Bottom post of the previous page:
I was hoping this necro thread would have some design insights and boy was I disappointedWhat the hell is tg stations design philosophy even?
- Pandarsenic
- Joined: Fri Apr 18, 2014 11:56 pm
- Byond Username: Pandarsenic
- Location: AI Upload
Re: What the hell is tg stations design philosophy even?
(2:53:35 AM) scaredofshadows: how about head of robutts
I once wrote a guide to fixing telecomms woohoo
I once wrote a guide to fixing telecomms woohoo
- EuSouAFazenda
- Joined: Sat Jul 17, 2021 1:34 pm
- Byond Username: EuSouAFazenda
- Location: Brazil
Re: What the hell is tg stations design philosophy even?
If you insist.Pandarsenic wrote: ↑Tue Oct 26, 2021 3:18 pm I was hoping this necro thread would have some design insights and boy was I disappointed
-> Turns out, removing things makes people MAAD! (Woah!).
-> Cloning completely trivialized an entire department. Hold your breaths til Ghilker removes the SM and adds 16 different alternative ways of making power!
-> Merging inputs so it's all more unified turned out to be a good idea. This is why octopuses are the stupidest animals with 8 inputs rather than 2.
-> Oranges is outside my window.
I remade the beach away mission
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