Sec Borg change

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Steelpoint
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Re: Sec Borg change

Postby Steelpoint » Wed Feb 11, 2015 1:35 pm #68201

Its definently going to take time for Sec Borgs to get to grips with the idea of them having to keep distance from a positional target and that they can't instantly shut down a single target at range. Same thing happened with the Syndi Borg change where they lost their one-shot ranged stun.
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Not-Dorsidarf
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Re: Sec Borg change

Postby Not-Dorsidarf » Wed Feb 11, 2015 5:00 pm #68233

They didn't lose it, they just had to be more careful with using it because it was changed to a multishot unreloadable grenade round instead of an auto-ebow.
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Re: Sec Borg change

Postby Saegrimr » Wed Feb 11, 2015 5:34 pm #68253

I use it to disperse greyshits and the HoS since it doesn't always stun, but it does light them on fire. More useful, IMO.

As for the disabler, did you increase the ammo count of it like what was done with the eguns/tasers? Because 7 disabler shots would be bullshit.
tedward1337 wrote:Sae is like the racist grandad who everyone laughs at for being racist, but deep down we all know he's right.

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Steelpoint
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Re: Sec Borg change

Postby Steelpoint » Wed Feb 11, 2015 5:37 pm #68254

When I tested you could fire 20 disable shots before exhausting (Or around 21-22 depending on recharge times), this means with the 20 shots you can potetionally disable five targets, which is the same as the taser in stunning five targets.

I also set it to have the same recharge time as the taser, though individual shots recharge at a faster rate, it takes the exact same amount of time to fully recharge the gun from empty to full (around 50 seconds).
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Re: Sec Borg change

Postby Not-Dorsidarf » Thu Feb 12, 2015 10:40 am #68451

Syndieborgs are getting their instant stun back. https://github.com/tgstation/-tg-station/pull/7676
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Steelpoint
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Re: Sec Borg change

Postby Steelpoint » Thu Feb 12, 2015 10:46 am #68453

But their losing any ranged damage dealing weapon, meaning that have to use their Esword on targets to kill them.
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