Antagonists don't get pacifism or clumsiness

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Armhulen
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Antagonists don't get pacifism or clumsiness

Post by Armhulen » #404075

I disagree with it for the same reasons I feel clowns shouldn't get cured of their clumsy-ness when made a traitor. When you select a job, or a trait, like clown, mime, pacifism, etc, you're accepting the consequences of the role. I'd much prefer a traitor story of a clown working around his clumsiness to kill a target and the fix for all of these are simple. For clowns, just revoke the clumsiness. If you get it as a normal antag then you gotta play smarter to not kill yourself like an idiot and conversion antags might be annoyed you can't help out as much but it's their choice on who they are converting. As for pacifism, just replace murder objectives with making sure they don't escape alive, or just no murder objectives at all but it seems a bit boring to do that.

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Bluespace
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Re: Antagonists don't get pacifism or clumsiness

Post by Bluespace » #404076

can't wait to see a pacifist nuke op
I play Boris Pepper.
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Re: Antagonists don't get pacifism or clumsiness

Post by Nabski » #404078

Losing negative traits but keeping positive ones seems imbalanced.
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Re: Antagonists don't get pacifism or clumsiness

Post by Armhulen » #404079

Also, just from a balance standpoint, two free trait points is kinda crazy. There's also something stopping shadowpeople and nightmares from being prone to the trait but the race itself is a big joke and 9/10 times you're forced into that role, i kind of sympathize with it a bit more even though it might be seen as a free trait point. I dunno!

Bluespace wrote:can't wait to see a pacifist nuke op
We can remove all traits positive and negative for team antags spawned seperately like nuke ops, they have their own problem when one person on the team is a memer and he picks: brain tumor nyctophobia depression poor aim, fucking over the team. WHICH IS HILARIOUS but is also kind of a problem
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Armhulen
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Re: Antagonists don't get pacifism or clumsiness

Post by Armhulen » #404080

Nabski wrote:Losing negative traits but keeping positive ones seems imbalanced.
It's also a free antagonist tell if you check someone and they only have positive traits but I really doubt people would do this
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Armhulen
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Re: Antagonists don't get pacifism or clumsiness

Post by Armhulen » #404086

CosmicScientist wrote:Offer more TCs if they'll accept their original disabilities?
"guys i got us like 150 more tcs but i have poor aim, a brain tumor that is slowly killing me so my bomb implant will randomly go off once i instantly die, i can't actually use any guns because of pacifism, and i'm suffering from insanity.

is it worth the salt? probably not
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Re: Antagonists don't get pacifism or clumsiness

Post by somerandomguy » #404091

Armhulen wrote:
CosmicScientist wrote:Offer more TCs if they'll accept their original disabilities?
"guys i got us like 150 more tcs but i have poor aim, a brain tumor that is slowly killing me so my bomb implant will randomly go off once i instantly die, i can't actually use any guns because of pacifism, and i'm suffering from insanity.

is it worth the salt? probably not
150tc is enough to get a reinforcement and gear them up a ton
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Armhulen
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Re: Antagonists don't get pacifism or clumsiness

Post by Armhulen » #404092

somerandomguy wrote:
Armhulen wrote:
CosmicScientist wrote:Offer more TCs if they'll accept their original disabilities?
"guys i got us like 150 more tcs but i have poor aim, a brain tumor that is slowly killing me so my bomb implant will randomly go off once i instantly die, i can't actually use any guns because of pacifism, and i'm suffering from insanity.

is it worth the salt? probably not
150tc is enough to get a reinforcement and gear them up a ton
If you declare war one of your ops dies and explodes in the base before you can go stationwide
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Re: Antagonists don't get pacifism or clumsiness

Post by somerandomguy » #404120

Armhulen wrote:
somerandomguy wrote:
Armhulen wrote:
CosmicScientist wrote:Offer more TCs if they'll accept their original disabilities?
"guys i got us like 150 more tcs but i have poor aim, a brain tumor that is slowly killing me so my bomb implant will randomly go off once i instantly die, i can't actually use any guns because of pacifism, and i'm suffering from insanity.

is it worth the salt? probably not
150tc is enough to get a reinforcement and gear them up a ton
If you declare war one of your ops dies and explodes in the base before you can go stationwide
You can do brain surgery on the ship, also if they're prepared and away from important stuff it won't be too big an issue. (You can also remove their implant but that risks the crew getting their guns)
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Re: Antagonists don't get pacifism or clumsiness

Post by iksyp » #404475

tbh if we're going to do pacifist antagonists (which i totally agree with) we need to give antagonists pacifistic options first
and it would conflict with assassination objectives
edit: i can't read
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Armhulen
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Re: Antagonists don't get pacifism or clumsiness

Post by Armhulen » #404476

We already have the syndicate body bag why not just do kidnapping objectives and more stealing objectives
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Re: Antagonists don't get pacifism or clumsiness

Post by Saegrimr » #404541

The positive traits really aren't that strong to begin with, like the most powerful one being the quick locker hide I guess.
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Re: Antagonists don't get pacifism or clumsiness

Post by DemonFiren » #404551

only if you also automatically yell FRAG OUT every time you throw a minibomb
or I NEED A MEDIC once you drop below 50 health
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Armhulen
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Re: Antagonists don't get pacifism or clumsiness

Post by Armhulen » #404561

DemonFiren wrote:only if you also automatically yell FRAG OUT every time you throw a minibomb
or I NEED A MEDIC once you drop below 50 health
CosmicScientist wrote:Negative trait I'M RELOADING, COVER ME I'M RELOADING or for tacticool reloading, SWAPPING MAGS, for all nuke ops when?
okay gimmie a sec i'll do it
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Re: Antagonists don't get pacifism or clumsiness

Post by captain sawrge » #404562

all this does is remove interesting scenarios from the game antags shouldnt be randomly exempt from it
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Armhulen
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Re: Antagonists don't get pacifism or clumsiness

Post by Armhulen » #404564

captain sawrge wrote:all this does is remove interesting scenarios from the game antags shouldnt be randomly exempt from it
this but for the clown's clumsiness too
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Armhulen
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Re: Antagonists don't get pacifism or clumsiness

Post by Armhulen » #404604

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Qbopper
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Re: Antagonists don't get pacifism or clumsiness

Post by Qbopper » #404680

Armhulen wrote:It's also a free antagonist tell if you check someone and they only have positive traits but I really doubt people would do this
you should know better
Limey wrote:its too late.
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Armhulen
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Re: Antagonists don't get pacifism or clumsiness

Post by Armhulen » #404730

Qbopper wrote:
Armhulen wrote:It's also a free antagonist tell if you check someone and they only have positive traits but I really doubt people would do this
you should know better
well, it's in game right now miming private eye get to it
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