Moderators: MisterPerson, Code Maintainers
spookydonut wrote:If anyone had made any meaningful changes to those engines to improve them in the almost year since oranges first talked about removing them, they might have a case against that PR.
Armhulen wrote:spookydonut wrote:If anyone had made any meaningful changes to those engines to improve them in the almost year since oranges first talked about removing them, they might have a case against that PR.
And this. Interesting how 12 months pass and nobody fixes tesla killing the game every time it gets loose, but right when the removal pr is made we have multiple coders fixing atmos and tesla code to get it back in.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
The SM isn't mundane, making it use "lul more turbines" as the way to get more power is mundane as all fuck. That's literally the most mundane possible way you could do power generation from the SM. But, I still don't think that power needs to be a "balanced" problem. Frankly, the entire rest of the station needs power and nobody else has access to do it and not having power completely ruins most jobs. It's not a luxury, it's a requirement and "having enough power" should not be a stretch goal. Give engineering something else to do with the SM as a stretch goal, maybe some exotic gasses that are actually useful.oranges wrote:the only reason you think the SM is mundane is because you've spent so much time around it dude
the TEG,SM and Tesla engines (as opposed to the delams etc) had basically no mechanics at all. There's no real challenge to building them and or maintaining them, the only reason people think they're interesting is they are at the stage of playing here where they have just discovered alternate engines and are trying to build them all/see how compact they can make them, other than that, there's little to no challenge, and as soon as that's done, they offer no future benefit and or potential interest.
I'm not arguing the SM is far better by any stretch of the imagination, but it has a richer palette of interactions with the world, and can be twiddled with in a significantly more involved fashion, it's in a much better starting position than all of them to be something is more than a binary on switch the engineers have to flick at the start of every single round.
So the rest were moved out of the way so I can ensure the limited dev talent we have focus on the important engine first, without being distracted by the fact someone can solve every power problem on the station by setting up one or two singularities in the cargo bay and leaving them there.
If, later on, we have an SM that is good and needs feeding over the round and has upgrade paths, then someone is more than free to come in and add some new engine type, and give it the same amount of love, craft and care that we will give the SM.
imsxz wrote:I give up there’s too many furries
cacogen wrote:i asked oranges how often he plays and he deleted the post
cybersaber101 wrote:Welp, you guys let a terrymin become a headmin, thousand years of darkness.
Vekter wrote:I jerk off Nist a bit too much but he's honestly one of the best silicon players on the server. B.O.R.G.O. is also pretty good.
⠀technokek wrote:Cannot prove this so just belive me if when say this
You stole the item he cannot renew while your arts n crafts are theoretically unlimited, is it that hard to understand?
NoxVS wrote:singularities and teslas were fucking awful anyways
built just so people could "accidentally" end the round
nothing of value was lost today
Gogodapogostick wrote:My big issue is just the fact that we removed these engines in favor of easier balancing, but why not just remove them after the balancing is done, or in the same pr?
Gogodapogostick wrote:My big issue is just the fact that we removed these engines in favor of easier balancing, but why not just remove them after the balancing is done, or in the same pr?
oranges wrote:So the rest were moved out of the way so I can ensure the limited dev talent we have focus on the important engine first, without being distracted by the fact someone can solve every power problem on the station by setting up one or two singularities in the cargo bay and leaving them there.
If, later on, we have an SM that is good and needs feeding over the round and has upgrade paths, then someone is more than free to come in and add some new engine type, and give it the same amount of love, craft and care that we will give the SM.
You stole the item he cannot renew while your arts n crafts are theoretically unlimited, is it that hard to understand?
oranges wrote:If, later on, we have an SM that is good and needs feeding over the round and has upgrade paths, then someone is more than free to come in and add some new engine type, and give it the same amount of love, craft and care that we will give the SM.
Gogodapogostick wrote:My big issue is just the fact that we removed these engines in favor of easier balancing, but why not just remove them after the balancing is done, or in the same pr?
Tlaltecuhtli wrote:oranges wrote:If, later on, we have an SM that is good and needs feeding over the round and has upgrade paths, then someone is more than free to come in and add some new engine type, and give it the same amount of love, craft and care that we will give the SM.
well we could have just waited for yogstation to make a new engine to port first
Ziiro wrote:Gogodapogostick wrote:My big issue is just the fact that we removed these engines in favor of easier balancing, but why not just remove them after the balancing is done, or in the same pr?
It's the RnD console thing all over again. "We're (re)moving this on the first step on a path to rework"
There is no step 2
Ziiro wrote:What do you expect to be different here then
oranges wrote:Ziiro wrote:What do you expect to be different here then
maybe you could do some self examination
oranges wrote:Ziiro wrote:What do you expect to be different here then
maybe you could do some self examination
Screemonster wrote:how the fuck are you supposed to RP with a grille
CPTANT wrote:Can't say I really care. Singulo and tesla were build rarely enough to not really be a problem.
On the other hand they were completely boring compared to the supermatter because the first sign of sabotage they gave was getting zapped or sucked into the singularity.
Jimmius wrote:The only thing I dislike is the removal of the TEG, but it was absolutely broken (though I'd say the issue is freezers and heaters being magical temperature boxes, rather than the TEG itself) and I don't have the time, energy, or skill required to fix it myself, so I can't really complain.
That said, I'd rather the SM require more powerful and dangerous gas mixes than simply building more turbines, if that's what the SM is evolving into. It currently already has that (that was the big selling point of the SM compared to the other engines, I thought), it's just that the extra power you get from CO2 is pointless because of how our power system currently works.
oranges wrote:CPTANT wrote:Can't say I really care. Singulo and tesla were build rarely enough to not really be a problem.
On the other hand they were completely boring compared to the supermatter because the first sign of sabotage they gave was getting zapped or sucked into the singularity.
nah the first sign would be the chunky input lag
Screemonster wrote:how the fuck are you supposed to RP with a grille
oranges wrote:You sound burned out cacogen
⠀technokek wrote:Cannot prove this so just belive me if when say this
oranges wrote:Ziiro wrote:What do you expect to be different here then
maybe you could do some self examination
Cobby wrote:Power needs to be balanced because people want to add features that use excess power as a balancing act.
Balancing power also means your work on gaining power has more value and can consequently be used as bargaining power for other departments
CPTANT wrote:Can't say I really care. Singulo and tesla were build rarely enough to not really be a problem.
On the other hand they were completely boring compared to the supermatter because the first sign of sabotage they gave was getting zapped or sucked into the singularity.
⠀technokek wrote:Cannot prove this so just belive me if when say this
Users browsing this forum: No registered users