Oh god I love fulltile windows

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Re: Oh god I love fulltile windows

Post by Steelpoint » #43974

Quoting my own post from that PR.
"I disagree with this change. The last time we used a map with full tile windows most people despised them and the same thing will happen again.

It's a generally agreed (if little known) mapping rule to not use full tile windows because they look bad.

I won't go onto a rant, but to summarise (THUMBS DOWN)

(Also this is something I would suggest a forum thread be made on)"
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Re: Oh god I love fulltile windows

Post by Stickymayhem » #43975

I always liked how grille and border windows look, and the fact you can easily arrange them with the inside grilled without internal windows. It makes sense, looks good and saves on glass.

That said, I can't really argue against this change because it's being made due to fucked up border object code or something, which is a fucking shame really.
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Re: Oh god I love fulltile windows

Post by Saegrimr » #43978

Removing the sleek minimal firelocks with ugly ass full tile firelocks? I cannot get behind this at all.
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Re: Oh god I love fulltile windows

Post by iyaerP » #43996

Directional firelocks are way better than massive firelocks, one of the things I really like.
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Re: Oh god I love fulltile windows

Post by Erbbu » #43999

Rebuilding those grille/rwindow things is a bitch after a bomb. If this helps with that, I'm for it.
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Re: Oh god I love fulltile windows

Post by Bluespace » #44014

Love the new firelocks.
The damaged windows could probably use another sprite but that's just my opinion.
I like the look of bordered windows and would be unhappy to see them go but if it fixes bugs i'm all for it.
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Re: Oh god I love fulltile windows

Post by cedarbridge » #44020

Erbbu wrote:Rebuilding those grille/rwindow things is a bitch after a bomb. If this helps with that, I'm for it.
Depending on your positioning you can rebuild 3+ windows in about 3 minutes with minimal hassle.
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Re: Oh god I love fulltile windows

Post by Steelpoint » #44021

Rebuilding single-pane windows is easy once you understand what to do, however I do agree that a newer/less experience engineer would have a better time repairing a full pane window over a single pane window.

One change this PR will have is how broken windows/grilles interact with one another. Currently you have to break one window, the grille then the outer window to get through, now its just the window then the grille. This might make electrified windows less effective and make space exposed windows easier and quicker to break into.
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Re: Oh god I love fulltile windows

Post by Incoming » #44031

Removing functionality to fix bugs is less fixing and more giving up if you ask me. Plus the more fair comments I actually made in the PR.
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Re: Oh god I love fulltile windows

Post by ExplosiveCrate » #44034

Doesn't change the fact that anyone with a crowbar and screwdriver can make a breach in under 2 seconds without risking being electrocuted by shocked wires.
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Re: Oh god I love fulltile windows

Post by ExplosiveCrate » #44043

You can't take down the outer window without breaking the grille, which would be a very bad idea if it happened to have a wire running underneath and you were without any kind of gloves.
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Re: Oh god I love fulltile windows

Post by kosmos » #44044

ExplosiveCrate wrote:Doesn't change the fact that anyone with a crowbar and screwdriver can make a breach in under 2 seconds without risking being electrocuted by shocked wires.
Or the unscrewing and dislodging could take double the time since most of the time it's someone breaking in.
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Re: Oh god I love fulltile windows

Post by ExplosiveCrate » #44056

Just tested it, nope.
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Re: Oh god I love fulltile windows

Post by paprika » #44084

Intentionally making breaches to space is a capital crime in space law for a reason
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Re: Oh god I love fulltile windows

Post by lumipharon » #44089

Border windows/grille sandwich looks nicer, and has cooler functionality, but it does have some shitty bugs with it, which supposedly can't be readily fixed. so while I don't like full tile windows (making breaches to space is annoyingly easy, since you bypass shocked grilles), I'll deal with it.

Also with firelocks under airlocks: You can fucking open airlock before crowbarring the firelock. Try click the airlock, shit's magic man. Also, not 100% sure, but you can probably alt click the tile and go direct to the firelock.
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Re: Oh god I love fulltile windows

Post by Cipher3 » #44094

Saegrimr wrote:Removing the sleek minimal firelocks with ugly ass full tile firelocks? I cannot get behind this at all.
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Re: Oh god I love fulltile windows

Post by Saegrimr » #44098

lumipharon wrote:Also with firelocks under airlocks: You can fucking open airlock before crowbarring the firelock. Try click the airlock, shit's magic man. Also, not 100% sure, but you can probably alt click the tile and go direct to the firelock.
Or the mapper could just move it down one tile, for consistency reasons.
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Re: Oh god I love fulltile windows

Post by lumipharon » #44104

Wait, what, I don't understand the issue? Because a firelock cannot stop you from opening an airlock, unless it's physically blocking the tile infront of it. If the firelock is on the same tile as an airlock, you can still click the airlock open with your id to open it. Or is the issue something else?
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Re: Oh god I love fulltile windows

Post by paprika » #44112

I can make it so reinforced windows (who have metal frames and metal rods running through them) shock you when you try to deconstruct them if they are on top of a shocked grille
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Re: Oh god I love fulltile windows

Post by paprika » #44113

Knocking/punching the windows as a hulk would be unaffected, only attacking with tools for deconstruction would cause it to shock. I dunno, probably not worth the effort.
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Re: Oh god I love fulltile windows

Post by oranges » #44120

Just make reinforced windows actually a challenge to get past. Just like how reinforced girders take 5+6 steps to deconstruct and are loud
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Re: Oh god I love fulltile windows

Post by paprika » #44123

Yeah true. Maybe later since freeze and lazy.
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Re: Oh god I love fulltile windows

Post by Cipher3 » #44131

You realize that reinforced windows are literally everywhere, right? I can't name a single location on the station which uses non-reinforced windows by default, while r-walls are only for secure locations and sensitive parts of departments.
Spoiler:
Nathanael Greene has made a woman of Bryce Pax!

Valerie Sinnet says, "Nathaniel Greene charged the brig with a fucking HONK."

[Common] Assists-the-Crew hisses, "Walker Quinn s-s-s-ss-stole the HoP's-s-s-ss-s door"

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DEAD: Ichigo Momomiya says, "Coravin's just an ass."

Linus Johnson says, "Hey you know I got this game Skyrim last week"
Linus Johnson says, "I have a level 19 ranger and its so fun"
Weston Zadovsky says, "did he just"
Weston Zadovsky says, "fucking hell"

The emergency shuttle has been called. It will arrive in 10 minutes.
Nature of emergency:
Coravin, just Coravin.

Beryl Nyuphoran says, "Fucking get out."
Coravin Vattes asks, "Please?"
Beryl Nyuphoran says, "Please get the fuck outta my lab."
Coravin Vattes exclaims, "Okay!"
[Common] Beryl Nyuphoran {RD} asks, "WHO GAVE CORAVIN ALL ACCESS?"

Lindsay Donk stammers, "L-Luc-ck w-was-s-s s-s-such-h a beaut-tifu p-p-p-pr-r-rom-m q-q-q-queen"

Ty Andrews curls up in a ball on the floor and purrs.

by oranges » Sun Feb 15, 2015 7:15 pm
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Re: Oh god I love fulltile windows

Post by paprika » #44146

Maybe buff regular windows and put R-windows where they make sense (space, etc) while also buffing how hard it is to deconstruct r-windows?
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Re: Oh god I love fulltile windows

Post by lumipharon » #44161

The big thing with r-window decon, is that there's zero delay, you literally just have screwdriver and crowbar in hand, click,shift hand click, shift hand click. Takes literally half a second.
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Re: Oh god I love fulltile windows

Post by paprika » #44166

Reinforced/regular window deconstruction will be reworked after the feature freeze so that reinforced windows are to r-walls as regular windows are to normal walls.
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Re: Oh god I love fulltile windows

Post by kosmos » #44174

paprika wrote:Maybe buff regular windows and put R-windows where they make sense (space, etc) while also buffing how hard it is to deconstruct r-windows?
It would be nice if normal windows actually had a reason to exist. I've only seen them when an engineer builds them by accident.
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Re: Oh god I love fulltile windows

Post by Saegrimr » #44230

paprika wrote:Reinforced/regular window deconstruction will be reworked after the feature freeze so that reinforced windows are to r-walls as regular windows are to normal walls.
So this means many of the r-windows inside the station will be replaced with regular windows, right?
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Re: Oh god I love fulltile windows

Post by Grazyn » #44287

To the people saying that rebuilding single pane window grills is hard: just click the grill with rglass
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Re: Oh god I love fulltile windows

Post by cedarbridge » #44307

Grazyn wrote:To the people saying that rebuilding single pane window grills is hard: just click the grill with rglass
I can't think of any non-rwindow windows on the station anywhere.
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Re: Oh god I love fulltile windows

Post by TZK13 » #44309

A big reason why there's no normal windows is that they just look a lot less aesthetically pleasing than reinforced ones but that really might only be because everybody's so used to reinforced ones.

Ultimately I think if we are going to switch to full tile windows making them more in line with walls with normal windows for general areas and more difficult to bypass reinforced windows for secure areas is the way to go.
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Re: Oh god I love fulltile windows

Post by Intigracy » #44319

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Last edited by Intigracy on Wed Dec 10, 2014 8:56 pm, edited 1 time in total.
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Re: Oh god I love fulltile windows

Post by paprika » #44320

Saegrimr wrote:
paprika wrote:Reinforced/regular window deconstruction will be reworked after the feature freeze so that reinforced windows are to r-walls as regular windows are to normal walls.
So this means many of the r-windows inside the station will be replaced with regular windows, right?
Yeah, only space ones/brig ones/etc would be r-windows and they'd probably require you to welder their frame to deconstruct them.
Intigracy wrote:Problem with normal windows is they're piss easy to break.

The fulltile ones don't even have the health of a single onesided r-window.
I repathed full tile windows so that they're not just windows with a dir var edited, they're actually window/reinforced/fulltile and window/fulltile so you can easily var edit their health without effecting the health of directional windows. Buffing the health of windows would be piss easy.
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Re: Oh god I love fulltile windows

Post by Intigracy » #44343

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Last edited by Intigracy on Wed Dec 10, 2014 8:55 pm, edited 1 time in total.
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Re: Oh god I love fulltile windows

Post by Intigracy » #44351

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Last edited by Intigracy on Wed Dec 10, 2014 8:55 pm, edited 1 time in total.
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Re: Oh god I love fulltile windows

Post by Intigracy » #44369

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Last edited by Intigracy on Wed Dec 10, 2014 8:55 pm, edited 1 time in total.
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Re: Oh god I love fulltile windows

Post by Miauw » #44725

Just an FYI, fixing border objects is really out of the question. 95% of all of their issues are completely inherent to them because we can't really place things on borders, we can only place them on one side of a tile. (And I personally think full-tile airlocks look much better than single-tile airlocks. I dont really have an onion on windows though)

E:
also, fulltile windows have 2x the health of normal windows. (if this pr is merged)
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Re: Oh god I love fulltile windows

Post by lumipharon » #44802

Oh yes please god, I can deal with fulltile windows for code reasons, but after playing with them in a space bar I made, they are fucking ugly as shit, compared to our current setup. Those donut/hollow square fulltile ones would be a better middle ground.
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Re: Oh god I love fulltile windows

Post by Intigracy » #44811

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Last edited by Intigracy on Wed Dec 10, 2014 8:54 pm, edited 1 time in total.
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Re: Oh god I love fulltile windows

Post by lumipharon » #44822

The transparent part in the middle looks really ugly when it's on top of a grille. (Well, it looks ugly in general...) A clean open square would be nicer.
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Re: Oh god I love fulltile windows

Post by Intigracy » #44824

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Last edited by Intigracy on Wed Dec 10, 2014 8:54 pm, edited 1 time in total.
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Re: Oh god I love fulltile windows

Post by Nienhaus » #44838

You guys should take a new image with the new glass breaking. ;)
Hey.
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Re: Oh god I love fulltile windows

Post by paprika » #44859

For free

Edit: Just gonna use my old overlays, if someone wants to make better ones they can, nien's didn't look too good on the new windows
Last edited by paprika on Fri Nov 21, 2014 6:43 am, edited 1 time in total.
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Re: Oh god I love fulltile windows

Post by Intigracy » #44866

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Last edited by Intigracy on Wed Dec 10, 2014 8:54 pm, edited 1 time in total.
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Re: Oh god I love fulltile windows

Post by Lo6a4evskiy » #45124

One assistant with fire axe can decompress all those public hallways.

Sure, it can be done now, but with three times as many hits.
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Re: Oh god I love fulltile windows

Post by Random Players » #45128

You.. haven't been paying attention, have you?

The full windows are going to have the same health as two side windows. Same amount of hits.

Also, assistants that do that should be arrested and/or banned.
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Re: Oh god I love fulltile windows

Post by Lo6a4evskiy » #45146

Random Players wrote:You.. haven't been paying attention, have you?
You.. have no idea what you're talking about, are you?

Let me enlighten you.

Code: Select all

/obj/item/weapon/twohanded/fireaxe/afterattack(atom/A as mob|obj|turf|area, mob/user as mob, proximity)
	if(!proximity) return
	if(A && wielded && (istype(A,/obj/structure/window) || istype(A,/obj/structure/grille))) //destroys windows and grilles in one hit
		if(istype(A,/obj/structure/window)) //should just make a window.Break() proc but couldn't bother with it
			var/obj/structure/window/W = A

			new /obj/item/weapon/shard( W.loc )
			if(W.reinf) new /obj/item/stack/rods( W.loc)

			if (W.dir == SOUTHWEST)
				new /obj/item/weapon/shard( W.loc )
				if(W.reinf) new /obj/item/stack/rods( W.loc)
		qdel(A)
In case you didn't notice

Code: Select all

//destroys windows and grilles in one hit
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Re: Oh god I love fulltile windows

Post by Random Players » #45147

So? That's a FIREAXE. Only on the bridge and Atmos.
Which a assistant (Which is what you said, not atmos techs) SHOULDN'T have access to. And as said, Assistants that do that should be arrested and/or banned.
I admit that I missed that you specified Fireaxe the first time, but the point still stands.
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Re: Oh god I love fulltile windows

Post by Lo6a4evskiy » #45151

Random Players wrote:So? That's a FIREAXE. Only on the bridge and Atmos.
Which a assistant (Which is what you said, not atmos techs) SHOULDN'T have access to. And as said, Assistants that do that should be arrested and/or banned.
I admit that I missed that you specified Fireaxe the first time, but the point still stands.
Anyone with fireaxe then.

Gee. That was kind of my point.

What point stands? That nobody will ever get a fire axe without being caught? That a laughable point.

Anyway, it's not a huge deal, especially considering that doing this now would also be pretty easy, but this change would make it three times easier and harder to repair properly (because grilles would still be there). Oh and with slow space it could become a nightmare.
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Re: Oh god I love fulltile windows

Post by Miauw » #45156

wow there is a single powerful item in the game and thus fulltile windows suck

in case you didnt notice, the fireaxe is a large item, has to be wielded, theres only two of them etc
repairing that window really isnt that hard.
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