The new clockwork - "revamp"

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.

Moderators: MisterPerson, Code Maintainers

User avatar
Armhulen
In-Game Game Master
 
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: it's a long story

Re: The new clockwork - "revamp"

Postby Armhulen » Thu Aug 17, 2017 10:51 pm #327425

Kor wrote:
Armhulen wrote:
Remie Richards wrote:sling isn't happening tho.

I know! if i post in every reply mentioning shadowlings that it won't go through in the most vague terms possible, that'll show him!

sorry mam but the code's written and the pr's ready after either the spacepods or the changeling rework.


"It isn't happening" is not vague lmao

like a reason would be nice though
Go to bed bro, she's not thinking about you.



onleavedontatme
 
Joined: Fri Mar 13, 2015 10:26 pm
Byond Username: KorPhaeron

Re: The new clockwork - "revamp"

Postby onleavedontatme » Thu Aug 17, 2017 10:56 pm #327426

Because it is a conversion mode and several novels worth has been written about why we're not getting another conversion mode.

User avatar
Armhulen
In-Game Game Master
 
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: it's a long story

Re: The new clockwork - "revamp"

Postby Armhulen » Thu Aug 17, 2017 10:58 pm #327427

Clockwork cult's probably going to drop conversion, that opens up a spot
Go to bed bro, she's not thinking about you.

User avatar
D&B
 
Joined: Mon Jun 13, 2016 2:23 am
Location: *teleports behind you*
Byond Username: Repukan

Re: The new clockwork - "revamp"

Postby D&B » Fri Aug 18, 2017 3:02 am #327470

It's not gonna open any spots until that probably becomes a definitely
Spoiler:
[20:26:02]ADMIN: PM: [censored admin]->[censored]: Welp. It was just a prank bro isn't a very good excuse when it comes to unprovoked nonantag murder, but since this is your first time doing it and you seem to understand the problem instead of a bannu I'm just going to leave you with a warning. Please PLEASE don't do this again in the future, as funny as crackhead broken bottle memes can be. Alrighty? Do you have any input on this?
[20:26:39]ADMIN: PM: [censored]->[censored admin]: Alright, no problem. I have some input. Fuck my boy pussy.
[20:27:06]ADMIN: PM: [censored admin]->[censored]: Okay then. Have fun.
[20:31:29]ADMIN: PM: [censored admin]->[censored]: Excuse me?

J_Madison wrote:that's a stupid fucking stat
you don't play, you've never played
lying little shit with your bullshit stat
fuck you

ColonicAcid wrote:and with enough practise i too could blow my own dick so well that only the gods know how it feels.

User avatar
Screemonster
 
Joined: Sat Jul 26, 2014 7:23 pm
Byond Username: Scree

Re: The new clockwork - "revamp"

Postby Screemonster » Fri Aug 18, 2017 5:42 am #327485

Why are "spots" needed though

Like if I have a genital wart I don't go thinking "boy oh boy I can't wait for this to clear up so I can go fuck some more dirty hookers, I don't want any more STDs until I've got rid of one of the ones I've got"

User avatar
Armhulen
In-Game Game Master
 
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: it's a long story

Re: The new clockwork - "revamp"

Postby Armhulen » Fri Aug 18, 2017 5:55 am #327486

Kor's the design lead, too many conversion gamemodes are bad anyways
Go to bed bro, she's not thinking about you.

Incomptinence
 
Joined: Fri May 02, 2014 3:01 am
Byond Username: Incomptinence

Re: The new clockwork - "revamp"

Postby Incomptinence » Fri Aug 18, 2017 7:58 am #327490

I see it more a problem of too many complex conversion modes. It's not a problem having them individually have less round chance to deliver roughly the same experience. However something complicated like blood and clock cult though need some experience at the helm maintained through decent round probability and at lower chances will collapse into pointless landslides in favour of the crew until an old hand gets into the starting cult then swing the other way due to crew complacency. Basically wizard whiner syndrome you get lots of SUMMON DA MAGICK wizards then a soft weakling gets terminal whiplash when a wizard knows how to spell properly then you get like three ei nath nerfs in a row.

Rev is dead simple and just uses regular game knowledge for the most part. You could have more convert modes running simultaneously if they were simple like rev.
Last edited by Incomptinence on Fri Aug 18, 2017 8:14 am, edited 1 time in total.

User avatar
Armhulen
In-Game Game Master
 
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: it's a long story

Re: The new clockwork - "revamp"

Postby Armhulen » Fri Aug 18, 2017 8:05 am #327491

That's why shadowling is good, it's extremely easy for the thralls to know what they're doing (glare is easy to use, simple instructions and a hivemind. That's IT) and we're replacing a complicated conversion mode (clockcult) with a SIMPLE conversion mode, sling

Remie Richards wrote:sling isn't happening tho.

ha HA
Go to bed bro, she's not thinking about you.

User avatar
Armhulen
In-Game Game Master
 
Joined: Thu Apr 28, 2016 4:30 pm
Byond Username: Armhulenn
Github Username: it's a long story

Re: The new clockwork - "revamp"

Postby Armhulen » Fri Aug 18, 2017 8:06 am #327492

I WILL FIX SHADOWLING AND I WILL MAKE IT THE DREAM MODE WITH THE HELP OF MY MAIN MAN MOREROBUSTTHANYOU
Go to bed bro, she's not thinking about you.

Previous

Return to Coding Feedback

Who is online

Users browsing this forum: No registered users