Defibrillator

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phil235
Joined: Thu Apr 17, 2014 11:39 am
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Defibrillator

Post by phil235 » #50323

At first I was skeptical and thought it would end up being a gimmick, but I gotta say I really love it now when I play medic. With tg's very simple med system, doctors don't see much action, you just put people in sleeper or cryo, dump them in front of cloning, or slap them with a bruisepack. The defibrillator really adds a situation where doctors are more useful than the medical machines. So yeah, thanks Paprika!
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kosmos
Joined: Tue Apr 22, 2014 2:59 pm
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Re: Defibrillator

Post by kosmos » #50880

Actual positive feedback on the forum? Get out!

No but really, the defib is the best thing to happen with the medical system in a long time.
whodaloo
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Re: Defibrillator

Post by whodaloo » #50883

The only complaint I have regarding the defib is that people don't know how to use it. A couple times I've dropped dead in front of doctors and they'll grab me and haul me off to genetics instead of using the defib. That sorta thing should pass in time, though.
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Raven776
Joined: Sun Jun 29, 2014 5:51 pm
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Re: Defibrillator

Post by Raven776 » #50884

The worst is when you die of poisoning from it...

The toxin damage stops accumulating, but the toxins stay in the body in a chemical form. So they defib you, you're alive, and because they think inaprovaline will save an elephant from a machine gun, you die moments later as toxin damage overtakes you once more.
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paprika
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Re: Defibrillator

Post by paprika » #50889

whodaloo wrote:The only complaint I have regarding the defib is that people don't know how to use it. A couple times I've dropped dead in front of doctors and they'll grab me and haul me off to genetics instead of using the defib. That sorta thing should pass in time, though.
This is because it probably lacks wiki entries and a guide but I'm lazy so oh well
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mrpain
Joined: Sat Apr 19, 2014 12:32 am
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Re: Defibrillator

Post by mrpain » #50894

This might be a reaaaallly fun addition if we were willing to add a Paramedic job slot.
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paprika
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Re: Defibrillator

Post by paprika » #50895

Stop shilling for a job slot which is literally just the MD with a different name.
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Cheimon
Joined: Tue May 20, 2014 6:53 pm
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Re: Defibrillator

Post by Cheimon » #51307

Yup, if you want to be a paramedic you can just ask for advanced access as a doctor.

Defibrillators are awesome. Finally something that means specialised medical doctors have more of a place (most crewmembers don't want to give up a backpack slot, after all).

What is slightly frustrating is when people immediately start dragging a corpse from its starting point to medbay if you're at the starting point. Because you have to defib ASAP, it can be really annoying, and cost people the chance to get revived fast.
Rhisereld
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Re: Defibrillator

Post by Rhisereld » #51404

What's worse is when you're actually in Medbay, you start defibrillating and someone drags them away to cloning.
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Saegrimr
Joined: Thu Jul 24, 2014 4:39 pm
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Re: Defibrillator

Post by Saegrimr » #51425

Watched an engineer beat a guy currently in crit with a defib, then throw it away.

I guess this is why he was an engineer, people are too complicated for him.
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rockpecker
Joined: Mon Oct 20, 2014 11:43 pm
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Re: Defibrillator

Post by rockpecker » #51437

Rhisereld wrote:What's worse is when you're actually in Medbay, you start defibrillating and someone drags them away to cloning.
This kind of thing is why I've started beating the shit out of non-medical staff who come into medbay and start screwing around with patients.
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Cuboos
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Re: Defibrillator

Post by Cuboos » #51471

mrpain wrote:This might be a reaaaallly fun addition if we were willing to add a Paramedic job slot.
How about more parametric gear rather than a dedicated job? We get like 4 doctors, and unless things are particularly shit, Medbay can be handled by one doctor. It wouldnt hurt to lose one to paramedic duty.
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Scones
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Re: Defibrillator

Post by Scones » #51484

Cuboos wrote:
mrpain wrote:This might be a reaaaallly fun addition if we were willing to add a Paramedic job slot.
How about more parametric gear rather than a dedicated job? We get like 4 doctors, and unless things are particularly shit, Medbay can be handled by one doctor. It wouldnt hurt to lose one to paramedic duty.
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paprika
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Re: Defibrillator

Post by paprika » #51518

Oldman Robustin wrote:It's an established meme that coders don't play this game.
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