to -draw- his weapon fast and security officers would be able to -draw- out a flashbang or tear gas grenade fast.
And -PLEASE- add drawing sounds, make that satisfying leather gun drawing sound play when a weapon is drawn.
Also, adding like one point slings for the HoS to wear so that you can draw out a rifle or energy gun would be neat.
But please for fucks sakes don't just make it a two slot container that goes on your jumpsuit that's fucking stupid and make's us look like bay.
Don't make it just a container, if its attached to your jumpsuit, clicking it should take the first item out of it and put it into your hand immediately.
Clicking and dragging it to your player should be the only way to view what is inside of it.
Meaning that the detective would actually be able to -draw- his weapon fast and security officers would be able to -draw- out a flashbang or tear gas grenade fast.
And -PLEASE- add drawing sounds, make that satisfying leather gun drawing sound play when a weapon is drawn.
Also, adding like one point slings for the HoS to wear so that you can draw out a rifle or energy gun would be neat.
But please for fucks sakes don't just make it a two slot container that goes on your jumpsuit that's fucking stupid and make's us look like bay.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
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- captain sawrge
- Joined: Thu Apr 17, 2014 6:13 pm
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Re: Webbing
OK code it JohnJohn_Oxford wrote:When you do merge it, do it kind of like how CM did it.
Don't make it just a container, if its attached to your jumpsuit, clicking it should take the first item out of it and put it into your hand immediately.
Clicking and dragging it to your player should be the only way to view what is inside of it.
Meaning that the detective would actually be able to -draw- his weapon fast and security officers would be able to -draw- out a flashbang or tear gas grenade fast.
And -PLEASE- add drawing sounds, make that satisfying leather gun drawing sound play when a weapon is drawn.
Also, adding like one point slings for the HoS to wear so that you can draw out a rifle or energy gun would be neat.
But please for fucks sakes don't just make it a two slot container that goes on your jumpsuit that's fucking stupid and make's us look like bay.
- John_Oxford
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- Joined: Sat Nov 15, 2014 5:19 am
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Re: Webbing
you got me ill get right on thatcaptain sawrge wrote:OK code it JohnJohn_Oxford wrote:When you do merge it, do it kind of like how CM did it.
Don't make it just a container, if its attached to your jumpsuit, clicking it should take the first item out of it and put it into your hand immediately.
Clicking and dragging it to your player should be the only way to view what is inside of it.
Meaning that the detective would actually be able to -draw- his weapon fast and security officers would be able to -draw- out a flashbang or tear gas grenade fast.
And -PLEASE- add drawing sounds, make that satisfying leather gun drawing sound play when a weapon is drawn.
Also, adding like one point slings for the HoS to wear so that you can draw out a rifle or energy gun would be neat.
But please for fucks sakes don't just make it a two slot container that goes on your jumpsuit that's fucking stupid and make's us look like bay.
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
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- John_Oxford
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Re: Webbing
protip: you can fit a full set of tools including wires and a multitool in your backpack
Bill Rowe - Used for everything // SYS-OP - AI // SYS-USR - Cyborg
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- Cobby
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- Byond Username: ExcessiveUseOfCobby
- Github Username: ExcessiveUseOfCobblestone
Re: Webbing
Storage Creep is a bad thing. Security will now have backpacks, belts, AND this. Why do you need that many slots? What compels you to carry all those items at once where you fill up literally every slot offerable?Dr_bee wrote:The choice for protection or storage is an intersting one though. very similar to how you choose to keep your back slot free to store your shotgun and protect it from being stolen and keep your hands free or do you carry a backpack to hold extra ammo and items with and risk your gun being stolen.ExcessiveCobblestone wrote:Have you tried using a backpack? I heard those hold things.
Why do people insist on having enough storage to carry everything you could ever need/want?
Sometimes you go in unprepared and you lose. That's okay
more storage isnt a bad thing if it requires trade offs, like how dufflebags either slow you down or require you carry it in-hand.
Taking a look at OP's PR, it literally is 4 storage slots of your flavor of sec items [4 flashbang slots without tetris! 4 ammo BOX slots!!!!] and you keep the most common damage protection the game has to offer, melee.
Dufflebags gives you the worse debuff in SS13 that still keeps you alive for like what, 2-3 storage slots more?
UPDATE: You also keep the taser in exosuit slot as well.
Voted best trap in /tg/ 2014-current
- Haevacht
- Joined: Sat Apr 19, 2014 1:08 am
- Byond Username: Capital_H
Re: Webbing
found the mistakeJohn_Oxford wrote:When
actually found a mistake that said a mistake
1% of a coder, 2% of a spriter, 97% >:3c
Random name on Bagel, usually assistant.
Random name on Bagel, usually assistant.
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