Fugitives Feedback

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.
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Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
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Fugitives Feedback

Post by Shadowflame909 » #496784

The shuttle is straight stupid.

There are 10 welding tanks everywhere, no space-suits and the crew are human.

When the valid-hunting security team comes in with lasers and starts shooting the valid "Antagonists" how are they supposed to survive the spacial conflict?

The lesson is. The team all dies, they have no way to venture out from space. The shuttle seems intentionally designed for failure.

Edit: This mode is very very very broken. AAAA.
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Taylork2
Joined: Thu Apr 04, 2019 4:59 pm
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Re: Fugitives Feedback

Post by Taylork2 » #496875

I mean, the original version had the naked fugitives spawning out in space.
So, it's probably an improvement.
Though it should honestly be removed from random events until it gets to a decent place, and admins only spawn in for testing.
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Shadowflame909
Joined: Mon Jun 05, 2017 10:18 pm
Byond Username: Shadowflame909
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Re: Fugitives Feedback

Post by Shadowflame909 » #496943

More bugged feedback

The Cult God doesn't have a mind.

The Russian shuttle has 10 welders everywhere, no hardsuits and the only message that pops up is "AN ARMED SHUTTLE IS LOCATED NEAR YOUR STATION" which makes the crew think pirates so they murder them.

Bro...how did your code break this bad.
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