Solo antagonists and Manuel

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Helios
Joined: Mon May 05, 2014 5:07 pm
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Solo antagonists and Manuel

Post by Helios » #561740

Right now, there's 2 common ways you end up having under 20 minute rounds in Manuel. Wizard rounds, and solo rev heads (either successful, or unsuccessful). This is shorter than I suspect most players would like.
Is there a way to fix this?
Tlaltecuhtli
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Re: Solo antagonists and Manuel

Post by Tlaltecuhtli » #561743

its called dynamic
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EOBGames
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Re: Solo antagonists and Manuel

Post by EOBGames » #561748

there's two simple options-
1. disable wizard and revs outright- not ideal
2. remove wizard and revs ending the round when they die- better, but the entire point of these antags ending the round outright is because they're meant to cause excessive damage/casualties that nobody can really be arsed fixing.

if you don't mind doing some dirty work, you could have the game reroll antags if the wizard/revs die early in the round.
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Cobby
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Re: Solo antagonists and Manuel

Post by Cobby » #561749

Lower the chances of them appearing on manuel via config (or conversely up them so people get comfortable with wizard/rev so they aren't dying in short time).

I don't think there is anything wrong with a relief round on any tier of RP, and I'm not terribly keen on balancing them specifically for the manuel server.
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