Abduction [Gamemode]

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Miauw
Joined: Sat Apr 19, 2014 11:23 am
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Re: Abduction [Gamemode]

Post by Miauw » #84130

Bottom post of the previous page:

but yeah i would be against these sprites for on-station stuff because they're so jarringly different, but landing in something that looks so alien compared to the station probably contributes to the experience :V
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imblyings
Joined: Fri Apr 18, 2014 5:42 pm
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Re: Abduction [Gamemode]

Post by imblyings » #84141

It was good to be let off the leash :^)

thanks anturk
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peoplearestrange
Joined: Tue Apr 22, 2014 12:02 pm
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Re: Abduction [Gamemode]

Post by peoplearestrange » #84693

Looks god damn amazing. It is jarringly different to the station, but I think that really works with the game mode. Its like a "oh shit where the fuck am I now?!" kinda experience. Nice work!
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Incomptinence
Joined: Fri May 02, 2014 3:01 am
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Re: Abduction [Gamemode]

Post by Incomptinence » #84868

Is this in rotation yet? It should be seems to not ruin everything or have demigod code babies.
AnturK
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Re: Abduction [Gamemode]

Post by AnturK » #84881

Forgot to post the latest update here:
https://github.com/tgstation/-tg-station/pull/9185

Mostly fixes and admin buttons this time though. The only new feature is buying spare equipment for experimentation points. Baton is priced at 2 points so you can't arm scientist from the get go.
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Tokiko2
Joined: Mon Apr 21, 2014 12:18 am
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Re: Abduction [Gamemode]

Post by Tokiko2 » #85479

This gamemode is amazingly entertaining and very playable in lowpop. Consider lowering the required player amount even further, maybe 12? Keep in mind that in lowpop this usually means that half the players will latejoin anyway.

Also, I think that the round should not instantly end if there is only one abduction team and they complete their objective. Is there any need for this to happen? You could have centcom send in a forced emergency shuttle or something.
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CPTANT
Joined: Mon May 04, 2015 1:31 pm
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Re: Abduction [Gamemode]

Post by CPTANT » #89407

So what does everyone think of the gamemode?

Personally I find it lacking, it just feels one-dimensional in what the abductors do. Its virtually always just find an isolated guy, bag him and bring him up. there is never the WHAT WILL THEY DO NEXT most other gamemodes have.

Personally I think abductors would be way better as a random addition to existing rounds like the ninja or revenant than as a seperate gamemode.
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Incomptinence
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Re: Abduction [Gamemode]

Post by Incomptinence » #89411

Real fun to watch and I hope real fun to do looks like a good one.
Cheimon
Joined: Tue May 20, 2014 6:53 pm
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Re: Abduction [Gamemode]

Post by Cheimon » #89549

I enjoy this roundtype, it's nicely different and the gameplay is fun. Abductors are tricky to hunt as security but it can be done and it's very rewarding when you succeed. Doesn't seem to be poorly balanced, and it's very fun to watch if you die (and honestly, that's the mark of something good to me).
Gun Hog
Joined: Sat Apr 19, 2014 5:19 am
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Re: Abduction [Gamemode]

Post by Gun Hog » #89572

Is this mode enabled on Sybil? I have not seen them show up in the rotation list there, nor have I seen an abduction round at all lately.
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: Abduction [Gamemode]

Post by DemonFiren » #89575

I think the ayys are a random, rare event, much like the lusties.
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AnturK
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Re: Abduction [Gamemode]

Post by AnturK » #89590

Right now it's admin-only. I'll add rare-event version once the feature freeze ends.
Incomptinence
Joined: Fri May 02, 2014 3:01 am
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Re: Abduction [Gamemode]

Post by Incomptinence » #89682

Round type version has merits. I think it is like competing teams to catch and release the most humans?
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Tokiko2
Joined: Mon Apr 21, 2014 12:18 am
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Re: Abduction [Gamemode]

Post by Tokiko2 » #89684

I agree with that. It should be avaible as both event and roundtype, just like blob. Maybe even consider a traitorabduct combination gamemode similar to traitorchan?
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DemonFiren
Joined: Sat Dec 13, 2014 9:15 pm
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Re: Abduction [Gamemode]

Post by DemonFiren » #89721

Maybe abductor-chan is better, for maximum paranoia.
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