I'm not one to toot my own horn, but I consider myself to be one of the best Security players on /tg/. Not necessarily in combat prowess, but in being a good officer and trying to strike a good balance between punishment and freedom, at least personally, I'm not as aware of other people's opinion of me
To prenote, the job security has to do is more than enough to keep people away by itself, let alone anything else. Simple fact is that few people want to play the police officer in a game based on a descent into utter chaos.
I think the best way to increase Security player retention is to buff security. Not to make it easier to catch antags, but to make the standard sec operations function more smoothly. I'm going to list off areas I think are worth mentioning or altering.
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Equipment: Personally I think Sec has all the equipment they will ever need. When some people talk about Goon and /tg/, one thing that sometimes pops up is Security. On goon Sec is akin to a mall cop, very basic equipment and nothing fancy. On /tg/ its more akin to a militarized police force.
However, some equipment can be better refined. Such as:
- Allowing Officers to type a arrest reason on their SecHUDs. One of the most common questions you will ever hear in Security is "why is this guy arrested?".
- Some form of personal camera on a Officers armour vest. Allowing the Warden/HoS to watch a Officer akin to watching a cyborg. This would be extremely great in allowing for better coordination.
- Give the detective a SecHUD: A detective asking for one another common question for me.
Procedure: In the vast majority of non-antag related arrests, officers spend more time processing the accused than the actual sentence length. This is frustrating to both parties. Streamlining this arrest procedure would be a great plus and help defuse tension.
For example, adding in a exit chute in brig cells to allow someone to leave the cell once their time is up. The chute would have to be set up by the arresting Officer of course.
Policy/Admins: Security Officers are nearly akin to a admin without the investigation tools. They have limited information, and have to make a judgement call, which may not always be correct. While in most cases I think admin interactions are fine, I think that admins need to approach officers with a bit of leeway.
In addition, the sooner antag selection code is rewritten to assign antag status before job status, the better. The last time I played as antag was several months ago when I asked to play as a Wizard when some people took pity on the fact I rarely got to play as a antag.
I can write more, but that's it for now. Its a quality of life issue.