>xrays now only hit one mob

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Re: >xrays now only hit one mob

Postby onleavedontatme » Sun Nov 19, 2017 6:39 pm #359421

D&B wrote:
Armhulen wrote:why would you punish people for using the item how it's intended


I know mental damage impairs the ability to do so, but try reading threads before you comment on them.


Pretty sure he is responding to the people suggesting walls weaken them



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Re: >xrays now only hit one mob

Postby Iatots » Sun Nov 19, 2017 8:05 pm #359434

Kor wrote:
D&B wrote:
Armhulen wrote:why would you punish people for using the item how it's intended

I know mental damage impairs the ability to do so, but try reading threads before you comment on them.

Pretty sure he is responding to the people suggesting walls weaken them

Making low-effort posts with vague questions is worthy of mockery.

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Re: >xrays now only hit one mob

Postby Qbopper » Sun Nov 19, 2017 9:54 pm #359478

Iatots wrote:
Kor wrote:
D&B wrote:
Armhulen wrote:why would you punish people for using the item how it's intended

I know mental damage impairs the ability to do so, but try reading threads before you comment on them.

Pretty sure he is responding to the people suggesting walls weaken them

Making low-effort posts with vague questions is worthy of mockery.


it also doesn't contribute to the discussion or clarify the original post
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Re: >xrays now only hit one mob

Postby Cobby » Mon Nov 20, 2017 1:03 pm #359591

Dr_bee wrote:This is still a pretty huge nerf to the gun's other use, if you cant hit more than one person through walls consider upping the burn damage or the rads from it. It is a late round weapon and really should be powerful. Rads are probably the best bet, as they are basically a long term damage over time effect.


Shooting through terrain where you can't even be seen is a huge advantage, and given the new rad change, I think this gun is fine damage wise tbh
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Re: >xrays now only hit one mob

Postby Dr_bee » Mon Nov 20, 2017 4:50 pm #359627

Cobby wrote:
Dr_bee wrote:This is still a pretty huge nerf to the gun's other use, if you cant hit more than one person through walls consider upping the burn damage or the rads from it. It is a late round weapon and really should be powerful. Rads are probably the best bet, as they are basically a long term damage over time effect.


Shooting through terrain where you can't even be seen is a huge advantage, and given the new rad change, I think this gun is fine damage wise tbh


Youll be dead from burn damage from the laser before the rads actually get high enough to do damage with the rad change, But I see your point otherwise.

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Re: >xrays now only hit one mob

Postby Armhulen » Mon Nov 20, 2017 5:07 pm #359635

D&B wrote:
Armhulen wrote:why would you punish people for using the item how it's intended


I know mental damage impairs the ability to do so, but try reading threads before you comment on them.

But shooting through walls to get the jump on people is the purpose lowering damage when it goes through walls is just dumb

if it works better as a laser people will just use it as a laser or more likely, just not use it at all.

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Re: >xrays now only hit one mob

Postby Iatots » Mon Nov 20, 2017 5:45 pm #359651

You say the point is shoot through walls, I say the point is to shoot through multiple targets.

arguments against your playstyle:
-being killed by someone from the next room over is as fun as being killed by cloak+esword, and cloak was removed.

arguments against my playstyle:
-it becomes a make or break item for blob encounters.

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Re: >xrays now only hit one mob

Postby Bob Dobbington » Tue Nov 21, 2017 3:40 am #359735

Glowcaps from Botany are easyish to make and instantly recharge energy weapons, but that'd require crew to be capable of doing something with produce other than slipping on it.
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Re: >xrays now only hit one mob

Postby Cobby » Tue Nov 21, 2017 5:11 am #359748

Iatots wrote:You say the point is shoot through walls, I say the point is to shoot through multiple targets.

arguments against your playstyle:
-being killed by someone from the next room over is as fun as being killed by cloak+esword, and cloak was removed.

arguments against my playstyle:
-it becomes a make or break item for blob encounters.


Are people purposely being disingenuous when they compare the X-ray, a device which requires time/mats/cooperating with cargo to make to a device that you could get roundstart from thin air with the only cost being tele crystals?
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Re: >xrays now only hit one mob

Postby Shadowflame909 » Sun May 13, 2018 6:36 am #409738

Rest in pepperoni x-rays. I want the old variant back, but only spawnable through a hard-core ruin.

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Re: >xrays now only hit one mob

Postby EagleWiz » Sun May 13, 2018 6:48 am #409741

can you even get xrays through anything other then the sec lathe? The one they almost never use unless its random blob or cult and the sec team and sci team are both competent and not taken over?

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Re: >xrays now only hit one mob

Postby CPTANT » Sun May 13, 2018 7:33 am #409748

Radical idea: just give the blob more resistance to the radiation damage type?
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Re: >xrays now only hit one mob

Postby Shadowflame909 » Sun May 13, 2018 7:15 pm #409932

Literally no one uses these anymore, they're basically removed from existance.

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ThanatosRa wrote:My biggest problem is that I can't fix any of this.


Boris wrote:shadowflame either has a brain the size of a pea or one the size of the moon and he's playing 58D chess.


BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.


BebeYoshi wrote:Saltyflame909


Cobby wrote:The trash bin... have you lost your way home anon?

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Re: >xrays now only hit one mob

Postby PKPenguin321 » Sun May 13, 2018 7:17 pm #409935

Shadowflame909 wrote:Literally no one uses these anymore, they're basically removed from existance.

That's more because guns were moved to the sec only protolathe and nobody ever actually sets it up to print guns
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Re: >xrays now only hit one mob

Postby Doctor Pork » Sun May 13, 2018 8:30 pm #409959

PKPenguin321 wrote:
Shadowflame909 wrote:Literally no one uses these anymore, they're basically removed from existance.

That's more because guns were moved to the sec only protolathe and nobody ever actually sets it up to print guns

This made cargosec the tightest fucking sec job tbqh since you have access to the ORM on all maps, there have been very few rounds I havent printed a memekhi brand beam rifle as long as I can get access to tech storage for the RnD board (for some reason most scientists quit RnD when the weapons are the only thing left to be printed) which is p easy since you're sec.

Feels good to be able to properly outfit your team and also you get to chill with cargonians. But yeah I think it's a shame how dead xrays are. If you have the research to print guns you're honestly better off just about any other gun.
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Re: >xrays now only hit one mob

Postby Yakumo_Chen » Tue May 29, 2018 3:26 am #413759

Still has niche uses, people are just too smoothbrained to know the true value of being able to fire a weapon from the other side of a wall where the target both won't see it coming and cannot counteract.
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Re: >xrays now only hit one mob

Postby Cobby » Wed May 30, 2018 12:29 am #413942

They also give you 15 rads I think, idk if that’s a bunch of what
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Re: >xrays now only hit one mob

Postby somerandomguy » Wed May 30, 2018 2:12 am #413953

Cobby wrote:They also give you 15 rads I think, idk if that’s a bunch of what

That's pretty small

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Re: >xrays now only hit one mob

Postby Hatfish » Wed May 30, 2018 10:19 am #413987

the new meta now is to beamgun blobs from 3 screens away, there's no counter and the explosions are massive

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Re: >xrays now only hit one mob

Postby kevinz000 » Wed May 30, 2018 11:14 am #414005

15 rads you'd need 20 shots to do realistic rad damage and that's also 200 burn with xray lasers.

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Re: >xrays now only hit one mob

Postby somerandomguy » Wed May 30, 2018 11:15 am #414006

There is a counter, eating the research servers before you're discovered. It's been so long since that war cult meta most people don't remember they can just build another server in a safer place.

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Re: >xrays now only hit one mob

Postby Shadowflame909 » Mon Jul 09, 2018 11:12 am #425046

>nerf x-rays because they were the instant win gun for the blob.

>Beam Rifle now instant win blob.

WHAT WAS THE POINT

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ThanatosRa wrote:My biggest problem is that I can't fix any of this.


Boris wrote:shadowflame either has a brain the size of a pea or one the size of the moon and he's playing 58D chess.


BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.


BebeYoshi wrote:Saltyflame909


Cobby wrote:The trash bin... have you lost your way home anon?

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Re: >xrays now only hit one mob

Postby Cobby » Mon Jul 09, 2018 12:45 pm #425054

X-rays were during old techwebs I wonder if you could convince someone to rebuff
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Re: >xrays now only hit one mob

Postby Shadowflame909 » Mon Jul 09, 2018 1:05 pm #425059

Now that blobs lategame only, when everyone has an advanced gun. Its not even fun anymore, the blob always loses.

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ThanatosRa wrote:My biggest problem is that I can't fix any of this.


Boris wrote:shadowflame either has a brain the size of a pea or one the size of the moon and he's playing 58D chess.


BeeSting12 wrote:please write an apology to this forums, this community, the host, and the internet as a whole for the data storage space you wasted with this complaint.


BebeYoshi wrote:Saltyflame909


Cobby wrote:The trash bin... have you lost your way home anon?

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Re: >xrays now only hit one mob

Postby Yakumo_Chen » Tue Jul 10, 2018 2:27 am #425173

Blobs are most effective in chaotic rounds when nobody wants to deal with them. I've seen blobs cuck cults out of victory before.

The xray gun doesn't need rebuffed, you can still use it extremely effectively in tandem with xray vision.
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Re: >xrays now only hit one mob

Postby Ivan Issaccs » Tue Jul 10, 2018 1:31 pm #425223

They're still really useful in firefights depriving people people of corner cover. I feel they're balanced right now.

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Re: >xrays now only hit one mob

Postby Dr_bee » Tue Jul 10, 2018 2:37 pm #425231

Ivan Issaccs wrote:They're still really useful in firefights depriving people people of corner cover. I feel they're balanced right now.


Guns in general are a bit far down the techweb for my taste for the materials they cost, but thats unrelated to the power of the gun itself.

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Re: >xrays now only hit one mob

Postby ninjanomnom » Wed Jul 11, 2018 4:44 pm #425423

If someone wants to buff or modify xray guns that'd probably be fine. I'd either go with a minor increase to radiation damage or remove normal damage entirely and just make it a radiation gun as a counter to regular armor.
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Re: >xrays now only hit one mob

Postby Dr_bee » Wed Jul 11, 2018 8:35 pm #425454

ninjanomnom wrote:If someone wants to buff or modify xray guns that'd probably be fine. I'd either go with a minor increase to radiation damage or remove normal damage entirely and just make it a radiation gun as a counter to regular armor.


It would have to do an insane amount of radiation for it to be worth using. Rads take a good while before doing any serious damage

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Re: >xrays now only hit one mob

Postby ninjanomnom » Wed Jul 11, 2018 9:05 pm #425465

I took a look at the amount of radiation damage it does and it *definitely* needs to be increased if you want that to mean anything. It wasn't increased during the radiation refactor and as of right now it does effectively nothing. To have any effect whatsoever from the radiation on someone you'd need to hit them 16 times. To bring it up to par it should be multipled 10x to 300 per shot.

After fixing that a further buff may be in order or that may fix the problem on its own.

EDIT: At 300 per shot:
Shot #1 Nothing
Shot #2 Gradual tox damage (All further increases to radiation increase tox loss logarithmically)
Shot #3 Hair loss
Shot #5 Mutations, at this point you probably aren't surviving without treatment
Shot #7 Falling over and vomiting blood
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Re: >xrays now only hit one mob

Postby ShadowDimentio » Thu Jul 12, 2018 12:18 am #425494

That's still not enough. Bring it up to x20 and it'll be ok.
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Re: >xrays now only hit one mob

Postby ninjanomnom » Thu Jul 12, 2018 2:20 am #425527

x10 is the amount radiation amounts scaled in the refactor, that needs to be done first and tested before we move on from that
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Re: >xrays now only hit one mob

Postby kevinz000 » Thu Jul 12, 2018 4:31 am #425618

however new radiation wears off far, far slower than old radiation, keep that in mind.

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Re: >xrays now only hit one mob

Postby Cobby » Thu Jul 12, 2018 10:20 pm #425907

Go to chem sissy :-)
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