Right now, there's 2 common ways you end up having under 20 minute rounds in Manuel. Wizard rounds, and solo rev heads (either successful, or unsuccessful). This is shorter than I suspect most players would like.
Is there a way to fix this?
Solo antagonists and Manuel
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Re: Solo antagonists and Manuel
its called dynamic
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Re: Solo antagonists and Manuel
there's two simple options-
1. disable wizard and revs outright- not ideal
2. remove wizard and revs ending the round when they die- better, but the entire point of these antags ending the round outright is because they're meant to cause excessive damage/casualties that nobody can really be arsed fixing.
if you don't mind doing some dirty work, you could have the game reroll antags if the wizard/revs die early in the round.
1. disable wizard and revs outright- not ideal
2. remove wizard and revs ending the round when they die- better, but the entire point of these antags ending the round outright is because they're meant to cause excessive damage/casualties that nobody can really be arsed fixing.
if you don't mind doing some dirty work, you could have the game reroll antags if the wizard/revs die early in the round.
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In the rare event that I'm on the server, I'm either Inept-At-Job or Kayden Riker. Accept no substitutes.
If you've gotta contact me, hit me up on discord, as I don't really check forum DMs: @Emerald_or_Bust#1314
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Re: Solo antagonists and Manuel
Lower the chances of them appearing on manuel via config (or conversely up them so people get comfortable with wizard/rev so they aren't dying in short time).
I don't think there is anything wrong with a relief round on any tier of RP, and I'm not terribly keen on balancing them specifically for the manuel server.
I don't think there is anything wrong with a relief round on any tier of RP, and I'm not terribly keen on balancing them specifically for the manuel server.
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