cult changes
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
cult changes
blood cult is one of the better modes to me but it has two glaring flaws that really need changing right now in my opinion:
-cultists can only summon in 3 areas
who thought this was a good idea? depending on the round those areas could very well be uninhabitable or at unaccessable. its hard enough to get tards to come to an area for a rune, and making it so there's only 3 areas to choose from, ESPECIALLY when the cult might be in shambles already, is absolutely retarded. this is another example of a thing being changed that in no way needed changing at all.
-harvesters have collision
dear god fix this, this is an absolute nightmare with higher pops when they're trying to go every which way in halls and it gets massively clogged up. simple fix for massive QoL.
anyway ITT coders """""fix"""" something again and it wont be reverted
-cultists can only summon in 3 areas
who thought this was a good idea? depending on the round those areas could very well be uninhabitable or at unaccessable. its hard enough to get tards to come to an area for a rune, and making it so there's only 3 areas to choose from, ESPECIALLY when the cult might be in shambles already, is absolutely retarded. this is another example of a thing being changed that in no way needed changing at all.
-harvesters have collision
dear god fix this, this is an absolute nightmare with higher pops when they're trying to go every which way in halls and it gets massively clogged up. simple fix for massive QoL.
anyway ITT coders """""fix"""" something again and it wont be reverted
- PKPenguin321
- Site Admin
- Joined: Tue Jul 01, 2014 7:02 pm
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Re: cult changes
If harvesters dont have collision how are they supposed to swarm and wall in humans to prod?
i play Lauser McMauligan. clown name is Cold-Ass Honkey
i have three other top secret characters as well.
tell the best admin how good he is
i have three other top secret characters as well.
tell the best admin how good he is
Spoiler:
- Armhulen
- Global Moderator
- Joined: Thu Apr 28, 2016 4:30 pm
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- Github Username: bazelart
- Location: The Grand Tournament
Re: cult changes
collision with each other, that's what he means (i hope)PKPenguin321 wrote:If harvesters dont have collision how are they supposed to swarm and wall in humans to prod?
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: cult changes
Armhulen wrote:collision with each other, that's what he means (i hope)PKPenguin321 wrote:If harvesters dont have collision how are they supposed to swarm and wall in humans to prod?
- Anonmare
- Joined: Sun Mar 15, 2015 8:59 pm
- Byond Username: Anonmare
Re: cult changes
I presume the three areas only is to reduce the chance of a 15 minute Nar-Nar summon
- Deitus
- Joined: Tue Feb 17, 2015 5:26 pm
- Byond Username: Deitus
Re: cult changes
these happen very rarely in my experienceAnonmare wrote:I presume the three areas only is to reduce the chance of a 15 minute Nar-Nar summon
- Yakumo_Chen
- Joined: Fri Dec 11, 2015 10:08 pm
- Byond Username: Yakumo Chen
Re: cult changes
Tends to force the cult to actually have to go loud to secure their area, which makes it more bearable to deal with as security since cult can't just summon out of nowhere in two minutes any more.
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
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- Location: 'Murica
Re: cult changes
The three areas change made a good mode better, with an all out battle at the end so it's pretty fun.
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