Blood Loss being insignificant
- Hathkar
- Joined: Sat Jul 08, 2017 12:41 am
- Byond Username: Hathkar
Blood Loss being insignificant
Anyone else think it's a bit strange that someone can be bleeding for 30 minutes straight and only lose 15% of their blood? The only time blood loss has ever been an issue is when dragging someone across the station while they're down.
So, buff blood loss rate I guess?
So, buff blood loss rate I guess?
- wesoda25
- Joined: Thu Aug 10, 2017 9:32 pm
- Byond Username: Wesoda25
Re: Blood Loss being insignificant
Blood loss is perfect. I'll get fucked by blood loss in no time, idk what you're smoking to think it doesn't do anything. Maybe if you get a papercut, sure.
- BeeSting12
- Joined: Sat Apr 16, 2016 1:11 am
- Byond Username: BeeSting12
- Github Username: BeeSting12
- Location: 'Murica
Re: Blood Loss being insignificant
I mean, it's like anything. I've bled for thirty minutes from a small cut IRL with no real consequences (so far), but obviously if I got a massive chainsaw cut to the arm then I'd be dead within minutes to hours depending on if it hit something important.
- Mickyan
- Github User
- Joined: Tue Oct 14, 2014 11:59 pm
- Byond Username: Mickyan
- Github Username: Mickyan
Re: Blood Loss being insignificant
I've been pondering what to do about bleeding for a while because it's a system that's a lot more interesting for medbay compared to the rest of our health system
Current problems:
-Irrelevant outside of very specific situations (getting dragged all over the floor, possibly even more rare after this gets merged please oranges, thanks, bye)
-Natural blood gain is so fast you can generally walk it off by keeping the oxyloss in check for a few minutes (less relevant after epipen nerf but still an issue)
-Poor visual feedback on how severe the bleeding is
There's a few things I've been playing around with which I may or may not finish eventually:
-Slow down natural recovery from blood loss
-Increased blood loss while moving(just like being dragged, but not as severe)
-Bleeding rate from damage to be exponential rather than linear
-Interval of blood dripping tied to bleeding rate rather than constant
Current problems:
-Irrelevant outside of very specific situations (getting dragged all over the floor, possibly even more rare after this gets merged please oranges, thanks, bye)
-Natural blood gain is so fast you can generally walk it off by keeping the oxyloss in check for a few minutes (less relevant after epipen nerf but still an issue)
-Poor visual feedback on how severe the bleeding is
There's a few things I've been playing around with which I may or may not finish eventually:
-Slow down natural recovery from blood loss
-Increased blood loss while moving(just like being dragged, but not as severe)
-Bleeding rate from damage to be exponential rather than linear
-Interval of blood dripping tied to bleeding rate rather than constant
- WarbossLincoln
- Joined: Wed Feb 10, 2016 11:14 pm
- Byond Username: WarbossLincoln
Re: Blood Loss being insignificant
-Increase the base bleeding amount by a lot if you're severely injured.
-reduce bleeding if you're not moving.
-increase bleeding if you're walking, more if you're running.
-someone with a severe injury who is bleeding really bad might have to stay still and get help, or walk carefully to somewhere they can receive help
-gauze should reduce bleeding amount so if the wound is bleeding badly it won't stop it completely. Should be enough to limp to medbay.
-bleeding on very bad wounds won't stop 100% until the wound is healed
-if bleeding becomes far more deadly and gauze becomes a stopgap until you get real treatment then everyone should spawn with a unit of gauze in their box with the epipen. Since it's emergency first aid until you can get healed.
This won't solve healing being super powerful where you can quickly heal to max with some band aids and creams though. That's a topic for another thread.
Edit: when I think of an injury requiring you to be still, or walk slowly to avoid bleeding out if you don't have some gauze I'm not thinking of "I got stabbed" or "I got shot with the .38 once". I'm thinking of limb loss, huge amounts of brute from getting hit 8x with a fire extinguisher, or enough brute from getting shot 3 or 4 times.
-reduce bleeding if you're not moving.
-increase bleeding if you're walking, more if you're running.
-someone with a severe injury who is bleeding really bad might have to stay still and get help, or walk carefully to somewhere they can receive help
-gauze should reduce bleeding amount so if the wound is bleeding badly it won't stop it completely. Should be enough to limp to medbay.
-bleeding on very bad wounds won't stop 100% until the wound is healed
-if bleeding becomes far more deadly and gauze becomes a stopgap until you get real treatment then everyone should spawn with a unit of gauze in their box with the epipen. Since it's emergency first aid until you can get healed.
This won't solve healing being super powerful where you can quickly heal to max with some band aids and creams though. That's a topic for another thread.
Edit: when I think of an injury requiring you to be still, or walk slowly to avoid bleeding out if you don't have some gauze I'm not thinking of "I got stabbed" or "I got shot with the .38 once". I'm thinking of limb loss, huge amounts of brute from getting hit 8x with a fire extinguisher, or enough brute from getting shot 3 or 4 times.
-
- Joined: Wed Jun 12, 2019 5:52 pm
- Byond Username: HRTSultan
Re: Blood Loss being insignificant
say that to my heparin anacea kill mix bro
- CPTANT
- Joined: Mon May 04, 2015 1:31 pm
- Byond Username: CPTANT
Re: Blood Loss being insignificant
It's a bit weird that blood loss gives toxins damage, oxygen damage makes more sense.
Timberpoes wrote: ↑Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
- Shadowflame909
- Joined: Mon Jun 05, 2017 10:18 pm
- Byond Username: Shadowflame909
- Location: Think about something witty and pretend I put it here
Re: Blood Loss being insignificant
Blood Loss needs to be combined with the organ failure system.
Your body will shut down your organs to prioritize keeping you alive. Alive, but very fucked up.
Your body will shut down your organs to prioritize keeping you alive. Alive, but very fucked up.
► Show Spoiler
- NecromancerAnne
- In-Game Admin
- Joined: Mon Sep 03, 2018 6:55 pm
- Byond Username: NecromancerAnne
- Location: Don't touch me, motherfucker...
Re: Blood Loss being insignificant
Blood loss is ridiculously deadly with any of of the bleed causers like shuriken, bear traps, heparin and large brute hits now that perf is the standard oxyloss chem. Without treatment you will pretty much die at some point in the near future and bandages can only do so much, especially if you're being smacked around at the same time. It's why having shit embedded into you is so scary. It doesn't do IMMEDIATE harm most of the time (except ninja stars which can two hit crit) but the damage will quickly mount to lethal levels.
Who is online
Users browsing this forum: No registered users