"stun resist" abilities/implants are misleading
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"stun resist" abilities/implants are misleading
pretty much all the anti-stun abilities that some antags can buy/unlock do essentially nothing to protect you from stuns, with the worst offender being the ling-ability (i forgor what its called) that just straight up does nothing. These items are described in-game and on the wiki as protecting you from stuns, which is often very confusing to new and longtime players who will buy them, assume they cannot be stunned, get batoned then die.
- Itseasytosee2me
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Re: "stun resist" abilities/implants are misleading
I assume a holdover from when stamina regened over time, and another reason to return to those days.
- Sincerely itseasytosee
See you later
See you later
- blackdav123
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Re: "stun resist" abilities/implants are misleading
Would be nice to see these either reworded or removed. I'm sure everyone has lost at least one antag round because the "stun immunity" thing you just used didnt do what it said it would and now you are on the floor with your pants down
Weston Echard on Sybil
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Re: "stun resist" abilities/implants are misleading
Most of the antistun in the game is usually either reducing stuns by several seconds, or capping stuns to 4 seconds. It doesn't prevent stuns necessarily.
The stun reduction stuff is useful for maybe specific situations (or owning people in maintfu) but rhe stun capping items are entirely meaningless as the remaining stuns in the game largely do not go above 4 seconds.
The stun reduction stuff is useful for maybe specific situations (or owning people in maintfu) but rhe stun capping items are entirely meaningless as the remaining stuns in the game largely do not go above 4 seconds.
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Re: "stun resist" abilities/implants are misleading
https://github.com/tgstation/tgstation/ ... line.dm#L4
fix the desc then seems pretty straightforward
fix the desc then seems pretty straightforward
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