There's pretty much zero visibility to holes in the floor leading to other Z levels

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Sightld2
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There's pretty much zero visibility to holes in the floor leading to other Z levels

Post by Sightld2 » #700037

Guess where the hole is.PNG
There is a hole in this hallway. I watched 3+ people fall into it crashing through to the deck below.

Can you guess where it is? Every single tile in this 3 wide hallway west of the moth is safe, except for one.

Hints:
Spoiler:
Its not a tile with any purple lines.
Spoiler:
There are no items on the tile.
Spoiler:
It is none of the tiles on the bottom row
Answer:
Spoiler:
there the hole is.PNG
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Jacquerel
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Re: There's pretty much zero visibility to holes in the floor leading to other Z levels

Post by Jacquerel » #700045

Do you have parallax disabled?
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TheFinalPotato
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Re: There's pretty much zero visibility to holes in the floor leading to other Z levels

Post by TheFinalPotato » #700046

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You have multiz parallax disabled in your preferences, so the normal visual cues that would apply here aren't.
Need to re-examine if it actually impacts performance because if not it's just a bait pref that shouldn't exist.
My ancestors are smiling at me, Imperials. Can you say the same?
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Sightld2
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Re: There's pretty much zero visibility to holes in the floor leading to other Z levels

Post by Sightld2 » #700134

I’m forever skill issued. But yes I did turn it off in hopes of better performance
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oranges
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Re: There's pretty much zero visibility to holes in the floor leading to other Z levels

Post by oranges » #700174

epic fail
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TheFinalPotato
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Re: There's pretty much zero visibility to holes in the floor leading to other Z levels

Post by TheFinalPotato » #700212

I don't think it... does anything, so there is an issue here it's just not the one you thought
My ancestors are smiling at me, Imperials. Can you say the same?
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