Removing Engineer roundstart RCDs added nothing but tedium

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CPTANT
Joined: Mon May 04, 2015 1:31 pm
Byond Username: CPTANT

Removing Engineer roundstart RCDs added nothing but tedium

Post by CPTANT » #535546

Having to research the device isn't interesting or challenging. It only forces tedium manual construction in the situations where it is not available.
Timberpoes wrote: Tue Feb 14, 2023 3:21 pm The rules exist to create the biggest possible chance of a cool shift of SS13. They don't exist to allow admins to create the most boring interpretation of SS13.
OFQ
Joined: Wed Aug 07, 2019 11:16 pm
Byond Username: OFQ

Re: Removing Engineer roundstart RCDs added nothing but tedium

Post by OFQ » #535548

Not true. It makes delaminations easier since the pesky loyalist engies can't make a space hole near SM without them. Which is good since I enjoy blowing SM more than maintaining it.
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OFQ
Joined: Wed Aug 07, 2019 11:16 pm
Byond Username: OFQ

Re: Removing Engineer roundstart RCDs added nothing but tedium

Post by OFQ » #535570

Hey also it makes the briefcase full of cash (syndicate uplink item) useful since with it you can grab all the RCDs from vendomat at the round start to guarantee that only CE has RCD before R&D is done.
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