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Steelpoint wrote:A single scientist can do all of the RnD work easily, even without the RD or Roboticists. A single doctor can set up all of the cryo tubes and medial by themselves. Security has so many points of failure and things that can go horribly wrong that no other job role has to deal with, to quote an earlier post.
Kuraudo wrote:- Give sec standard access to the main areas of all departments. And maint access.
Kuraudo wrote:- Double the taser capacity: From 5 to 10 shots.
Kuraudo wrote:- Make sec start with black gloves, or stuff a pair in the sec locker. (You don't want the detective to blame you for a crime because you picked up the evidence with your bare hands)
Kuraudo wrote:- Mounted flashes should be way more reliable than this. In their current state they are a joke.
Gun Hog wrote:- I am afraid of getting banned if I get too aggressive.
Rumia29 wrote:Why are people so against buffing security?
Rumia29 wrote:This thread made me gloomy.
One question keeps on swirling through my head though. Why are people so against buffing security?
Lo6a4evskiy wrote:Rumia29 wrote:Why are people so against buffing security?
Because it doesn't need one.
Arete wrote:Rumia29 wrote:This thread made me gloomy.
One question keeps on swirling through my head though. Why are people so against buffing security?
The big problems that discourage people from playing security aren't simple to buff away.
Rumia29 wrote:Okay. Why doesn't it need one?
QuartzCrystal wrote:text
Reimoo wrote:QuartzCrystal wrote:text
I personally don't agree with a insta arrest button. It takes out all the player interaction of actually arresting someone and it would even further estrange security from the crew because it's so impersonal. Part of the fun of arresting someone is when the guy goes "problem officer?" and then when you slap the cuffs on him you get the personal privilege of dragging him around like captured hunting game while he's kicking and screaming "b-but I didn't do nuffin'!"
I would simply suggest to introduce a protected lead or something for security so bumping into people/random shitlers doesn't result in a second chase for the person you just captured.
Security could use more tools to speed up the brig process, though. There's this one server (might be /vg/, I'm not certain) that has automatic chutes in the floor that open in the middle of the cell that leads out of the brig upon the timer expiring. Alternatively, you could replace the r-windows with blast doors that only close when the cell timer is active, although this might create visibility issues if all the cells are occupied.
Lo6a4evskiy wrote:Rumia29 wrote:Okay. Why doesn't it need one?
Because it is in possession of the best equipment on the station that also allows it to take on any threat whatsoever without any outside help.
My god, security is the least tedious job on the station BY FAR. You're telling me you have a hard time stripping prisoners? Fucking seriously?
Rumia29 wrote:Clearly there's no point in having the "best equipment" if they can't even get to the area where the equipment needs to be used.
Rumia29 wrote:And please don't give me that "You're telling me you have a hard time stripping prisoners?" bullshit line, which has no relevance to the suggested idea to improve security, nor have I said that personally. You're putting words in my mouth.
Rumia29 wrote:I do agree on your point that it's the least tedious job, but it's by far one of the harder ones. Tedium =/= difficulty.
Lo6a4evskiy wrote:As a security player I deny that this is too much of a problem. AI is literally all access for security. Not to mention that people can't even run from their departments into maint, unless they got maint access from HoP (in which case you could as well) or are engineers, who are never in their department anyway.
Lo6a4evskiy wrote:Rumia29 wrote:Clearly there's no point in having the "best equipment" if they can't even get to the area where the equipment needs to be used.
As a security player I deny that this is too much of a problem. AI is literally all access for security. Not to mention that people can't even run from their departments into maint, unless they got maint access from HoP (in which case you could as well) or are engineers, who are never in their department anyway.
We have department security (which is supposed to deal with what you are complaining about anyway) and absolute most of the time people patrol hallways instead of departments.
-Two other points-
Reimoo wrote:Actually IIRC people have access to their department's maint even if they don't have maint access. It's the same reason why engineers can use general maint but can't use the doors that lead into the departments.
Rumia29 wrote:Could we please take the AI out of the equation? It's very unreliable, as already said multiple times with other points relevant to that subject in this thread.
Cipher3 wrote:Giving Sec officers a bunch of extra departmental access would actually make me MORE likely to ambush one, kill them, and steal their stuff and ID. Just saying.
Rumia29 wrote:Doesn't mean we can't do little stuff to at make the role more appealing for those who already have an interest in the role.
Just because it's a big problem, doesn't mean we can't start out with small things.
I'm not saying these buffs are going to solve the issue, but they're a step in the right direction.
Arete wrote:If a change would cause other balance issues, then it shouldn't be added. That kind of whack-a-mole dev process just results in a cluttered game where further balance improvements are even more difficult to accomplish. Making sec more attractive doesn't necessarily mean making it more powerful.
Rumia29 wrote:Alright, what do you suggest?
Lo6a4evskiy wrote:Nerf assistants, I'm tellin ya
Reimoo wrote:You don't need to nerf assistants, you just need to buff everything else
Rumia29 wrote:Alright, what do you suggest?
Steelpoint wrote:Allowing Officers to type a arrest reason on their SecHUDs. One of the most common questions you will ever hear in Security is "why is this guy arrested?".
Kuraudo wrote:I had an idea i'd like to share with you guys about brigging and prisoners.
Allow indefinite bucklecuffing and much higher timed sentences, but in return, put a virtual reality googles-like device on the prisoners.
The virtual reality could be an area like the one the ninja can teleport you to, with a bar, a beach, etc.
We could have an alternate, frightening simulation, for the scumbags criminals. Something like a dark maze with strange noises, etc.
When the cell countdown reach zero, the VR experience ends and the prisoner is back to reality.
I think that the cell could even be smaller, with a device looking like a cloning pod, but acting as a Virtual Reality device. You put the prisonier in it and lock it with a timer. It unlocks when the timer reach zero or a sec ID is swiped on it.
The prisonier will get a sense of freedom with this, he will be less likely to hold a grudge on sec while being put off the round long enough to not be a nuisance for the rest of the crew.
Steelpoint wrote:Some form of personal camera on a Officers armour vest. Allowing the Warden/HoS to watch a Officer akin to watching a cyborg. This would be extremely great in allowing for better coordination.
Arete wrote:A lot of it comes down to admin decisions. Some people on this server feel that admins are pro-graytide and whenever there's a conflict between a sec officer and a graytider, the admin will usually rule against the officer.
Arete wrote:It's also important to give non-sec crew something interesting to work toward. As things stand, nonantags don't win except by stopping antags from winning. This means that if you want to win, you've got to get your valids on, and there are way too many people being violent for sec to arrest them all. Give them something else to do, and each crew member is more likely to stick to their job, keeping them out of the way of security.
Arete wrote:Make security generally easier, not in the sense of making them stronger against antags but in the sense of less chaos and inconvenience. Some of this might be sec-specific, like better-designed holding cells or new machines to process prisoners once they're caught,
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.
flazeo25 wrote:More people would play different jobs if assistants are given half antag chance or somthing else as they tend to alway number in around 10-25 in numbers.
Saegrimr wrote:This is something i'd really like to see. Its laughable that brig sentences are 1~5 minutes when it probably takes that long just to get them there, strip em down, get them in the cell, and all that other crap. And going through the process of updating criminal records? Hahahaha, no.
ThatSlyFox wrote:Although the Sec armor vest camera thing is a cool idea that really makes attacking officers as a antag a real turn off, maybe make it so you have to build it instead of just having it by default.
As far as security maintenance goes I feel they shouldn't have it, leave that to the detective.
ThatSlyFox wrote:Although the Sec armor vest camera thing is a cool idea that really makes attacking officers as a antag a real turn off, maybe make it so you have to build it instead of just having it by default.
iyaerP wrote:ThatSlyFox wrote:Although the Sec armor vest camera thing is a cool idea that really makes attacking officers as a antag a real turn off, maybe make it so you have to build it instead of just having it by default.
Antags should not WANT to get into a firefight with security. If security isn't incredibly favored in those circumstances, then they cannot do their job. Antagonists should want to avoid security or ambush them with overwhelming force. Having a bananna and a welder should not make you feel like you can take down a police officer with a gun.
Steelpoint wrote:I believe a attached armour vest camera would go a long way in making the presence of a Security Officer actually mean something, as well as force antags to be wary in attacking a Sec Officer. While antags can still get that first hit in, they will need to either act fast or gtfo before Sec busts in the door.
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