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Dr_bee wrote:Cap damage that can be healed by basic chemicals, remove cloning, make the resurrection surgery standard. Boom, relevant medical.
That or add trauma based damage, that require being fixed by surgery. Have Rezadone be able to heal physical traumas as it is capped behind botany or emags.
thehogshotgun wrote:How does having jannies like you, who have more brain tumor than brain benefit the server
Screemonster wrote:how the fuck are you supposed to RP with a grille
CPTANT wrote:100% the reason why doctors should be merged with chemists.
cedarbridge wrote:CPTANT wrote:100% the reason why doctors should be merged with chemists.
No matter how many times this gets repeated its never going to be true.
Screemonster wrote:how the fuck are you supposed to RP with a grille
CPTANT wrote:cedarbridge wrote:CPTANT wrote:100% the reason why doctors should be merged with chemists.
No matter how many times this gets repeated its never going to be true.
Yes because years later doctors are totally still not a shit job![]()
There is no good reason why the inconsistency between science and medbay regarding job merging should continue to exist. The removal of job segregation did wonders for science and the same segregation is still making medbay jobs very unrewarding to play.
Shadowflame909 wrote:They do on Lowpop.
Honk Honk
cedarbridge wrote:CPTANT wrote:cedarbridge wrote:CPTANT wrote:100% the reason why doctors should be merged with chemists.
No matter how many times this gets repeated its never going to be true.
Yes because years later doctors are totally still not a shit job![]()
There is no good reason why the inconsistency between science and medbay regarding job merging should continue to exist. The removal of job segregation did wonders for science and the same segregation is still making medbay jobs very unrewarding to play.
Which is why a toxins scientist has access to robotics and the roboticist has access to xenobio and toxins. Wowie that argument worked out.
Screemonster wrote:how the fuck are you supposed to RP with a grille
knacker48 wrote:I also think the act of doing surgery needs to be more interesting. Having a wiki open on another tab isn't really a skill nor is it fun. Maybe have be sometime more dynamic where the steps aren't exactly the same each time. You could also apply different difficulties to more advanced surgeries, so you would have to perform the correct action in a certain amount of time and if you missed that window it could harm the person being worked on. If we went that route we could also have all or at least most surgeries unlocked from the beginning of the shift, but have tools that make it easier be locked off with research, so maybe a tool that gives you more time, a surgery table that stabilizes the patient etc. After all if your not confident in your abilities you really don't want to have someones death on your hands
CPTANT wrote:cedarbridge wrote:CPTANT wrote:cedarbridge wrote:CPTANT wrote:100% the reason why doctors should be merged with chemists.
No matter how many times this gets repeated its never going to be true.
Yes because years later doctors are totally still not a shit job![]()
There is no good reason why the inconsistency between science and medbay regarding job merging should continue to exist. The removal of job segregation did wonders for science and the same segregation is still making medbay jobs very unrewarding to play.
Which is why a toxins scientist has access to robotics and the roboticist has access to xenobio and toxins. Wowie that argument worked out.
You realize toxins (and xenobio?) used to be its own job right?
Super Aggro Crag wrote:CPTANT wrote:cedarbridge wrote:CPTANT wrote:cedarbridge wrote:CPTANT wrote:100% the reason why doctors should be merged with chemists.
No matter how many times this gets repeated its never going to be true.
Yes because years later doctors are totally still not a shit job![]()
There is no good reason why the inconsistency between science and medbay regarding job merging should continue to exist. The removal of job segregation did wonders for science and the same segregation is still making medbay jobs very unrewarding to play.
Which is why a toxins scientist has access to robotics and the roboticist has access to xenobio and toxins. Wowie that argument worked out.
You realize toxins (and xenobio?) used to be its own job right?
false
oranges wrote:Super Aggro Crag wrote:CPTANT wrote:cedarbridge wrote:CPTANT wrote:cedarbridge wrote:CPTANT wrote:100% the reason why doctors should be merged with chemists.
No matter how many times this gets repeated its never going to be true.
Yes because years later doctors are totally still not a shit job![]()
There is no good reason why the inconsistency between science and medbay regarding job merging should continue to exist. The removal of job segregation did wonders for science and the same segregation is still making medbay jobs very unrewarding to play.
Which is why a toxins scientist has access to robotics and the roboticist has access to xenobio and toxins. Wowie that argument worked out.
You realize toxins (and xenobio?) used to be its own job right?
false
where did this even come from lmao
Super Aggro Crag wrote:oranges wrote:Super Aggro Crag wrote:CPTANT wrote:cedarbridge wrote:CPTANT wrote:cedarbridge wrote:CPTANT wrote:100% the reason why doctors should be merged with chemists.
No matter how many times this gets repeated its never going to be true.
Yes because years later doctors are totally still not a shit job![]()
There is no good reason why the inconsistency between science and medbay regarding job merging should continue to exist. The removal of job segregation did wonders for science and the same segregation is still making medbay jobs very unrewarding to play.
Which is why a toxins scientist has access to robotics and the roboticist has access to xenobio and toxins. Wowie that argument worked out.
You realize toxins (and xenobio?) used to be its own job right?
false
where did this even come from lmao
newfriends who originally played on downstream servers thinking their superfluous job splits were the original default on the codebase?
Screemonster wrote:how the fuck are you supposed to RP with a grille
CPTANT wrote:I doesn't actually matter anyway, the situation is that scientists have a broad job with plenty of different activities, they can do RnD, toxins, xeno and used to have telescience. Doctors can......wait in medbay until they perform surgery?
Science has diverse roles that allow scientists to do things.
Screemonster wrote:how the fuck are you supposed to RP with a grille
CPTANT wrote:Science has diverse roles that allow scientists to do things.
Which is exactly why medbay also needs diverse roles that allows doctors to do things, like a combination of producing and applying medication. Scientists have power over their entire process from RnD to fabrication and distribution (given that they have enough resources, but chemistry also needs resources). The process isn't divided into niche jobs along that process.
There isn't any role on the station that doesn't have any actually round start tasks like doctors, except for RP roles and the unique role of security. Any round start task that doctors would be given will revolve around increasing their capacity to heal people, but that completely overlaps with the responsibility of the chemists. Hell, scientists have more tools to become doctors than doctors because they can just construct a chem master.
Interacting with other players is an option with any role, but it doesn't really give any reason to play doctor in particular.
cedarbridge wrote:CPTANT wrote:Science has diverse roles that allow scientists to do things.
Which is exactly why medbay also needs diverse roles that allows doctors to do things, like a combination of producing and applying medication. Scientists have power over their entire process from RnD to fabrication and distribution (given that they have enough resources, but chemistry also needs resources). The process isn't divided into niche jobs along that process.
There isn't any role on the station that doesn't have any actually round start tasks like doctors, except for RP roles and the unique role of security. Any round start task that doctors would be given will revolve around increasing their capacity to heal people, but that completely overlaps with the responsibility of the chemists. Hell, scientists have more tools to become doctors than doctors because they can just construct a chem master.
Interacting with other players is an option with any role, but it doesn't really give any reason to play doctor in particular.
Make everyone a chemist != diverse roles that allow doctors to do things
Screemonster wrote:how the fuck are you supposed to RP with a grille
Super Aggro Crag wrote:Just have CPTants ckey start missing a leg and bleeding out and suffering brain damage at roundstart so we have something to do.
Screemonster wrote:how the fuck are you supposed to RP with a grille
cedarbridge wrote:I notice you left security off the list. There's a reason for that.
Screemonster wrote:how the fuck are you supposed to RP with a grille
CPTANT wrote:cedarbridge wrote:I notice you left security off the list. There's a reason for that.
Yes because securities round dynamic is incomparable to the functioning of the rest of the station.
cedarbridge wrote:CPTANT wrote:cedarbridge wrote:I notice you left security off the list. There's a reason for that.
Yes because securities round dynamic is incomparable to the functioning of the rest of the station.
Not really. Security without people to arrest or crimes to investigate are on patrol mode in the same way that competent MDs are on patrol mode without active patients. This is especially true of the Warden who has basically nothing to do until an arrest is made or certain round antagonists are announced.
Screemonster wrote:how the fuck are you supposed to RP with a grille
CPTANT wrote:cedarbridge wrote:CPTANT wrote:cedarbridge wrote:I notice you left security off the list. There's a reason for that.
Yes because securities round dynamic is incomparable to the functioning of the rest of the station.
Not really. Security without people to arrest or crimes to investigate are on patrol mode in the same way that competent MDs are on patrol mode without active patients. This is especially true of the Warden who has basically nothing to do until an arrest is made or certain round antagonists are announced.
Yes you can stroll about on the odd chance that someone needs a bruise pack, but IMO that highlights that they actually have nothing to do. Strolling about is possible with any role but doesn't make doctor particularly attractive to play.
cedarbridge wrote:CPTANT wrote:cedarbridge wrote:CPTANT wrote:cedarbridge wrote:I notice you left security off the list. There's a reason for that.
Yes because securities round dynamic is incomparable to the functioning of the rest of the station.
Not really. Security without people to arrest or crimes to investigate are on patrol mode in the same way that competent MDs are on patrol mode without active patients. This is especially true of the Warden who has basically nothing to do until an arrest is made or certain round antagonists are announced.
Yes you can stroll about on the odd chance that someone needs a bruise pack, but IMO that highlights that they actually have nothing to do. Strolling about is possible with any role but doesn't make doctor particularly attractive to play.
Did you entirely miss the point?
Screemonster wrote:how the fuck are you supposed to RP with a grille
CPTANT wrote:Your description of what doctors should do was walk around the station, it is something that happens because there isn't actually something to do.
cedarbridge wrote:CPTANT wrote:Your description of what doctors should do was walk around the station, it is something that happens because there isn't actually something to do.
And your description matches 100% with what sec does if we're going to pretend that that's all there is to each of these jobs.
Screemonster wrote:how the fuck are you supposed to RP with a grille
CPTANT wrote:cedarbridge wrote:CPTANT wrote:Your description of what doctors should do was walk around the station, it is something that happens because there isn't actually something to do.
And your description matches 100% with what sec does if we're going to pretend that that's all there is to each of these jobs.
It is an actual weakness in the job of security, but far less profound because security has a strong investigative role and conflict with antagonists. It is more profound in doctors because their actual job is also so weak and often performed by the crew themselves. Also security officers don't have another job that does their job, but just better, namely the chemists.
PKPenguin321 wrote:why the fuck yall talking about sec for no reason (lookin @ u cedar)
CPTANT wrote:Doctor:?????? Fuck around contributing nothing to the state of medbay at all, perform the occasional surgery.Organize and track medbay supplies, administer healing chemicals and supplies, stabilize critical patients dragged to medbay, do surgery, attempt defibrillation before cloning
Muncher21 wrote:CPTANT wrote:Doctor:?????? Fuck around contributing nothing to the state of medbay at all, perform the occasional surgery.Organize and track medbay supplies, administer healing chemicals and supplies, stabilize critical patients dragged to medbay, do surgery, attempt defibrillation before cloning
It's a complete joke that people think players will get quick access to healing supplies without doctors there to hand it out. Chemists certainly won't take time out of their button pushing to scan a patient and give them what they need.
Organize and track medbay supplies, administer healing chemicals and supplies
Screemonster wrote:how the fuck are you supposed to RP with a grille
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