[POLL] Robotics to science

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Should Roboticist job be removed and become part of normal science jobs?

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2
2%
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2
2%
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2
2%
Yes, it should
8
7%
Yes, it should
8
7%
Yes, it should
8
7%
No, it should not.
30
25%
No, it should not.
29
25%
No, it should not.
29
25%
 
Total votes: 118

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firecage
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[POLL] Robotics to science

Post by firecage » #62895

Basically, this is what I want to do. I want to remove the roboticist job slots, expand science job slots by 2, and make robotics into general scientist access. Currently Robotics is the only odd one out, because other than that Science is a multi-department-one-job thing.
Last edited by peoplearestrange on Mon Jan 26, 2015 3:23 pm, edited 1 time in total.
Reason: title edit for [poll]
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Re: Robotics to science

Post by Jeb » #62897

Then remove genetics and make it a science or medical slot. Robutticists are fine as is.
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Re: Robotics to science

Post by firecage » #62898

Good idea Jeb!
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Re: Robotics to science

Post by DemonFiren » #62900

Always figured Robuttics for the bastard lovechild of Sci and Engy.
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Re: Robotics to science

Post by Balut » #62904

As long as they get to keep the badass jumpsuits which are probably a reference to something that I am not aware of. Except for... I think Penny having fanart of wearing one, I guess.

I am mentally resistant against the idea of homogenizing Geneticists and MDs but fuck it I can't come up with a good reason not to. That would mean RD would lose jurisdiction over Genetics, right?
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Re: Robotics to science

Post by Snakebutt » #62923

Give them both jurisdiction over Genetics. Some departmental conflict could lead to some fun RP as the CMO wants Xray, but the RD stole the boards and demands 4 large beakers of acid and the hypo before giving them back.

Interdepartmental jobs seem interesting in concept, leave roboticist but add slight engineering access, geneticist is a med/sci hybrid. After all, every department is assigned a sec officer, which is a similar concept and it works quite well when they don't patrol/hunt traitors.
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Re: Robotics to science

Post by soulgamer » #62924

firecage wrote:Basically, this is what I want to do. I want to remove the roboticist job slots, expand science job slots by 2, and make robotics into general scientist access. Currently Robotics is the only odd one out, because other than that Science is a multi-department-one-job thing.
I like this. Robotics having access to 90% of science but scientists not having access the other way was shit and this fixes it. Now just fold genetics research into R&D and have the cloner be medic access.
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Re: Robotics to science

Post by cedarbridge » #62969

Except it doesn't really work that way. Robotics has access to the science hallway (but no departments other than R&D ~not a fan of this anyway~) and science gets no access to robotics. I kinda like the concept of robotics kinda being its own island for balance reasons.
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Re: Robotics to science

Post by Phalanx300 » #62974

I'd be all for combining more jobs where it makes sense. It essentially gives people more things to do.

I'd say:

Atmos to Engineering.
Detective to Security.
Genetics to Medbay(cloning) and Science (genestuff).

Really you can still get the old clothing or whatever, there really is no point to not combine the jobs to make more sense. What are the downsides of combining? Because I can't really think of any.
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Re: Robotics to science

Post by miggles » #62979

the downsides are that it removes individuality for no reason and fucks with the balance of having certain job slots
think of how easy rnd would be if every scientist, not just the RD, could make mech parts
and how atmos would NEVER be set up and there would never be anyone responding to atmos alarms because now everyone is an engineer and its "not their job to fuck with that"
or how the actual purpose of the detective would be totally negated because everyone in security can just scan everything and find out whodunnit instantly
and that everyone being able to clone removes half of the entire point of being a geneticist, while the other half goes to scientists who DO NOT BENEFIT RESEARCH AT ALL by doing genetics
theres a reason there are separated jobs like this, so that people can fill a niche without having so much to do that they do nothing, and without trivializing important inconveniences or balance issues
saying "i cant think of any downsides!" is such a stupid argument when you dont even try
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Re: Robotics to science

Post by Phalanx300 » #62983

miggles wrote:the downsides are that it removes individuality for no reason and fucks with the balance of having certain job slots
think of how easy rnd would be if every scientist, not just the RD, could make mech parts
and how atmos would NEVER be set up and there would never be anyone responding to atmos alarms because now everyone is an engineer and its "not their job to fuck with that"
or how the actual purpose of the detective would be totally negated because everyone in security can just scan everything and find out whodunnit instantly
and that everyone being able to clone removes half of the entire point of being a geneticist, while the other half goes to scientists who DO NOT BENEFIT RESEARCH AT ALL by doing genetics
theres a reason there are separated jobs like this, so that people can fill a niche without having so much to do that they do nothing, and without trivializing important inconveniences or balance issues
saying "i cant think of any downsides!" is such a stupid argument when you dont even try
You remove individuality when you start making more and more jobs. As every extra job removes content from another. Look at current Science people just divide the roles between themselves. How gullible to assume it can't work without even giving it a shot.
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Re: Robotics to science

Post by miggles » #62987

do you know what the word individuality even means?
it is the exact opposite of what you're saying it means.
jesus christ.
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Re: Robotics to science

Post by Steelpoint » #62988

I disagree with merging the Robotics role with the Scientist role. That's giving way too much power to a single job role. Scientists already have a lot of content and power at their fingertips as it stands.
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Re: Robotics to science

Post by cedarbridge » #62995

Phalanx300 wrote:
miggles wrote:the downsides are that it removes individuality for no reason and fucks with the balance of having certain job slots
think of how easy rnd would be if every scientist, not just the RD, could make mech parts
and how atmos would NEVER be set up and there would never be anyone responding to atmos alarms because now everyone is an engineer and its "not their job to fuck with that"
or how the actual purpose of the detective would be totally negated because everyone in security can just scan everything and find out whodunnit instantly
and that everyone being able to clone removes half of the entire point of being a geneticist, while the other half goes to scientists who DO NOT BENEFIT RESEARCH AT ALL by doing genetics
theres a reason there are separated jobs like this, so that people can fill a niche without having so much to do that they do nothing, and without trivializing important inconveniences or balance issues
saying "i cant think of any downsides!" is such a stupid argument when you dont even try
You remove individuality when you start making more and more jobs. As every extra job removes content from another. Look at current Science people just divide the roles between themselves. How gullible to assume it can't work without even giving it a shot.
By merging robotics and general science you also increase the number of people with access to borg covers manifold. That itself is stupidly unbalancing.
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Re: Robotics to science

Post by CocaneStyle » #63008

I'm neutral on whether to merge Robotics but I liked the idea of splitting Genetics, Medbay gets cloning and Science gets DNA Modification. Also on the flip side what about dividing Scientists into specific roles?
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Re: Robotics to science

Post by Alex Crimson » #63017

No. Shit like this is always a terrible idea. Its bad enough that Scientists already need to fight over certain jobs in their department. Each area of Science should be its own mini-job that you need to select rather than it being decided after roundstart. Its an annoying clusterfuck and usually ends in one or two Scientists getting shafted.
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Re: Robotics to science

Post by Phalanx300 » #63032

Have yet to see scientist seriously fighting over acces. By that logic we should divide all science jobs even further...
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Re: Robotics to science

Post by AnonymousNow » #63045

Violaceus wrote:When I started playing, robotics was engineering/science sub-department with place at current tcomms and CE and RD were basically never even entering it.
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Re: Robotics to science

Post by Ikarrus » #63047

I'm only going to say no to this because this means science would get tech storage access. Which they will loot every single round for the analyzer because they are lazy, guaranteed.
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Re: Robotics to science

Post by Cheridan » #63049

Robotics and Sci each have enough content to make them powerful and interesting roles that stand on their own. There are some jobs which could be merged, but I don't consider those two among them.
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Re: Robotics to science

Post by Ikarrus » #63051

Also, play on lowpop (Basil) and this would be true. Roboticists and scientists share access.
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Re: [POLL] Robotics to science

Post by lumipharon » #63172

I propose we remove all job slots and everyone is an all access assistant.

But seriously, the fab no longer has a ID requirement, and you can just hack the door open/break a window/ask the AI to set emergency access on the door etc etc.
Why do we want to remove job diversity, why do we want 7 people crowding into robotics?
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Re: Robotics to science

Post by Wyzack » #63178

Phalanx300 wrote:I'd be all for combining more jobs where it makes sense. It essentially gives people more things to do.

I'd say:

Atmos to Engineering.
Detective to Security.
Genetics to Medbay(cloning) and Science (genestuff).

Really you can still get the old clothing or whatever, there really is no point to not combine the jobs to make more sense. What are the downsides of combining? Because I can't really think of any.
>Getting rid of detective

Oh god please no. I think having a higher variety of job slots keeps it fresh and stops one job from having too much power and access to toys, which science already has a shitload of. This seems like a solution looking for a problem, keep it the way it is.
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Re: [POLL] Robotics to science

Post by Ikarrus » #63181

Everyone saying yes should go here: byond://game.tgstation13.org:2337

Because it's already like that there.
Atmos to Engineering.
Detective to Security.
Also true there.
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Re: [POLL] Robotics to science

Post by Wyzack » #63184

I don't know about atmos, but detective does not have shit for regular sec access. I cant even vend cuffs from the secvendor. If there is no HoP and i am the only security on station i sometimes am forced to enforce the law by beating people up and tossing them in trash bins
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Re: [POLL] Robotics to science

Post by Ikarrus » #63185

Wyzack wrote:I don't know about atmos, but detective does not have shit for regular sec access. I cant even vend cuffs from the secvendor. If there is no HoP and i am the only security on station i sometimes am forced to enforce the law by beating people up and tossing them in trash bins
Well, they will once the server updates. I recently pushed the change.
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Re: [POLL] Robotics to science

Post by Snakebutt » #63188

Ikarrus wrote:Everyone saying yes should go here: byond://game.tgstation13.org:2337

Because it's already like that there.
Atmos to Engineering.
Detective to Security.
Also true there.
On top of the detective problem, robotics doesn't have full science access. I've spawned as robotics as only science personel and therefor had to do my own research, but without xenobio access I had no plasma for easy plasma/materials 3.

Plus the only reason things are done this way is becuase of the consistent lowpop so it HAS to be done that way. Tons of shifts where we have like 9 assistants and no service, cargo or sec, 1 engineer, 1 chemist, and some assorted command staff.
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Re: [POLL] Robotics to science

Post by cedarbridge » #63311

Snakebutt wrote:
Ikarrus wrote:Everyone saying yes should go here: byond://game.tgstation13.org:2337

Because it's already like that there.
Atmos to Engineering.
Detective to Security.
Also true there.
On top of the detective problem, robotics doesn't have full science access. I've spawned as robotics as only science personel and therefor had to do my own research, but without xenobio access I had no plasma for easy plasma/materials 3.

Plus the only reason things are done this way is becuase of the consistent lowpop so it HAS to be done that way. Tons of shifts where we have like 9 assistants and no service, cargo or sec, 1 engineer, 1 chemist, and some assorted command staff.
There's always a stick of plasma in the misc testing lab. Which you have access to.
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Re: [POLL] Robotics to science

Post by dezzmont » #63326

Merging robo and science is a pretty bad idea. Scientist as a role already has way too much access to way too much stuff and can pretty effortlessly turn themselves into a chemist-roboticist-geneticist-whatevertheywant without trying. We need to be figuring out ways to make them much less versatile, not ways to make them even more so.
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Re: [POLL] Robotics to science

Post by callanrockslol » #63365

Move robotics back to its old position 2015
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