Meteor Event needs nerfed

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Yakumo_Chen
 
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Meteor Event needs nerfed

Postby Yakumo_Chen » Thu Oct 26, 2017 8:13 am #350888

Meteors are an instant shuttle call almost guaranteed and can spawn way too early. Having them before 20 minutes is just a guaranteed the round is a farce from that point. Like bombs but worse, nobody wants to go all around the station fixing a bunch of walls and breaches, it's tedious and annoying.
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iamgoofball
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Re: Meteor Event needs nerfed

Postby iamgoofball » Thu Oct 26, 2017 4:14 pm #350939

lmao git gud

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Armhulen
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Re: Meteor Event needs nerfed

Postby Armhulen » Thu Oct 26, 2017 4:14 pm #350940

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cedarbridge
 
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Re: Meteor Event needs nerfed

Postby cedarbridge » Thu Oct 26, 2017 4:20 pm #350943

>engineers don't like fixing things
>lets reduce the number of things that need fixing

nah

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Re: Meteor Event needs nerfed

Postby Anonmare » Thu Oct 26, 2017 4:34 pm #350946

Make a meteor shield
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Re: Meteor Event needs nerfed

Postby BeeSting12 » Thu Oct 26, 2017 4:40 pm #350948

learn to fix stuff

you may have a point in that noone wants to fix them but those people just need to git gud.
>see xenos in xenobio
>spawn a false alarm meteor wave (doesn't trigger meteors, just the announcement)
>immediate shuttle call
>in the panic a traitor scientist releases all the xenos

lol'd pretty hard tbh
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Re: Meteor Event needs nerfed

Postby Hathkar » Thu Oct 26, 2017 4:53 pm #350952

As someone who plays engineer regularly and actually likes fixing things, I rarely ever get a chance to even start patching up meteor damage, since the shuttle is called immediately after the announcement goes out. The same can be said when anything gets bombed on the station really, people just LOVE to call that shuttle for even minor damage.

That being said, meteor shielding exists, and should honestly be purchasable from Cargo even when it's not the station goal.

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Re: Meteor Event needs nerfed

Postby naltronix » Thu Oct 26, 2017 5:22 pm #350960

meteors have different levels of pain
catastrophic is worth a shuttle call, 2 catastrophics can rape a station
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Re: Meteor Event needs nerfed

Postby LifeReign » Thu Oct 26, 2017 6:25 pm #350974

I've seen a single meteor cut it's way through ~30 tiles of the station diagonally before blowing up in the bridge, catastrophic tunguska meteors are no joke. Meteors also have a habit of damaging the cooling loop of the SM or making bad situations on the station worse. There is a bit of a loop where station damage gets the shuttle called -> engineers give up on repairing the station because the round will end soon anyways -> people don't think engineers will fix station damage, so they become more likely to call the shuttle. However, this loop is more of a policy thing than a coding thing.
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Re: Meteor Event needs nerfed

Postby Qbopper » Thu Oct 26, 2017 6:39 pm #350986

i ded: the thread

naltronix wrote:meteors have different levels of pain
catastrophic is worth a shuttle call, 2 catastrophics can rape a station


>meteor wave labelled "catastrophic" has catastrophic effect on the station

working as intended
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Re: Meteor Event needs nerfed

Postby CPTANT » Thu Oct 26, 2017 7:42 pm #351014

It has never been easier to fix the station than it is now.
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Re: Meteor Event needs nerfed

Postby Okand37 » Thu Oct 26, 2017 8:12 pm #351024

Sounds you need a good ole' meteor round to refresh your memories on what the true definition of unrepairable is!

But I am in agreeance of above, it is really quite easy to fix the station and some engineers relish the chance of actually repairing damage!
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Re: Meteor Event needs nerfed

Postby oranges » Thu Oct 26, 2017 8:21 pm #351028

so it seems like the issue is we actually need to disable the shuttle during the meteor wave and for a period after?

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Re: Meteor Event needs nerfed

Postby MrStonedOne » Thu Oct 26, 2017 8:26 pm #351033

>Meteors are an instant shuttle call almost guaranteed and can spawn way too early. Having them before 20 minutes is just a guaranteed the round is a farce from that point. Like bombs but worse, nobody wants to go all around the station fixing a bunch of walls and breaches, it's tedious and annoying.


> Having them before 20 minutes

uhh. I'm sure its locked to not start that earl- oh, wait, no, somebody removed the limitation preventing meteor from being triggered before a certain time in the round.

edit2: it uses the default of 20 minutes.

Any time it's happened before 20 minutes is either the false alarm thingy or admin memes or wizard memes.
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Re: Meteor Event needs nerfed

Postby Hathkar » Thu Oct 26, 2017 9:18 pm #351051

LifeReign wrote:There is a bit of a loop where station damage gets the shuttle called -> engineers give up on repairing the station because the round will end soon anyways -> people don't think engineers will fix station damage, so they become more likely to call the shuttle. However, this loop is more of a policy thing than a coding thing.


This, almost every single time. I can't remember the last time I actually got finished repairing something and the shuttle wasn't called in the middle of the repairs, or when I was 30 seconds away from finishing them. Why bother repairing if the shuttle is going to be called even if I repair the damage?

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Re: Meteor Event needs nerfed

Postby cedarbridge » Thu Oct 26, 2017 11:51 pm #351082

thot_slayer wrote:so it seems like the issue is we actually need to disable the shuttle during the meteor wave and for a period after?

We could just remove the shuttle.

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Re: Meteor Event needs nerfed

Postby Yakumo_Chen » Fri Oct 27, 2017 2:31 am #351121

MrStonedOne wrote:>Meteors are an instant shuttle call almost guaranteed and can spawn way too early. Having them before 20 minutes is just a guaranteed the round is a farce from that point. Like bombs but worse, nobody wants to go all around the station fixing a bunch of walls and breaches, it's tedious and annoying.


> Having them before 20 minutes

uhh. I'm sure its locked to not start that earl- oh, wait, no, somebody removed the limitation preventing meteor from being triggered before a certain time in the round.

edit2: it uses the default of 20 minutes.

Any time it's happened before 20 minutes is either the false alarm thingy or admin memes or wizard memes.
The round I was in it happened in 18 minutes, round time. Not sure if this 20 number includes time during the lobby setup.
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Re: Meteor Event needs nerfed

Postby MrStonedOne » Fri Oct 27, 2017 7:01 am #351163

it might include lobby setup, i can fix that by making it use the proper time function that accounts for that.

https://github.com/tgstation/tgstation/pull/32150 This however should limit how often the more destructive ones trigger during early round, as well as put some pop requirements on them triggering.
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Re: Meteor Event needs nerfed

Postby MollyKristoph » Fri Oct 27, 2017 8:28 am #351179

Hathkar wrote:
LifeReign wrote:There is a bit of a loop where station damage gets the shuttle called -> engineers give up on repairing the station because the round will end soon anyways -> people don't think engineers will fix station damage, so they become more likely to call the shuttle. However, this loop is more of a policy thing than a coding thing.


This, almost every single time. I can't remember the last time I actually got finished repairing something and the shuttle wasn't called in the middle of the repairs, or when I was 30 seconds away from finishing them. Why bother repairing if the shuttle is going to be called even if I repair the damage?


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Re: Meteor Event needs nerfed

Postby naltronix » Fri Oct 27, 2017 10:08 am #351202

we should make it bannable to call for no reason
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Re: Meteor Event needs nerfed

Postby CPTANT » Fri Oct 27, 2017 12:45 pm #351242

naltronix wrote:we should make it bannable to call for no reason


>THE STATION IS TORN UP BY METEORS

>Lol no valid reason, ban he
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Re: Meteor Event needs nerfed

Postby MrStonedOne » Fri Oct 27, 2017 4:39 pm #351312

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Re: Meteor Event needs nerfed

Postby cedarbridge » Tue Oct 31, 2017 3:22 pm #352536

CPTANT wrote:
naltronix wrote:we should make it bannable to call for no reason


>THE STATION IS TORN UP BY METEORS

>Lol no valid reason, ban he

There's a difference between "the station is damaged" and "the station is uninhabitable"

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Re: Meteor Event needs nerfed

Postby Rustledjimm » Tue Oct 31, 2017 5:14 pm #352556

Yakumo_Chen wrote:Like bombs but worse, nobody wants to go all around the station fixing a bunch of walls and breaches, it's tedious and annoying.




Shit I'm nobody.

Have you ever thought that people who play engineer might actually like playing at being an engineer at any point? I can fully understand it's tedious for those who sadly have no space suit or long internals but to say it's tedious for everyone and nobody actually wants to fix the station is downright incorrect.
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Re: Meteor Event needs nerfed

Postby Yakumo_Chen » Thu Nov 02, 2017 2:52 am #353047

This thread accomplished its intended purpose with MSO's PRs so I'm perfectly happy.
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