Minor Feedback

For feedback on the game code and design. Feedback on server rules and playstyle belong in Policy Discussion.

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Drynwyn
 
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Re: Minor Feedback

Postby Drynwyn » Thu Jan 28, 2016 5:22 pm #149682

It should be possible to rip embedded things out of people without surgery.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.



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Wyzack
 
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Re: Minor Feedback

Postby Wyzack » Thu Jan 28, 2016 5:26 pm #149683

CosmicScientist wrote:AI satellite/chamber has the robotic chatter. Maint has drips I think and maybe some sounds that are quite suspect as to be dangerous unless I only heard those when going through the sound files. Hallways have what I'd call a quiet and calm train station sound with some announcement going off... I think there's one mentioning heading to escape in a calm voice? I somehow remember most places (or maybe just engineering?) having a low hum. Chapel has some indiscernible slow paced choral. Morgue has the voices and whistles of the dead. Space has I think an older SS13 theme? The one that isn't Nanotrasen but also has one which is different.

I haven't run around the entire station yet since I came back but the only one that I've come across before even turning on station ambience is the hallway one.


"all customers to make their way to the disembarkation lounge" or something to that effect.

As an aside, the (not really any more) new maint ambience sounds are fucking awesome and one of the best atmospheric changes to the game
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Re: Minor Feedback

Postby Remie Richards » Thu Jan 28, 2016 6:06 pm #149692

"all customers are requested to make their way to the disembarkation lounge" - ambigen14

Also my favourite ambience track is ambimalf, played in the AI chamber, since it's quite literally got Space Jam in it.
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Wyzack
 
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Re: Minor Feedback

Postby Wyzack » Thu Jan 28, 2016 6:36 pm #149697

Everybody get up, it's time to s&#&#^#^@$$ zzzzttttt
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DemonFiren
 
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Re: Minor Feedback

Postby DemonFiren » Thu Jan 28, 2016 9:18 pm #149726

Doesn't Mining have Dwarf Fortress, or am I thinking of Bay again?
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Malkevin
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Re: Minor Feedback

Postby Malkevin » Thu Jan 28, 2016 11:09 pm #149741

Bay, although we used to have it in ye olde versions back when we had a coder called Urist.
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DemonFiren
 
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Re: Minor Feedback

Postby DemonFiren » Fri Jan 29, 2016 10:52 am #149864

Yeah, well, we need that back.
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Re: Minor Feedback

Postby TheNightingale » Sun Jan 31, 2016 10:39 pm #150376

Explosive/micro/macrobomb implants should only activate when you manually trigger them (so not by succumbing or just outright dying), but you should be able to trigger them when in critical condition. Now the Operative defib can actually get some use.

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Re: Minor Feedback

Postby lumipharon » Sun Jan 31, 2016 10:45 pm #150382

Or just remove the defib because they were added during the retarded period in time that explosive implants were removed and hardsuits were glued on because some how murdering someone has more RP then critting them, stripping them then murdering them.

Or just leave it and zap people with the defibs because they're robust as fuck.

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Re: Minor Feedback

Postby Zilenan91 » Sun Jan 31, 2016 10:55 pm #150388

EMP'd/combat defibs are straight up broken and nobody ever uses them.
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Malkevin
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Re: Minor Feedback

Postby Malkevin » Mon Feb 01, 2016 9:48 am #150536

I think traitor explosive implants should require activating up to and including crit, theyre a bit too easy mode with automatic on death activation.
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Drynwyn
 
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Re: Minor Feedback

Postby Drynwyn » Mon Feb 01, 2016 2:14 pm #150579

Malkevin wrote:I think traitor explosive implants should require activating up to and including crit, theyre a bit too easy mode with automatic on death activation.

Malk, with all due respect, you would call it "easy mode" if traitors had to do anything short of jam a twig up their urethra to activate their uplinks.
In game, I play the A.I Firmware, the French cyborg C.U.R.I.E, Aubrie Allen, and the lizard scum Skulks-Through-Maintenance.

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Malkevin
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Re: Minor Feedback

Postby Malkevin » Mon Feb 01, 2016 2:48 pm #150583

You ever caught a traitor raiding the armory who you laser to death and their explosive implant takes out most of the contents of the armory?

Yeah, implants exploding on death suck.
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DemonFiren
 
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Re: Minor Feedback

Postby DemonFiren » Tue Feb 02, 2016 8:53 pm #151124

Am I the only one nostalgic for the PA sprite before the old one?
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Re: Minor Feedback

Postby CPTANT » Tue Feb 02, 2016 9:18 pm #151127

DemonFiren wrote:Am I the only one nostalgic for the PA sprite before the old one?


No, I find the style of the new one mismatches with the rest of the game.

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DemonFiren
 
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Re: Minor Feedback

Postby DemonFiren » Tue Feb 02, 2016 9:21 pm #151128

Well, not the one we have right now, and not even the one we had before this one, but the one before that.
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Re: Minor Feedback

Postby dionysus24779 » Fri Feb 05, 2016 8:03 pm #152078

Don't know where else to post this, but I have this weird that is really annoying.

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Any ideas how I can fix this?

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Re: Minor Feedback

Postby neersighted » Fri Feb 05, 2016 8:52 pm #152084

Looks like some sort of issue with minimap generation or with your connection. Open an issue on GitHub please.
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Re: Minor Feedback

Postby DemonFiren » Wed Feb 10, 2016 10:31 am #153175

You oughtta be able to preview chaplain weapons, or at least have a way to inform yourself ingame of what each does before picking it.
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Re: Minor Feedback

Postby Vakulum » Wed Feb 17, 2016 2:30 pm #154782

The black map is fixed now. But sadly during map rotation it shows most times the wrong map.

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Re: Minor Feedback

Postby Thundercoot » Sat Mar 19, 2016 4:02 pm #162834

The airlock closing sound should have a louder start to it.

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Re: Minor Feedback

Postby TheNightingale » Sat Mar 19, 2016 4:45 pm #162842

The sleeping carp scroll should only work against electrodes and disablers. It'd still be tremendously overpowered, but someone who uses it can still get shot full of lasers.

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Re: Minor Feedback

Postby newfren » Sat Mar 19, 2016 11:18 pm #162929

TheNightingale wrote:The sleeping carp scroll should only work against electrodes and disablers. It'd still be tremendously overpowered, but someone who uses it can still get shot full of lasers.

It's 17 fucking tcs just harden up and stunbaton the fucker.

Or flashbang or pepper spray or teargas jesus fuck.

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Re: Minor Feedback

Postby TheNightingale » Sat Mar 19, 2016 11:27 pm #162932

Bear in mind that it also grants unarmed melee attacks that stun a disproportionately large amount of the time. There's no counterplay to someone with a sleeping carp scroll and a stunbaton (since using pepperspray or teargas in a real fight gets you killed, and flashbangs are easy to avoid), and it becomes a contest of "Can you click this person once before they click you once? Oh, but only if you have a stunbaton".

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Re: Minor Feedback

Postby PKPenguin321 » Sun Mar 20, 2016 12:05 am #162937

TheNightingale wrote:flashbangs are easy to avoid

not if you use them correctly
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Malkevin
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Re: Minor Feedback

Postby Malkevin » Sun Mar 20, 2016 2:09 am #162954

Grab a buddy cop, have him validate the scumbag after you kamikazi flashbang him.

Just pray he's not a queer shirt lifter that attempts to take the likely-has-adrenals-or-freedom-implant traitor alive.
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Re: Minor Feedback

Postby Shad0vvs » Sun Mar 20, 2016 4:20 am #162970

Make the revenant not be able to kill borgs with no possible way for the borg to stop it, flee, or do pretty much anything except sit there and die as their emp cooldown coincidences with any movement a borg can make.
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Re: Minor Feedback

Postby confused rock » Sun Mar 20, 2016 3:06 pm #163053

TheNightingale wrote:Bear in mind that it also grants unarmed melee attacks that stun a disproportionately large amount of the time. There's no counterplay to someone with a sleeping carp scroll and a stunbaton (since using pepperspray or teargas in a real fight gets you killed, and flashbangs are easy to avoid), and it becomes a contest of "Can you click this person once before they click you once? Oh, but only if you have a stunbaton".

Bear in mind that if they DON'T have the baton, chairs give you resistance, if they do have it, I think throwables work. Plus, I think sleeping carp means the deflection only works if they have both hands empty, not sure though. When the only other buff that traitor can get is maybe a soap and some emps for borgs (which also can counter a sleeping carp kind of not really because no more secborgs) and mechs, sleeping carp is really good at killing the unprepared, but if they even have a 10 second warning they can grab two chairs and kick some ass, with ied spears being a really good counter. Plus I remember they might be getting nerfed with explosive shotgun shells working on them (that is implying that those ever get made)
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Re: Minor Feedback

Postby CPTANT » Mon Apr 04, 2016 11:13 am #166614

Something I have always thought makes no sense:

Why does the e-sword deal brute damage? Isn't it supposed to be a lightsaber thingy that burns through everything it touches?

SO WHY DOESN'T IT DO BURN DAMAGE.

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Malkevin
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Re: Minor Feedback

Postby Malkevin » Mon Apr 04, 2016 11:59 am #166618

Because burn damage doesn't do knock downs/kos
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Re: Minor Feedback

Postby CPTANT » Mon Apr 04, 2016 1:14 pm #166628

Malkevin wrote:Because burn damage doesn't do knock downs/kos


How the fuck would you get knocked down from having a stream of superheated plasma stuff passing through you?

Getting knocked out doesn't sense in this context.

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Re: Minor Feedback

Postby DemonFiren » Mon Apr 04, 2016 5:02 pm #166648

So you can murder more effectively.
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Re: Minor Feedback

Postby TheNightingale » Tue Apr 05, 2016 12:21 am #166729

We should readd gun safeties from April Fools. Alt-click a gun to toggle the safety, and it can't be fired whilst the safety is active.

Traitor: "D-don't move or I'll shoot! I'll blow your head clean off!"
Officer: "... you sure?"
Traitor: "I'll do it!"
Officer: "Not with the safety on, you won't." -zap!-

Certain guns, like revolvers (revolvers don't work like that) or pulse destroyers (you're supposed to shoot things with these!), don't have safeties at all.

Also, gems like this:
New Officer: ":s MY TASER'S BROKEN IT'S NOT FIRING"
HoS: ":s Have you tried turning the safety off?"

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Re: Minor Feedback

Postby Zilenan91 » Tue Apr 05, 2016 12:32 am #166736

No
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Re: Minor Feedback

Postby DemonFiren » Tue Apr 05, 2016 6:08 am #166800

Zil's right for once, safeties were one of the more autistic things on Bay.
Besides, everyone's just gonna keep them off all the time.
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Re: Minor Feedback

Postby TheNightingale » Thu Apr 07, 2016 7:20 am #167260

For maximum immersion, astral carpet should show up as "space" instead of "floor".

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Re: Minor Feedback

Postby kazeespada » Fri Apr 08, 2016 8:18 am #167466

TheNightingale wrote:For maximum immersion, astral carpet should show up as "space" instead of "floor".

Only if it gets a real description though.
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Re: Minor Feedback

Postby Yakumo_Chen » Mon Apr 11, 2016 6:32 am #168065

turrets need to have xray vision, it's fucking stupid that you can cheese them with just a smoke bomb. It's hard enough to defend an AI core with the 20 other ways that turrets can be cheesed, but come on, smoke bombs?
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Re: Minor Feedback

Postby Wyzack » Mon Apr 11, 2016 3:23 pm #168124

That would be annoying as fuck though, they would spam out trying to constantly shoot people through the walls. Also smokebombs to avoid turrets is thematically pretty bad ass
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Re: Minor Feedback

Postby Cheimon » Mon Apr 11, 2016 6:09 pm #168147

Turrets ought to target unsynchronised cyborgs. AIs currently have little to no way to defend against these once they're created (even the flash in the core can't be chainstunned with). By the time a malfunctioning AI has the points to destroy RnD's infrastructure, robotics has almost always made a cyborg body, and they also have the bodies of all other cyborgs loyal to you, assuming they can kill at least one (or lock it down instead of blowing it up, via a console without your oversight).

For such a simple process it is annoyingly impossible to counter.

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Re: Minor Feedback

Postby kazeespada » Thu Apr 14, 2016 7:23 am #168590

Cheimon wrote:Turrets ought to target unsynchronised cyborgs. AIs currently have little to no way to defend against these once they're created (even the flash in the core can't be chainstunned with). By the time a malfunctioning AI has the points to destroy RnD's infrastructure, robotics has almost always made a cyborg body, and they also have the bodies of all other cyborgs loyal to you, assuming they can kill at least one (or lock it down instead of blowing it up, via a console without your oversight).

For such a simple process it is annoyingly impossible to counter.

Just use the console? Or did you blow that up to defend your rogue borgs?

If you did, that's your own damn fault. To bad you got robusted by a single borg because all the humans died in a plasma fire(or in the case of CE and atmos techs, they were beaten to death).
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Re: Minor Feedback

Postby TheNightingale » Thu Apr 14, 2016 11:28 am #168601

AIs can't use the console against unsynced cyborgs; they can only access ones that are linked to them.

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Re: Minor Feedback

Postby Cheimon » Thu Apr 14, 2016 3:14 pm #168613

kazeespada wrote:
Cheimon wrote:Turrets ought to target unsynchronised cyborgs. AIs currently have little to no way to defend against these once they're created (even the flash in the core can't be chainstunned with). By the time a malfunctioning AI has the points to destroy RnD's infrastructure, robotics has almost always made a cyborg body, and they also have the bodies of all other cyborgs loyal to you, assuming they can kill at least one (or lock it down instead of blowing it up, via a console without your oversight).

For such a simple process it is annoyingly impossible to counter.

Just use the console? Or did you blow that up to defend your rogue borgs?

If you did, that's your own damn fault. To bad you got robusted by a single borg because all the humans died in a plasma fire(or in the case of CE and atmos techs, they were beaten to death).


The AI cannot see any cyborgs on the console that aren't synchronised to it.

If a cyborg isn't synchronised to the AI, humans can't be relied upon to blow it up (because it clearly shows as unsynced). In fact, it's normally the RD and roboticists who make an unsynced cyborg to kill the AI.

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Re: Minor Feedback

Postby Zilenan91 » Thu Apr 14, 2016 11:44 pm #168702

Just bolt and depower your damn doors, nobody will give a single shit if you do that.
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Just replace both their arms with chainsaws.

HAVE FUN ESCAPING NOW WITH NO ARMS

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Re: Minor Feedback

Postby kazeespada » Fri Apr 15, 2016 1:34 am #168720

I just hate AIs with a passion. Literally half my job as Atmos tech is to make sure an invisible eyeball doesnt start pumping plasma(which nearly always results in everyone dead). And it used to be metaable so I COULD ENJOY MY SHIFT, but you FUCKING WHINY ASS BITCH SILICON PLAYERS WHINED THAT THE ATMOS TECHS DISABLED PLASMA DESPITE MAKING A TON OF FUCKING SENSE.
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Re: Minor Feedback

Postby TheNightingale » Fri Apr 15, 2016 1:42 am #168723

Zilenan91 wrote:Just bolt and depower your damn doors, nobody will give a single shit if you do that.


Engiborg says hi.

kazeespada wrote:I just hate AIs with a passion. Literally half my job as Atmos tech is to make sure an invisible eyeball doesnt start pumping plasma(which nearly always results in everyone dead). And it used to be metaable so I COULD ENJOY MY SHIFT, but you FUCKING WHINY ASS BITCH SILICON PLAYERS WHINED THAT THE ATMOS TECHS DISABLED PLASMA DESPITE MAKING A TON OF FUCKING SENSE.


You know you can disconnect plasma if you have a good reason, right? "The AI's acting really weird" is a pretty good reason; "I'm going to use the turbine" is another.

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Re: Minor Feedback

Postby Anonmare » Fri Apr 15, 2016 7:52 am #168778

kazeespada wrote:I just hate AIs with a passion. Literally half my job as Atmos tech is to make sure an invisible eyeball doesnt start pumping plasma(which nearly always results in everyone dead). And it used to be metaable so I COULD ENJOY MY SHIFT, but you FUCKING WHINY ASS BITCH SILICON PLAYERS WHINED THAT THE ATMOS TECHS DISABLED PLASMA DESPITE MAKING A TON OF FUCKING SENSE.

It's for the benefit of ALL traitors, the AI gets hit hardest due to not having a physical presence and cannot alter the pipes themselves.

Plus the pumps are ID-locked so there's not really any need to alter the pipe config unless you're specifically metaing the possibility of the AI being rogue.
(Like sec strip-searching someone without probable cause)
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Re: Minor Feedback

Postby TechnoAlchemist » Fri Apr 15, 2016 8:45 am #168781

kazeespada wrote:I just hate AIs with a passion. Literally half my job as Atmos tech is to make sure an invisible eyeball doesnt start pumping plasma(which nearly always results in everyone dead). And it used to be metaable so I COULD ENJOY MY SHIFT, but you FUCKING WHINY ASS BITCH SILICON PLAYERS WHINED THAT THE ATMOS TECHS DISABLED PLASMA DESPITE MAKING A TON OF FUCKING SENSE.

hey mmm pal you should relax a bit

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Re: Minor Feedback

Postby Yakumo_Chen » Fri Apr 15, 2016 11:32 am #168813

Wyzack wrote:That would be annoying as fuck though, they would spam out trying to constantly shoot people through the walls. Also smokebombs to avoid turrets is thematically pretty bad ass

Then have them all activate if they enter the room in addition to LOS. Just having line of sight to activate is too easy to cheese and AI defenses are too shoddy overall. 95% of people know easy ways to cheese AI turrets and there might as well be no core defense at this rate.

I just hate AIs with a passion. Literally half my job as Atmos tech is to make sure an invisible eyeball doesnt start pumping plasma(which nearly always results in everyone dead). And it used to be metaable so I COULD ENJOY MY SHIFT, but you FUCKING WHINY ASS BITCH SILICON PLAYERS WHINED THAT THE ATMOS TECHS DISABLED PLASMA DESPITE MAKING A TON OF FUCKING SENSE.
Maybe you should stay in atmos then so it can't do that without being caught? I dunno what the point of atmos is except to stay in atmos and do atmos things.
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Re: Minor Feedback

Postby Cheimon » Fri Apr 15, 2016 4:37 pm #168862

Zilenan91 wrote:Just bolt and depower your damn doors, nobody will give a single shit if you do that.


Engineering cyborgs (so, a good 70% of them now security borg doesn't exist) all have an RCD that can destroy airlocks in seconds. It is literally impossible to borg-proof your core.

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